Current Gaming Thoughts

  • DOOM Eternal: a flawed game that doesn't live up to the hype or its predecessor. Extremely skimpy on ammo, health and armour pickups, resulting in a boring chainsaw/glory kill/flamethrower cycle that gets old fast instead of being able to use the guns to shoot things - which is supposed to be the main point of DOOM. Pointless Bethesda.net account integration being the very first thing seen when booting up the game, when multiplayer is a side attraction at best, most players would've bought it through Steam, and the Bethesda launcher is far more customer-hostile than Valve's launcher, doesn't help matters; it should be optional and placed behind the multiplayer modes, if not removed entirely. Guns also have lower ammo caps, which is supposedly to incentivise frequent gun switching instead of just manning the Gauss Cannon, the Super Shotgun and the Chaingun, but that incentive is ruined by said low caps and lack of ammo pickups - you just simply won't have the ammo for the right gun, forcing you to drain the ammo of a less-useful gun for the situation. Oh, and they also redesigned and 'cartoonified' everything, as well as adding cutscenes and intrusive tutorials. And Marauders.
A good game, but not amazing. Play 2016 instead.
  • Animal Crossing: New Horizons. Only one island per Switch (even if you have multiple cartridges), and only the first player gets to do anything; additional players are treated as 'guests', unable to affect development or anything. Also fired Resetti, robbing players of funny rants when they reset. Hard pass; get New Leaf instead.
  • ARMS in Super Smash Bros. Ultimate: yuck. Damn you Nintendo!
  • Xenoblade Definitive: I hope they bring back XC2's Custom difficulty, and its ability to toggle enemy aggro (i.e. enemies on the field won't start battles, allowing the player to explore unmolested if they so wish). And for extremely-rare collectibles to be made easier to obtain, and Timed Quests to be handled better.
  • Bravely Default II. This doesn't seem to be Luxendarc anymore, which is a shame, but BD and Bravely Second both fully covered it, so...sigh. I wonder if old characters will return in some capacity; Bravely Second did have a cliffhanger post-credits scene, involving a group known as the "Planeswardens" and the "Sword of the Brave", so will that be a thing here? Gameplay-wise, spells aren't bought in stores, at least in the demo; the first two games had this, and had specific Job levels unlock the ability to use a handful of spells each, instead focusing more on Skills. Kind of a downgrade here; also, no Bravely Second mechanic? Hm. I wonder if a datamine would reveal just how many Jobs there are...
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AkiraKurusu
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  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    K3Nv2 @ K3Nv2: It sucked don't know wtf these little bits and pieces are they use now