Launch trailer for 'Tails: The Backbone Preludes' aired

tails game.png

The latest installment to the Backbone franchise, Tails: The Backbone Preludes, is out now on PC and for the occasion, a launch trailer was aired:



The story of Tails: The Backbone Preludes is filled with branching choices focused on a series of vignettes about coming of age, circumstance, and consequence. Guide four diverse characters through formative moments in their lives, all set to the backdrop of a gorgeously pixelated dystopian Vancouver inhabited by anthropomorphic animals.

Gameplay features include:
  • A powerful narrative of growth and change: Experience key moments in the lives of the main cast, set them on the path of self-realization or even destruction, and experience the growing pains of a world on the cusp of irreversible change.
  • Four stories, united by a common future: Explore the intricate backstories of Backbone alums Howard, Clarissa, and Renee, and meet Eli, the scientist who made a shocking discovery that will change the world.
  • Built for replayability: A brand-new branching tree interface allows you to track your choices from each run, which can influence the fates of surrounding characters.
  • Play your way: Return to the world of dystopian Vancouver to learn more about your favorite characters, or start at the beginning - you can play Backbone and Tails in either order.
  • Gorgeous visuals: Set with a remarkable pixel art style, players can revisit iconic locations such as Gastown, and explore new spaces like high-class homes and cozy college dorm rooms.
  • Another banger of a soundtrack: Doom jazz makes a triumphant return with a brand-new original soundtrack by Danshin, perfectly accompanying the themes and characters of each story under a single melodic umbrella.
Tails: The Backbone Preludes is available on Steam and the Epic Games Store for $14.99. Be sure to check out our full review linked below!

:arrow: SOURCE: GBAtemp Inbox
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Tails: The Backbone Preludes Official GBAtemp Review
 
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I don't know how I feel about this Guardian of the Galaxy spinoff. Rocket Raccoon looks like he lost His Edge
 

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  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset