Zanthia

Contains the start of the opcode actors for e.g. 32 opcodes as in nesasm on the Zilog 80, then all of them in non-major classes. Now just (LD . 0x0A). Here's the latest source (v0.1.9) : sf.net/projects/neko-z80asm-scm/
All hex codes are in as well as the base argument actors for evaluating assembler syntax. Latest source is here (v0.1.8) : sf.net/projects/neko-z80asm-scm/
All opcodes are in, with maybe some mistakes on the mnemonic syntax but the z80 opcode table where the hexes etc are should be usable. neko-z80-asm is a Zilog80 assembler coded in guile (1.4). The latest source is available here (v0.1.7) : sf.net/projects/neko-z80asm-scm/
Half of the Zilog 80 opcodes are in, including obfuscated ones, nothing for game boy assembler yet except for the actor class. Here's the latest release (v0.1.6) : sf.net/projects/neko-z80asm-scm/
The genetic programming system is almost finished. I just need to build the parse tree from a Genome instance, then adapt the writing of the ParseTree instance itself. You can use neslisp to compile and fetch errors on the command line (in shell). Then it will build NES programs. The internal...
Genetic programming library for an emulator (uses LISP as a sandbox compiler) : sf.net/projects/irixjoker-sensing-utils/
I added a file writing system, WIP, latest source (v0.1.4) is here : sf.net/projects/neko-z80asm-scm/
Programmed on IRIX 6.2 for guile Scheme 1.4 (WIP) : sf.net/projects/neko-z80asm-scm/
Ashen Sea and Hero's Adventure are Quest for Glory based games, WIP further. Ashen Sea is coded in Android Studio Java and is available here : sf.net/projects/ashen-sea/ It has a Widget and Imaging system. Hero's Adventure is coded in Squeak/Smalltalk, the latest source is here ...
The start of an AI project of mine, includes a feed-forward neural net now, here's the latest source (v0.1.5) : sf.net/projects/irixjoker-ai-utils/
There's now NES tiles and sprites number printing for the NES : sf.net/projects/romblast/
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The start of my ROM utility, written in plain awk : sf.net/projects/romblast/
Went to version 0.3.2, major bugfix, the code is available here : sf.net/projects/nessoundstudio/
My start on a (mostly single user, unless I update clisp with networking) MOO, coded in LISP. There's just character sheets with modifications. Here's the latest source (v0.1.15) : sf.net/projects/lisp-lmoo/
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A NES music player and NES music composing system I added a 4 channel sample and did some more work on the sampler system. The meaning is to feature music on the 4 channels with separate durations. Here's the latest source (v0.3.1) : sf.net/projects/nessoundstudio/
I just added a printer module, here's the latest source (v0.3.1) : sf.net/projects/nessoundstudio/files/
The syswrite function now has a pitch and duration, see main.cc for an example. So the main API is complete. Here's the latest source : sf.net/projects/nessoundstudio/files/
There's a small cc65 compile in main.cc, the API is somewhat present, here's the latest source : sf.net/projects/nessoundstudio/files/
I added process locks and a locking table for EFS (extent file system) and the same for the virtual file system e.g. the HD on your host OS. There's also a start on reading/writing on EFS and the virtual HD. Here's the latest source (v0.1.41) : sf.net/projects/irixjoker-utils/files/
At 2000+ lines, so you use the utilities somewhat, I am busy on the EFS filesystem. Latest source is here (v0.1.39): sf.net/projects/irixjoker-utils/files/ Then, the start of the SGIMips and IRIX emulator, latest source is here (v0.1.1) : sf.net/projects/irixjoker/files/

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Zanthia
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  • Veho @ Veho:
    Yeet the cat.
    +1
  • K3Nv2 @ K3Nv2:
    Good idea
    +1
  • The Real Jdbye @ The Real Jdbye:
    i thought everybody knew cocktails are like 75% ice
  • Veho @ Veho:
    Yeah but not like this.
  • Veho @ Veho:
    It's not like they're complaining that their Slurpee is 99% ice or something, but if the cocktail calls for "shot of vodka, shot of vermouth, shot of gin, shot of Campari, three shots of juice, squirt of lemon" and ends up being a thimbleful of booze, that's a problem.
  • The Real Jdbye @ The Real Jdbye:
    the funny thing is cocktails in norway are only allowed to have 1 20ml shot of booze
  • The Real Jdbye @ The Real Jdbye:
    so..... yeah
  • The Real Jdbye @ The Real Jdbye:
    we're used to only having a thimbleful of booze
  • Veho @ Veho:
    Booo.
  • The Real Jdbye @ The Real Jdbye:
    same thing if you want whisky on the rocks or something, you can't get a double
  • The Real Jdbye @ The Real Jdbye:
    but you could buy as many shots of whisky (or anything else) as you want and ask for a glass of ice and pour them in
  • The Real Jdbye @ The Real Jdbye:
    it's dumb
  • Veho @ Veho:
    Maybe.
  • Veho @ Veho:
    There was a comparison of the number of Ibuprofen poisonings before and after they limited the maximum dosage per box or per pill (i'll look that up). No limit on the number of boxes you can still buy as many as you want, so people argued it was pointless.
  • Veho @ Veho:
    But the number of (accidental) poisonings dropped because drinking an entire package of ibuprofen pills went from "I need a new liver" to "I need a new box of Ibuprofen".
  • Veho @ Veho:
    Here we have ketoprofen that used to be prescription-only because of the risk of toxic dosages, but then they halved the dose per pill and sell them in bottles of six pills apiece instead of twenty and it doesn't need a prescription any more. Yes you can buy more than one bottle but people simply don't.
  • Psionic Roshambo @ Psionic Roshambo:
    Usually accidentally overdose of ibuprofen here is from people taking like cold medicine then ibuprofen for a headache and the combination is over what they need
  • K3Nv2 @ K3Nv2:
    Toxic pills are best
  • SylverReZ @ SylverReZ:
    @Veho, He fucked around and found out.
  • SylverReZ @ SylverReZ:
    Lol Veho
    SylverReZ @ SylverReZ: Lol Veho