The Oculus Rift CV1 VS. the Oculus Quest 2- my final thoughts

I joined the Virtual Reality community back in 2017 with the Oculus Rift CV1. It features an OLED display at a resolution of 1080x1200 PPI (Pixels per eye).
In 2020, I got the newly released Oculus Quest 2, which sports an impressive resolution of 1832x1920 PPI.
I'll be giving my thoughts on the two- hopefully it'll help some people decide about upgrading.

For starts- the displays
The Quest 2 is a massive visual upgrade from the Rift. It's one of the clearest headsets out there, and the screen door affect is barely visible. The only thing the Rift has that's better is OLED display- giving it much better black colors than the Quest 2.
The Rift has as maximum refresh rate of 90hz. The Quest 2 has a common refresh rate of 90, and a max of 120hz on a handful of applications and Oculus' new technology: Air Link. Therefore, the Quest 2 provides much more capabilities for smoothness and reducing motion sickness.
The Quest 2 has a maximum field of view at around 89 degrees. The Rift has an FOV of around 110 degrees. Lower FOV in VR tends to bother some people more than others. Some will hate it- some won't eve notice after a few minutes. However, the Rift does have quite a bit higher amount- a whole 20 degrees.
Lastly on display- the IPD (Inter-pupillary display) range-. The IPD range is the distance between the lenses, which is adjustable for people who have different distances between their pupils. The Rift lets you just smoothly from 58mm to up to 72mm. This range makes the headset useable to nearly everyone in this world. The Quest 2 however, lets you switch between three fixed distances. 58mm, 63mm, and 68mm. This is much smaller, and doesn't work with nearly as many people. If you don't fit one of the numbers on the Quest 2 aren't close enough to one of them, the display will always be blurry for you and cause eyestrain.
Now that display is over... hmm

The audio
The Rift has great surround sound over-ear speakers. The mic is... so-so. People can certainly understand you- I mean they couldn't understand me because I'm so shy and quiet that they could hear a TV from the other side of my house better than me... but still.
The Oculus Quest 2 has an audio strap... and it's horrible. I mean it gets the job done- but since its not on your ears, it's very hard to hear, and doesn't have good surround. Because it isn't on-ear, anyone in the same room as you can typically hear the game even better than the person in VR can. Luckily though, the Quest 2 has A. Bluetooth headphone support and B. an audio jack. Unfortunately, A. the Bluetooth works better for some headphones and worse for others- it seems different for all of them, and B. it's annoying to use the headphone jack unless you have a really short AUX cord.
The Quest 2's built in microphone however sounds much better than the Rift. Great if you're real social.

Next up: The tracking
The Rift uses Lighthouse Tracking. Lighthouse tracking is a pain to set up and you have to buy external sensors... but the newer tracking technologies will ever be able to beat the latency of Lighthouse tracking. The Rift's tracking is amazing... if you can set it up right- if you have enough sensors- and most importantly, if you have a CPU that can actually handle the tracking well. The Quest 2 has inside-out tracking- no external lighthouses required. It does the job great... except that A. it can't see the controllers when they're behind you and B. it can be finnicky depending on your environment.
Another thing to note- the Quest 2 prefers a well lit room- the Rift CV1 prefers your environment as dark as possible.

Pricing: The Rift CV1 had a launch price of $600. Nowadays, you could get it for $200-$300 from people trying to sell them to upgrade. The Quest 2 had a launch price of $299, and goes up to $399 with a storage expansion.

Comfort: The Quest 2... is quite uncomfortable. There is a $50 headstrap however that makes it much more tolerable to wear. Going back to the CV1 after months of the Quest 2... I didn't even feel like I was wearing it- it was so light it didn't even affect me. To date, the Rift CV1 still stands as one of (if not the most) comfortable VR headsets of all time. Meanwhile the Quest 2 was literally just a huge upgrade over the most painful headset of all time, the Oculus Quest.

Controllers: The Quest 2 controller vibration is incredibly better than the Rift. The buttons are much quieter- and the battery covers are easier to remove. The battery life in Quest 2 controllers is also insanely higher than the Rift controllers. Even on the same battery types, the Quest 2 controllers will last weeks longer than the Rift's. *COGUH* the Rift controllers are much better for Beat Saber though *COUGH*
General: Wires. The Quest 2's wirelessness gives you much more freedom than the Rift.
The Quest 2 has a battery life of around 2-3 hours. The Rift isn't limited by such factors.

Scores:
Rift-
Better blacks
Higher FOV
Better IPD
Better sound
Lower latency
Super comfortable
Quest 2-
Higher Resolution
120hz
Standalone
Wireless
Tracking fully self-contained
Better mic
Works without PC

Overview: All in all... the Rift actually has only around a quarter of the features the Quest 2 does. The Quest 2 is a great headset- insanely good value. Despite being made for standalone, it is as a matter of fact one of the best PCVR headsets there is so far. They just had to make a few things fall short in order to make it affordable enough for everyone. Would you rather buy another 4 or 5 games, or a VR headset that literally grants you access to different universes? Access to be whoever and wherever you want-
The Rift is much better for longer gaming sessions. The Quest 2 is leaps and bounds better in terms of graphics. The Rift is incredibly comfortable. The Quest 2 is incredibly conveinient.
If you have the money to buy the Quest 2 without selling your Rift- DEFINITELY do it and keep both.
If you can only keep one... just look at the info and see which one better suits your needs and the games you play.

Have a great day children
Thank you
That's all for now- baiii :3
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Comments

You say the Q2 prefers a wellit room, but I've played in near darkness with no issues. Also, Q1 > CV1. I respect your opinion, but I believe the CV1 is definitely showing its age.
 
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The Q2 tracks fine in a well lit room ONLY if the room is completely full of IR light. Got anything like that? :unsure:

And how so? The only pro I saw from the Quest 1 was wirelessness
 
Well there's three things you can do to improve it:
1. The Elite Strap
2. Put a counterweight on the back of your headstrap
3. Get a special face cover

All 3 of these alone make night and day differences
Maybe try a Best Buy Quest 2 demo
And just bring something heavy you can attach to the back
It might look weird but they won't care if you leave the store with one afterwards :rofl2:
 
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I could follow up on it a little bit more actually

Chary- I take you for the type who doesn’t mind graphics too much
You’d certainly prefer that games look as good as possible, but you don’t mind if it looks like a GC game as long as it’s fun
(That’s just my guess)

However
The graphical upgrade is... freaking insane
When I first started using the Quest 2... heck, I couldn’t even tell I was looking at lenses! It was like it was just another reality I was in in person!
However
The PC does have supersampling
Does wonders
But I mean... mixing Quest 2 with Air Link and 120hz and Supersampling... with that 2070 of yours, you could make the smaller games such a high resolution you could even see aliasing if you wanted to

But if resolution really doesn’t matter to you
The only graphical thing that would 100% be a bonus is... the absence of the screen door effect on the Q2

Comfort
Keep in mind
If you do all 3 of those things
It will be at least 500% more comfortable than it is as it comes
Another thing to keep in mind-
The Quest 2 only lasts on average around 2.5 hours on its own.
The 3 hour mark is generally when it tends to just get too uncomfortable to use.
With the way comfort is, the battery life is weirdly actually in a really good time frame
 
Thank you for all the info, you're the VR queen lol!

My sensitivities are pretty much comfort and motion sickness prevention.

I also can't use wireless in my house (wifi, LTE, anything becomes a dead signal, so I lose out on Air Link :( )

Most graphic intensive games are like, Robo Recall and Boneworks, and such. And those give me the massive motion sickness stuff. So I want a higher FOV for sure.

(I've never noticed the screen door effect tbh...maybe I'm blind as a bat lol)

120hz tho...that's a pretty big factor!! Like, a huge one. Oh, but so is losing the super nice directional audio on the CV1, oh decisions.

There's a lot of workaround to make it more comfortable, it sounds like, but I'm not averse to getting all the stuff to make it as good as possible.

My fear is the sensors...idk, I'm sure the Q2 has good sensors, but they're built in. I wish I could just use my old ones with it. However, my PC also freaks out from time to time with the USB power draw (even if I have a powered hub...)

The good news is, after talking to my boyfriend about your blog, he's going to bring his Quest 2 when he visits :D so I'll definitely be able to try one out, hopefully quite soon!!!
 
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120hz is much much better for motion sickness-
Oh wait bad internet
Heck
Well there’s also the classic wired link- much less complicated and only needs one USB 3 port because 2 is god awful for VR

Surprisingly, lower FOV also actually helps reduce motion sickness. You might notice that some apps cut off like half of your vision while moving (called vision tunneling in this instance)

Robo Recall... I have iffy performance on that game with my 3070. I set my resolution for RR to 1.3x native... and my GPU is always maxed out in that game to be able to barely hit 120

Boneworks on the other hand- turn your physics rate all the way down and you’ll get much better performance without noticing a difference. Also disable the adaptive resolution in the game’s built in settings and find a fixed one in SteamVR or Oculus Debug Tool that doesn’t make your PC cry

I’m guessing you’ve put as much into at least one of your headphone pairs as you have with keyboards. Hopefully you have one that would work good with the Quest- one that has surround sound.

The sensors-
You’re a casual gamer
The tracking will be great for you
Beat Saber is quite a different experience on the Quest with the controllers though- it’s weird. But Beat Saber on Quest 2 is by far the best vanilla way to play Beat Saber. No doubt there.
The tracking is actually great!
Not a concern unless you’re a world record speedrunner and whatnot for whatever game.
The issues with the tracking are:
If it gets too dark
There’s just no tracking

There’s no tracking behind your back, but they have special AI to predict where your hands are going for 2 seconds after their view is obstructed from the headset. Works really well.

Lastly- the tracking is better in rooms full of bright diverse colors.
If your room is all plain white and empty, your headset will give up in life. If your room has posters on your walls and windows and objects that are different colors, it will do much better.

OH
I FORGOT TO MENTION HAND TRACKING ENTIRELY DAMMIT
It’s great-
Gotta test it on the new headset because my old one... didn’t like it for some reason

As well as the fact that there’s literally thousands of things to side load including a lot of android apps. You can play some 2D sideloaded Google Play apps on the Quest 2 quite easily.

Anyways
Great to hear! Hopefully it’ll help you decide once and for all :3
 
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The Q1 has better controllers imo. It's a slightly upgraded CV1, with wireless capabilities. The OLED display is still there. You don't need separate hardware for tracking, and it's still pretty darn good.

Also, to anyone reading this. If you're in the market for a VR headset, the Quest 2 is your best bet without breaking the bank. I also sincerely think that some people really oversell how uncomfortable the default setup can be. For the first few months, I used the default strap and facial cover. No comfort issues, and was able to play until the system died, and up to 4+ hours a handful of times on PC.
 
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All this talk of specs. No discussion of games that it makes worth the hassle for.
Think that says it all for me.
 
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Yes I noticed that because once again I had to rush things mister FAST
I could go around listing which is better for which genre and give a bunch of examples...
But frankly I’m too lazy right now

@Memoir The controllers just come don’t to preference when it comes to shape. Most people didn’t like the Q1’s because they were so... tiny. Also the latency was awful- I personally prefer the Quest 2 which had the biggest controllers of all the headsets.
And I tried the Quest 1... it hurt
That being said I’m guessing you’re one of the rare exceptions who’s head and hand shapes actually work well with the the Q1
 
While examples of which is superior for which game would be nice that does first require VR to have some games. To that end nice dodge.
 
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Alright... what’s your experience with VR?
What platform have you tried and when did you last try it?
 
The latency on the Q1 controllers wasn't that bad. I used it extensively and had zero issues outside of the batteries draining suspiciously fast.I do agree they were smaller than preferred, but I had a cover on them that fixed this. A non-issue, honestly. My brother had a CV1 and I tested and went back and forth and found the experience to be indefinitely better on the Q1.
 
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Mama Looigi said:
Alright... what’s your experience with VR?
What platform have you tried and when did you last try it?

Most things (between various friends, passing acquaintances, gaming bars and demos I managed most of the big platforms at the time), though it was a couple of years back.
That said I would contend that is irrelevant and I return however to the lack of anything to do even if I had spent 50 grand and dedicated a room of my house to it.

I want VR to be good, I want that "meh the real world sucks let's do more VR" thing that scifi has promised for decades now -- surrogates, matrix, ghost in the shell, altered carbon, existenz, megaman battle network, The Terminal Man, Neuromancer, Johnny Mnemonic, transcendence... some say cautionary tales, I say ideal future (well not transcendence but that is there to wind people up by making them remember it)
Instead I get mediocre technology, a lack of content on it beyond a few tech demos that add nothing much to gameplay as a concept (and arguably take away other things such that you can't even enjoy it as an alternative screen type) and companies all trying to trap users in DRM rather than just having the content that some seem hell bent on trying to evangelise. However it does not need evangelising -- we have all seen any number of sci fi shows that basically are that, if people are not playing it is because it is junk; someone invents a compelling use case for VR even as a single game event type deal and the Wii sports run of however long ago will look like the queue in the supermarket at 2am, and all without a single penny spent on advertising. Someone sees it that a few thousand hours of content and maybe some online play happens and civilisation ends a few weeks later as everybody will be playing it (hopefully someone maps farming simulator and truck driver to the real world so we get to maybe a year).
 
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Well then that would be the issue
VR is still relatively new
Something like the Matrix or SAO is still on the roadmap for a bare minimum of 5 years from now
The decent experiences are the affordable ones- the jaw-dropping ones that make you forget your true reality are still a ways away from going consumer. I'm sure you realize that the amount of VR software and users increases exponentially every year, being that it is still relatively new as a whole.
What you want is several years away. I'd assume well over a decade before it meets your standards. But if VR is still around and bigger than ever at that point I'm sure it'll change your opinion on the industry.

For now- there is thousands of hours of content. Even excluding goalless things like the social experiences (VRchat etc.)
In fact I could list 100 games right now of all different kinds- you'd certainly find at least a few you would want to return to. If you decide to give it another chance, I'll take the time out of my day to make you a personal list of games to try.
Of course, something like VRchat is the closest we have to the matrix or the oasis-
In the end, Half Life: Alyx has an end and is just another Half Life game.

I guess I can't really say too much either than "Hey try these games", because the VR industry isn't working on the metaverses you want yet- they have different goals currently. The ones who are working on a Metaverse right now are companies such as Microsoft, and they're working much harder on the AR side than the VR side of things
 
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