Well, I'm a bit surprised. It turned out better than I thought.
I mean a lot of my issues still stand but overall I had a positive experience for the game. The setting and art was excellent, the gameplay ideas were great (although the execution wasn't), and I won't lie, I liked the plot.
The gameplay does definitely get better once you get farther into the game and get more augments. By the end of the game I was pretty boss at almost everything. I could hack up to Level 4 with max Hacking Stealth upgrade, had 60% damage reduction, maximum cloaking abilities, you get the deal. It's a game that really feels proper once you get more abilities to play with.
That being said, I still feel it's a fault of the developer to have such a slow beginning. At least give us more Piraxis points (or whatever they're called) in the beginning to help us develop our skills. Otherwise you're stuck in a pretty boring rut for the first few hours. I had to spend so much time into investing into almost basic necessities, like the Icarus upgrade or whatever it is (which eliminated fall damage), moving heavy objects upgrade, stuff that was just for convenience. Only later was I really able to invest into the fun stuff like cloaking, double takedowns, etc.
Yeah, boss battles are fucking shit. Like seriously, whoever designed them needs to quit game developing. Even if this was some hyper action FPS game they'd still be awful. They were just designed terribly, putting aside the big "fuck you" they present to everyone who wanted to go stealth or hacking.
Overall I'd say the game was better than DA2 on terms of a WRPG, although that isn't saying much, but I still enjoyed it. Incredibly flawed in parts? Absolutely. But a terrible game? I wouldn't say that. A lot of the things I thought I would hate, like some of the art and the plot, grew on me. It has its hiccups but it's a worthwhile game.
I mean a lot of my issues still stand but overall I had a positive experience for the game. The setting and art was excellent, the gameplay ideas were great (although the execution wasn't), and I won't lie, I liked the plot.
The gameplay does definitely get better once you get farther into the game and get more augments. By the end of the game I was pretty boss at almost everything. I could hack up to Level 4 with max Hacking Stealth upgrade, had 60% damage reduction, maximum cloaking abilities, you get the deal. It's a game that really feels proper once you get more abilities to play with.
That being said, I still feel it's a fault of the developer to have such a slow beginning. At least give us more Piraxis points (or whatever they're called) in the beginning to help us develop our skills. Otherwise you're stuck in a pretty boring rut for the first few hours. I had to spend so much time into investing into almost basic necessities, like the Icarus upgrade or whatever it is (which eliminated fall damage), moving heavy objects upgrade, stuff that was just for convenience. Only later was I really able to invest into the fun stuff like cloaking, double takedowns, etc.
Yeah, boss battles are fucking shit. Like seriously, whoever designed them needs to quit game developing. Even if this was some hyper action FPS game they'd still be awful. They were just designed terribly, putting aside the big "fuck you" they present to everyone who wanted to go stealth or hacking.
Overall I'd say the game was better than DA2 on terms of a WRPG, although that isn't saying much, but I still enjoyed it. Incredibly flawed in parts? Absolutely. But a terrible game? I wouldn't say that. A lot of the things I thought I would hate, like some of the art and the plot, grew on me. It has its hiccups but it's a worthwhile game.