Humble bundle is on its way out :(

A bit of history (partially for those living under a rock): humble bundle is a site that started out in 2010 with the initiative to bring small (indie) but awesome games under the spotlight, bundle them together for a small (humble) price that for a large part went to charity. On top of that, it had the intention to encourage programmers to port their games to linux. Though admittedly: when I discovered the site myself a couple years later, that latter had become a very loose optional thing (I remember a couple bundles with "never before ported to linux" games, but at best a handful).

For me, it was a revelation. As a PC gamer since the late 80's, I had only seen PC games enlarge in scale. There were some trends and breakthroughs in it (dedicated 3D cards and "the internet" heralded the time of FPS'es, RTS'es and later MOBA's), but that was considered "the future". If you wanted simple, casual games, you better got a wii and played some platformers because you weren't a REAL gamer if you disliked long loading times or expensive graphical effects. The first slew of indie titles (obligatory cave story mention) seemingly took at least two steps back in horsepower. They had less developers and, as such, cost less. And it might be my impression, but I think they were also regarded as "less" as well (as an example: magazines crammed them in the "also releases this month" semi-page while faffing on and on about large studio games). Humble bundle was one of the pillars that created the game industry we have today.

...and it's falling. :(

In their defense: the industry has changed in a weird way. Game editors became cheaper than ever, and game development is also easier than ever. The flipside of that good news is that every yahoo who spends a weekend on the unity engine can cram out a game. Worse: when easy money can be made, introspection takes a backseat (I...don't even dare look up how much the investment of getting a game out the door now COSTS your). In other words: steam suffers from too-many-games-itis.
The industry is neither unaware nor ignorant of the problem: admission costs rise, award ceremonies are held and there are dedicated youtube videos that separate the good from the bad indie games.

Humble bundle, however, is anything but the pillar it once was. They gradually branched out. These were little steps, but certainly on hindsight: steps in the wrong direction.

-the humble store was first. There are some non-steam games on there, but I TBH I can barely tell the difference. Yeah, "a portion goes to charity". That portion usually being 5%, so on cheap or discounted games you'll donate an embarrassingly low amount to charity (amnesty international can get by on the 5 cents from my one buck purchase, right*? :P ). And the amount of tie-in deals are on the rise as well. They even stack to a degree: I once added -10% of a monthly subscription on top of a -90% discount (that's -10% reduction AFTER the -90% discount) on the humble store sale, and then payed with store credit from another humble bundle. In other words: if the humble store was an actual store, I was the cheapskate coming in with all the coupons and counting out each penny. I'm not proud of that, but damnit: they encourage that behavior more and more.
Also an effect of the humble store: the more games available, the less spotlight per game. And at this point, I'm sure that their policy is at best a "when over a metacritic score of 60, you're welcome" sort of thing. I'm not against AAA-titles, but what's the point of having a site originally dedicated to indie games if you put a AAA-title directly next to it.

-the humble monthly was next. The promise of "great indie games, never before in bundles" for 12 bucks per month. No, that's not a typo: this too was originally meant for independent games, but it wasn't long until large scale games became part of it. The catch was that you had to pay before knowing which ones these were, which lead to situations like me having a bundle with 2 AAA-titles I already had. :unsure:
I cannot really complain about this because from what I can see, this is the only bundle still offering genuinely interesting games. It would be interesting, though, if it had more interesting games instead of iterations of franchises.

-also new: ebook bundles. Since we're gamers, we surely like books about games, right? Or programming games? Or programming in games? Comics are fine too, right? Then it was about "life hacks" (basically feelgood books). And...well...it's not that I mind bundles about cooking books, but what does this still has to do with anything? And as hilarious as Chuck Tingle might be...it's not about gaming, right?**

-software bundles. because companies that sell software is...the same as games? In a way? If you want to stream? Perhaps? Yes?

-build your own bundle. Why do I even mention this here? It's not a bundle but a conditional sale. The argument "but how would I know I'll like the games from the bundle?" is moot for the very reason you buy a bundle: because you DON'T know whether you like it until you try it.


As I obviously have to remind people: IGN acquired humble bundle last October. I can't find the gbaemp thread about it right now, but people were pretty upset over it. I wasn't: I was curious to see where this would go. And by now, I should admit: the wrong direction. :(

See, IGN doesn't just have a stake "in video games". It has a stake in video games they cover, and if not for other reasons, they simply cannot cover all games on the planet. So they stick mostly with what's either already large and/or already popular. In other words: bring more spotlight to what's already on the spotlight.
It's up for debate, but at the time of writing (7th of August), I'd say the last actual humble bundle was in June (the Daedalic bundle). And even that contained some games already in previous bundles. In any case: since ING IGN took over, AAA-titles and games from a larger studio have become more prevalent in the picks. As such, just finding out the existence of interesting games simply isn't humble bundle anymore. Heh...if it wasn't for channels like get indie gaming I would think that quality indie titles were dying out because (ironically enough) there are too many on the market.

Oh,and I forgot the latest stunt: for the upcoming humble bundle of september, you can choose between option A: sniper elite 4, tales of berseria and staxel ...or option B: Rise of the Tomb Raider. This as well is a blow in indie territory. How are you to explore new kinds of games you can choose between that and something you're already familiar with. It's like trying to diet when someone comes up and says "you know...you CAN trade those salads for this burger here".

Ahem...and this blog entry has become a much larger rant than I anticipated. Anyone reading this...do you agree or disagree with these views?
(note: this isn't a discussion. Probably nothing of what you reply will make me change my mind, so...keep that in mind :) )




*that is, of course, if you handpick an actually known charity enterprise. There are some charities among them that I really wonder why they're called that. I mean...backyard USA isn't a third world country, right? :unsure:
**fine: he wrote a shortstory about someone getting sexually aroused by having a switch-lookalike in his ass that also allowed him to control his game. But come one: that's more an extra nail in the coffin than actually about games
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To be honest I found most bundles offered there over the years kind of not so great, rarely did I ever buy a bundle I was actually interested in.
As much as I know hating on IGN is the cool thing to do, and I don't agree with a lot of their stuff either, humble bundle was going downhill way before they acquired them.

It's just what happens to companies that grow bigger, eventually they will want to make some more of those shiny shekels.
 
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"I was the cheapskate coming in with all the coupons and counting out each penny. I'm not proud of that"
I advise never viewing that as a problem. Use all you have available to you, at least it until it starts taking more time for that than is really worth it. Similarly is charity that notable a thing for you?

"If you wanted simple, casual games, you better got a wii and played some platformers because you weren't a REAL gamer if you disliked long loading times or expensive graphical effects. The first slew of indie titles (obligatory cave story mention) seemingly took at least two steps back in horsepower. They had less developers and, as such, cost less. And it might be my impression, but I think they were also regarded as "less" as well"
I don't know if that held until the Wii. By then I would have said the internet had taken over that side of the market (we were still at peak farmville here), flash* was still a thing and I would also say the PC had always bumbled along with lower cost games. That said N64 style 3d platformers did seem to become the domain of Nintendo devices, and maybe even Nintendo themselves, around then if you ignore the N64 remakes of Rare stuff but that was a different thread.

*choice video


Anyway while I am familiar with the "we were purchased and are looking to an exciting future with our new owners [3 months later] grab yer data yo" routine I thought that was going to be the thing here. I do also have to wonder about their imitators -- about 2 seconds after it looked like they were going to get big we got imitators of the concept. Have any of those risen up?
 
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Here's that thread! :P

I don't mind the larger games being involved. I like seeing something on super mega steep discount from a major series that I've been wanting to try. Last bundle with Conan Exiles and Hat in Time were awesome. Then again, it could be argued that both those games are indie/small studio, even if mega popular, so it's fitting for them.

The eBook and Software thing is fine, too. It doesn't actively harm anything, and they can be fun sometimes. I think it's great, actually. More chances for cool partnered bundles from creators you might not support normally. I wouldn't have gone out of my way to try VyprVPN had it not been in a bundle.

IGN acquiring it though, sucks. Now it doesn't feel like you're buying games from a storefront with a bonus of charity donations, it feels like a business trying to be a business.

going back to check some of the bundles lately, actually, they've followed a sort of trend: major AAA game, very popular indie, and the rest tends to be indie games that you see kinda pop up on steam every once in a while. smaller less popular games, but not incredibly never heard of stuff.
 
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That's the cost of making game development available to everyone, you will have a gigantic slew of shitty games, but in the long run, it'll motivate more people to get into developing games with other engines.
 
I still like humble, but then I just like it for cheap games, don't care if they are smaller indie games or bigger AAA titles.
 
The core of Humble has been rotten for years. They took something special and unique, and realized they could use it to make themselves a lot of money. Can't really blame them, but Humble has in essence been dead for many, many years now. Since probably 2012/2013.
 
It definetly doesnt feel as good as it used to be, although I did used to like to see the non-game bundles but nowadays I know they will be useless

I remember when they did a Music Bundle (Just googled this, 2012. My god has it been that long?) Its my favourite JoCo album to date and it has Christopher Tims album with stuff like the Civ theme

Then they did a tech bundle where I got fences, that was the best thing i ever got from humble

Yep, Humble has been bad for a while now
Steam may be bringing back lightning deals though!
 
"In any case: since ING took over,"

Freudian slip? :) I view IGN's purchase of Humble Bundle as their way of financially investing into game sales. It's little wonder they focus more on book bundles, cheap game bundles, and push any remotely good game into the subscription-based Monthly Bundles. It also isn't surprising they push AAA games because "Humble Originals" can be all over the place in quality*.

In any case, to me the sale of Humble Bundle to IGN was merely their sliding into the oblivion they'd already set for themselves. Sure, every long once in a while you'll see a great bundle or buy a Monthly bundle (I did for an AAA game and plan to cancel it because I doubt next month will be worth it). I also took advantage of discounts (and that 10% discount) to get a good deal on yet more AAA games. But this is all just really, like you say, them homogenizing to be like every other game store, basically.

* Funny enough, I really like the aesthetics of Cat Girl without Salad and Gunmetal Arcadia Zero. But I can't off-hand point at any other Humble Original that at all interests me. I don't know if this is Sturgeon's Law, my lack of familiarity with what's been produced, or what's generally the case that I'm not interested in 90% of genres. *shrug*
 
I knew as soon as I heard that IGN was buying HB, things would change drastically. I have collected dozens of PC bundles, but I really looked forward to the Android bundles. Since IGN took over there have been only one or two (shitty) bundles. :angry:
 

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