oh I forgot its done

Hey guys i forgot to update my blog...shame on me

Soooooo in my last blogpost i showed you that i was working on a Texturemod for Gothic 1 and i can proudly say its done!! (for quite a while if im honest)
For me this thing was a wild ride full of trial and error since this was my first mod ever and the progress shows in each revision of my mod (v1-v4)
BUT it was also very satisfying for me and this shows again what can be done only by pure will and eagerness

About the mod itself let us start with V1 :
V1 was build from the original gothic 1 textures (64x64,128x128 and max was 256x256) and were redrawn with an multiplicator by 6 that was also what gave this mod the name "gothic x6" (wich isnt true any more but more on that later)

2.jpg

(left og game from 2001 right v1)

as you can see the first version wasnt much of an improvement and i wasnt very happy it wasnt the big wow thing that i wanted so i startet my work again

V2 was also based on the og gothic 1 textures but this time i used a different ai model and pushed the multiplicator a bit further but
20220112112823_1.jpg

But as you can see it still wasnt that much of an improvement so i did a little research about the Zengin engine one of my faults was i used g1 to compile the textures in bulk + i used still (64x64,128x128,256x256) as commands to compile them at this point i was very frustrated and almost gave up ( i even erased everything)

So there i was again at point 0 had to start alloveragain but this time i swore i would make it right ones and for all

V3 was this time based on the much improved but darker gothic 2 textures of the minecolony (128x128.256x256 and 512x512) and i went crazy with the multiplicator this time by 36
and compiled them via gothic 2 in bulk with (256x256,512x512,1024x1024) started the game but the game couldnt handle the textures (every texture was missing or flashing/popping in)
+ it crashed with memory violation acces error again this time i was about to give up but then while i was cooking it came over me
a 32 bit game from 2001 wich normaly handles only about 100mb wouldnt have much more acces than 4gb sooo i tried the LAA hack/4gbpatch
and it worked
20220113085556_1.jpg

there it was a much bigger improvement but still i wasnt satisfied + the first bugs were reportet soo i had to start again

V4 this time i took my time with it v4 was also based on the gothic 2 textures but from all that trial and error ive learned and i could push the zengine over the limit (1024x1024)
the textures were redrawn at 3072x3072 and were compiled one by one with gothic 2 and 3072x3072 command (it runs on an improved zengin engine and would crashed if i compiled them in bulk )
again i had to use the LAA hack/4gb patcher + i switched to the dx11 rendermod to get the game going

20220215061726_1.jpg

and there it was the big wow thing i wanted to create
20220215061559_1.jpg

just look at xardas face all of the wrinkles and features werent visible in the original
20220215061943_1.jpg

new camp never looked so crisp
20220215062023_1.jpg

Saturas at work
20220215062533_1.jpg

20220215063003_1.jpg

so from v1 to v4 it was a hard way but im proud of my work just look at this game now i wish more older games would get this much love

and for everyone who want to play heres the download link of the mod https://1fichier.com/?knzv223neq31mdqj22u9
just put the .vdfs in gothic/data then run Laa hack/4gbpatch (Not Included) and youre good to go if you want you could also use the dx11 mod for even more fidelity (also not included)
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I appreciate your documenting of the process! The improvements really are wow-worthy. I don't really know anything about Gothic, but it was fun to read this entry about how you made it look so much better
 
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I appreciate your documenting of the process! The improvements really are wow-worthy. I don't really know anything about Gothic, but it was fun to read this entry about how you made it look so much better
About Gothic: Its an hidden german action rpg gem from 1998/2001(international final release) and most of the fans from germany/poland and russia would call it one of grandfathers of openworld action rpg like we knew today

It was very ahead of its time open world +multiple outcomes and ways to complete quests (you could also softlock the game if you went with some bad choices ) you could also craft/smith/cook/hunt and it was the first rpg wich threw away the typical 80´s fantasy slang and went for an rougher strreetslang that fit with the world directive ( you were thrown in a "magic" prison full of monsters and criminals )
 

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