Looking for pixel artists and or graphically talented people!

So I'm working on a game engine for the Supercard DS2 that may turn into a full game if I can get the help I need. This engine is more specifically a zelda engine.

As some of you may know, I have previously worked on a homebrew Zelda game for the DS which ended up incomplete for various reasons despite its considerable percentage of completion. This project would more or less be somewhat similar to the previous attempt, in that it would be a remake of the original zelda, but using the DS2 hardware to finish what I have started. Due to the nature of DS2 platform and the libraries I have written, the DS2 can graphically surpass the DS with such features as (but not limited to):
  • basically unlimited tiles for maps
  • no background layering limits
  • no color limitations for tiles and sprites
  • no sprite size limitations
  • 255 levels of transparency for sprites on sprites, and sprites on backgrounds
Using these features, its possible to create very detailed and large 2D environments. Rather than trying to update the graphics straight from the nes version, the size of all the graphics can be doubled to increase the amount of detail. One screen area of the original nes map, would be represented by an equivalent of 4 (DS sized screens) on the DS2. The camera will pan across like it does in the more modern 2D Zelda games, until it hits the edge of the double sized screen, where it will then scroll to the new 4x4 section for panning. This setup is somewhat similar to that of the camera in A Link To the Past.

Anyway, I am rambling at this point. I am not specifically looking for custom graphics or ripped graphics, I'll accept anything that works without varying too differently in style(I.E using ripped tile sets from a single source is ok). Although, some custom graphics may be necessary for a few things, but that remains to be seen.

If you are interest in helping out, or know someone who is bored, just leave a comment here and I'll get back to you, and we can set up some form of real time communication.

Comments

Hmmm, I might be interested. I have a lot of sprites from my Zelda game, some I edited, some I made myself, etc.

Of course, if you're going with a brand new style, I'd still be interested. Although, I'm not that great at animating sprites.
 
[quote name='TDWP FTW' timestamp='1337216043'] Hmmm, I might be interested. I have a lot of sprites from my Zelda game, some I edited, some I made myself, etc.Of course, if you're going with a brand new style, I'd still be interested. Although, I'm not that great at animating sprites. [/quote]

I haven't quite setup all the graphic specifications yet, so I'm not quite sure what I can use yet without some input from a(n), more professional, artist than I to assess a proper scaling with backgrounds and such. Ultimately, I'm not at a stage in development where I need professional graphics, but rather a stage where i might need different versions of many things to test out various systems.

Currently I am still working on map stuff so ideally, it would be nice if you happen to have a tileset that can be used(animated tiles are supported too!). I'm thinking I'd probably go with 8x8 tiles because: firstly, more detail can be added with less tiles in the tile set; and secondly, 8x8 tiles should be just the right size for the best tile collision for the type of movement used in a zelda game.

As you can see from this transition here:
http://i76.photobucket.com/albums/j12/BassAceGold/Misc%20Code/2012-05-12_094825.jpg
to
http://i76.photobucket.com/albums/j12/BassAceGold/Misc%20Code/2012-05-15_233321.jpg

there is a lot of screen space to work with for environments with the new scrolling system. Ideally though, things wouldn't be twice as large as pictured there, but the same screen space would be used to represent the same single screen as the first image.


Finally, what would be the best way to contact you in real time?
 

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