Added the HUD, which displays how much health you have, along with what weapon you have, and how much ammo it has. You pick up weapons from small deposits, and you cannot pick up another weapon until your current one is out of ammo.
There will be different types of weapons, such as guns, magical weapons (Such as the Flame Stream weapon seen in the screenshot), and environmental weapons. I'm thinking of making it into an open-world TDS, but with exploration still being a big factor in the game.