Turn-based strategy game 'Inkulinati' gets release date trailer

inkulinati.jpg

After being available in Early Access, Yaza Games' medieval turn-based strategy game Inkulinati will soon be receiving a full release. The developer aired a new trailer today, announcing the release date of version 1.0:



Summoning all strategic masterminds out there! Inkulinati might seem like a light-hearted and whimsical game on the surface, but underneath are strategically complex battles where finding the right strategy will lead you to victory. At its’ core, Inkulinati is a turn-based game inspired by real-life doodles on medieval manuscripts that we all have seen somewhere on the internet. Polish developer Yaza Games saw these marginalia pieces and decided to give us the power to bring them to life using a magical substance called the Living Ink.

Version 1.0 of Inkulinati launches on February 22nd on PC, Nintendo Switch, PlayStation 4 and 5, and Xbox Series X|S and Xbox One.

:arrow: SOURCE: GBAtemp Inbox
 

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Edson Arantes do Nascimento
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I saw the preview of this game on a presentation, don't remember if it was a direct or something else... I liked the general idea... let's see how it will be delivered.


(ps.: fart jokes... in 2024... really?)
 
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Naster

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I saw the preview of this game on a presentation, don't remember if it was a direct or something else... I liked the general idea... let's see how it will be delivered.


(ps.: fart jokes... in 2024... really?)
Fart jokes will exist forever.
 
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zekro94

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They have this on their webpage so maybe intentional. But ( no pun intended) as someone who speaks spanish and italian, the name just makes you laugh, it's silly
 

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    and also ahve the option to play as a human
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    i have a placeholder enemy sprite i made
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    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
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    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
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    i the protagonist
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
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    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    @BigOnYa, why does the health behavior exist if you can just use a variable?
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    and nope the number still doesnt change
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