ROM Hack Tile editing help

Aaaaaaaaaaaaaaa

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I'm working on a fan translation of the ds version of the game "puyo puyo fever 2", and after 2 years, i was finally able to see any of the sprites
The problem is, i was able to open them with a tile editor(specifically tile molester), but i don't know how to get the images and palettes out so i can edit them
(Image is how those files appear on the tile editor. This specifically is the sega/sonic team logo. The images are 8bpp according to a closed forum posts from 2013 and the palettes are right above the sprites)
 

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Kwyjor

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The sprites are probably compressed somehow, in which case you'll need to decompress them in order to view them properly. There is no easy way to do this except to try to look at what might have been done with similar games.
 

Aaaaaaaaaaaaaaa

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The sprites are probably compressed somehow, in which case you'll need to decompress them in order to view them properly. There is no easy way to do this except to try to look at what might have been done with similar games.
That's actually one of the things i thought could've happened, and that's why i want to know how to export them. If it's compressed it's likely lz00 since that's the only type of compression this game(and some others ds puyo puyo games) use
 

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  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
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    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset