Emulation [RELEASE] Cemu - Wii U emulator

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g12345567

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I'm running Cemu through Batocera. So only have USB controller connected.

Was wondering if there is a way to configure the USB controller to emulate some of the special moves that need to be performed on the Gamepad to continue in In certain games such as Captain Toad Treasure Hunter?
 

_TheGuy_

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Having trouble migating from WIi U to Cemu on Splatoon using Pretendo servers.

I have it all set up and up to date, but Splatoon 1 doesn't go past the initial loading screen. I notice that when I turn online servers off in the General Settings, I'm able to actually play the game(offline). But turning it on doesn't even get me to the title screen.

Should I just wait for future updates and not bother?
 
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Having trouble migating from WIi U to Cemu on Splatoon using Pretendo servers.

I have it all set up and up to date, but Splatoon 1 doesn't go past the initial loading screen. I notice that when I turn online servers off in the General Settings, I'm able to actually play the game(offline). But turning it on doesn't even get me to the title screen.

Should I just wait for future updates and not bother?
You could report issues in http://github.com/cemu-project/Cemu/issues
 

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    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
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    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
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    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
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    @BigOnYa, and already set up animations for when he shoots both standing and walking
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