Mixed feelings about ARMS

While I did enjoy experience ARMS on the Nintendo Switch Premiere it felt very much like a game I'd play for 5mins and then swap for another one. ARMS will have Pro Controller support but the intended way is to play it with the Joy-Cons so not much point there. Plus, it will have a first person view so using something as traditional as the Pro Controller would be rather unfitting for it.

ARMS felt like Wii Boxing done right though this will just end up as a party game than for the hardcore audience expecting a fighting game like Dragon Ball, Tekken, Smash or whatever which is not even close.

I'll give this game a pass.

Comments

Such are my feelings for switch.

I cannot bring myself to buy one as there is just nothing of note on it that I haven't already played before or feel that I would spend 15 mins playing and get bored of.

I have finished Zelda, MK8, fast neo, and splatoon on wii U, so I don't feel compelled to get those, and 1-2 switch is utter garbage (played it at work to demo it to customers), arms looks terribly gimmicky and short lived, and I'm not fussed about mine craft or indies yet (would probably have got one for yooka-laylee if it ever arrives: no damned wii u version :( )....

Nintendo needs to up its first party game and provide something good soon, as the only thing it has going for it is Mario Odyssey....

Edit: anyone else miss waverace, 1080 and F-Zero?
 
I hope this game makes me switch to Switch but...presentation was as retarded as it gets so Im not keeping my hopes up
 
Didn't people have the same mixed feelings about Splatoon? Look how that turned out....

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Didn't people have the same mixed feelings about Splatoon? Look how that turned out....

Sent from my SM-T280 using Tapatalk
Splatoon's a shooting game which you can just use a (semi) normal controller for it. ARMS has you waving your arms so not exactly a good argument you have there, bud.
 
I made rather lengthy thing in next purchase thread about this but yeah: What I feel nintendo is doing wrong is trying to tell it will be serious game fighting fans can take seriously which does not just conceptually seem to be true. It seems even more casual than pokken etc. etc. To me there does not seem to be anything immediately bad or wrong about arms, just not something that interests me, but I can see it is not a contender for EVO anytime ever yet that is how nintendo wants to market it as which to me seems to be shooting the game down before it is even released. I think it would be more interesting if nintendo presented the fun "anyone can enjoy" aspects of it.
 
Splatoon's a shooting game which you can just use a (semi) normal controller for it. ARMS has you waving your arms so not exactly a good argument you have there, bud.
I was thinking similar thoughts, and still find myself there. However before dismissing motion controls entirely I would look at something like dance dance revolution. I played it at the press thing and was far too abstract to make me think it stood a chance as a competitive whatever, I would say like a mario party or warioware game spun out into a longer form game but I played wii warioware somewhat recently and some of the motion control elements there were far tighter. Maybe something like a PS2/N64 more abstract fighting game, or adventure game where you are some springy armed guy to save the day.
 
I was thinking similar thoughts, and still find myself there. However before dismissing motion controls entirely I would look at something like dance dance revolution. I played it at the press thing and was far too abstract to make me think it stood a chance as a competitive whatever, I would say like a mario party or warioware game spun out into a longer form game but I played wii warioware somewhat recently and some of the motion control elements there were far tighter. Maybe something like a PS2/N64 more abstract fighting game, or adventure game where you are some springy armed guy to save the day.

Dance dance revolution does not use motion controls though, it uses special platform, sure, but it is still is not motion controls. Main thing about motion controls is they are not perfect. They will fail even still usually when used for a ... lack of better term "gesture replacing what a button does"
DDR/ITG/PIU/etc. dance games use essentially big arse buttons. So, still buttons. Enthusiasts of the game buy 300usd+ dance platforms that are made to the same quality as arcades, and people do pay for those.

I will say; I have bias as I am still active beatmania IIDX player and formerly somewhat casually high level player of DDR and more In the groove, which was stepmania team's commercial take on DDR formula adding crazy stuff like notes you are supposed to hit with your hand. Main reason these games work competitively is because they have ABSOLUTELY SOLID scoring system that is scored by how well you hit, and is not compromised by combo (combo is a secondary that comes with REALLY good score and not the other way around etc.) and the game is essentially hyper accuracy thing combined to good feet work and coordination.

Arms... May have that but the main problem is, motion controls "as buttons" is not the same thing as buttons. DDR is... Basically most perfect thing for that as it is "motion controls" if you wanna category it like that, but with actual buttons. Like for real those platforms are just suspension and heavy metal contacts.
 
arms was not a sole gesture in place of buttons thing, and to go further there I would probably bring up arcade wheels vs joypads. Controls which require some measure of physicality that is more than thumbs -- ddr and co can get your heart pumping, starcraft and track and field should only do that through emotions. I hate to define a spectrum for theoretically perfect motion controls through buttons but I might have to.

That said a better statement of the problem for me would be motion controls do not do micro expressions in macro moves. My arms experience was certainly no different, and it added... not lag but no great way to recover from moves/feint very well, and even wii boxing had something there.
 
I always like playing games with unique control schemes, like I like a bunch of rhythm games that are so innovative in control schemes like taiko no tatsujin using a big drum as the control, samba de amigo using motion control maracas to hit the notes etc etc, ARMS look really fun to me and I'm excited to try out this new control scheme as well, I'm a sucker for competitive games in general too so I guess thats a factor of me eagerness
 
While I did enjoy experience ARMS on the Nintendo Switch Premiere it felt very much like a game I'd play for 5mins and then swap for another one. ARMS will have Pro Controller support but the intended way is to play it with the Joy-Cons so not much point there. Plus, it will have a first person view so using something as traditional as the Pro Controller would be rather unfitting for it.

ARMS felt like Wii Boxing done right though this will just end up as a party game than for the hardcore audience expecting a fighting game like Dragon Ball, Tekken, Smash or whatever which is not even close.

I'll give this game a pass.
Smash is a party game too...

But yeah, arms doesn't look like something i would play that much...
 
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Smash is a party game too...

But yeah, arms doesn't look like something i would play that much...
That's true but ARMS focuses on waving arms (hence the title, ARMS) so not a game to play hours on end like Smash.
 
Splatoon's a shooting game which you can just use a (semi) normal controller for it. ARMS has you waving your arms so not exactly a good argument you have there, bud.
But you can use a completely normal controller for ARMS. You even mention it in the OP. I wouldn't assume it feels worse to use until you've had a fair amount of time with it.

I'll probably buy ARMS, maybe not at release. Although I agree, just give us Smash for Switch.
 
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But you can use a completely normal controller for ARMS. You even mention it in the OP. I wouldn't assume it feels worse to use until you've had a fair amount of time with it.

I'll probably buy ARMS, maybe not at release. Although I agree, just give us Smash for Switch.
While you can, it's not really the way to actually play ARMS. ARMS is a first person view fighting game so using the Pro Controller would be really tacky.
 
While you can, it's not really the way to actually play ARMS. ARMS is a first person view fighting game so using the Pro Controller would be really tacky.
It's third-person. Only difference with traditional fighting games is locked camera behind the back (which makes sense for a boxing game).
 
I'd wait for game reviews to come out then make your decision. It looks like it could be fun if they nail the controls.
 

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