Homebrew developer speeds up Axelay and other SNES classics

220px-SA1_01.jpg

Vitor Vitela is a Brazilian coder most well known for his FastROM and SA-1 Root projects that reduce slowdown in SNES games. The SA-1 is a co-processor included in some SNES cartridges that can run four times faster than the SNES CPU, and when run in tandem together can result in processing times up to five times faster than for games without the enhancement chip. According to his GitHub pabe, Vitela's SA-1 Root project "not just activates the co-processor, but also modifies a good part of the game engine to use and explore the chip features, which gives an extreme boost to the overall performance of the game." The FastROM hacks are an equivalent for games with no SA-1 chip, and generally have better compatibility than the SA-1 packs.

Currently, the two FastROM games available are Axelay and Super Castlevania IV, while the games with SA-1 packs include Contra III, Gradius III, Race Drivin', Super R-Type and Super Mario World.



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MaxiBash

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So... those a romhacks that enables emulation of some cool mapper?
The best example I can give is for Super Mario World. You know how the game zooms out focussed on Mario when you finish a stage? Turns out that actually lags the game, and this patch fixes that.
 

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I may be wrong but I believe that more than 90% of snes official releases do not rely in any special chip. So there is an ocean of games ready to be improved with those SA patches.

Aside of that, this same developer is working in awesome stuff for emulators too, like the wide screen Super Mario World.
 

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I guess Nintendo and developers never really considered collaborating on modifying their code to boost performance on several of the SNES titles. So the rest of the world has broken, slow games that were officially released, while this guy has made his games run fast. :cry:
 

CaptainHIT

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That guy is a top notch coder, he doesn't patch only, he rewrites a huge portion of the disassembled code of the game, for bugfixing and adapting to SA-1.

He keeps up his update on his Twitter accound.
 
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yuyuyup

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Since the devs were aware of the slowdowns, they most likely crafted stages with slowdown in mind, so this "fix" actually removes the intended gameplay, for better and for worse. But either way it's great that the roms get attention and these optional fixes
 
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almmiron

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Since the devs were aware of the slowdowns, they most likely crafted stages with slowdown in mind, so this "fix" actually removes the intended gameplay, for better and for worse. But either way it's great that the roms get attention and these optional fixes

Yep. But I like the option to play without the slowdown. I like for example what capcom did with megaman x collection. they removed a lot of unnintended slowdown.

There's a lot of games that can benefit with this kind of coding.
 

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