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Pachinko Daisakusen 0.97b

Here is an English translation for Pachinko Daisakusen. Now you can enjoy one of Japan’s most popular leisure games and form of gambling for the NES in English! :)

If any problems arise in game-play please feel free to contact the author!

Enjoy!

Credits
Contributor Type of contribution Listed credit
MrRichard999 Hacking
Devin Morgan Translation Used translations from GameFAQ here http://www.gamefaqs.com/nes/570574-pachinko-daisakusen-1/faqs/59
Mr.Pink Translation
AgentOrange Translation
pacnsacdave Graphics Title Screen Graphics
Helly Translation Wrap up translations.
TangoBunny Script Editing/Revision Revisions on V097B

ROM / ISO Information:
  • Pachinko Daisakusen (Japan).nes - NOINTRO
  • CRC32: AF9F0285
  • MD5: 29766ADFDB40AFA1A163F4BE67D3B1F7
  • SHA-1: 338D4BBA8FCF5EAECA81CAA716BD95817DF1AD71
  • SHA-256: CBF6277CE1693C905D3A23C8638E8C2237AFF3B4356304BBF2F3FC4ECD9D81C6
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Author
MrRichard999
Downloads
93
Views
407
First release
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More resources from MrRichard999

General chit-chat
Help Users
  • A @ ATEMVEGETA:
    hello! Has anyone tried to move Pokemon save files played in CFW/Emulator to OFW successfully?
  • BigOnYa @ BigOnYa:
    You will get banned.
  • A @ ATEMVEGETA:
    @BigOnYa Did it happen to you or someone you know? Which is the dangerous part in this procedure?
  • The Real Jdbye @ The Real Jdbye:
    @ATEMVEGETA no, i just traded my pokemon over by trading it to a friend locally on cfw and trading it back on ofw
  • A @ ATEMVEGETA:
    @The Real Jdbye, You traded just a Pokemon or transfered the save data?
  • K3Nv2 @ K3Nv2:
    Gotta transfer them all!
  • The Real Jdbye @ The Real Jdbye:
    @ATEMVEGETA i traded all the pokemon
  • BigOnYa @ BigOnYa:
    On the Switch forums I've seen people claim they were banned for using saves from emulator, on Ofw. But I don't play that ****
    +1
  • K3Nv2 @ K3Nv2:
    I sold all my Pokémon to Arabic princes
    +1
  • A @ ATEMVEGETA:
    @BigOnYa, Interesting! Can you show me some of those posts plz?
  • BigOnYa @ BigOnYa:
    No you go find them, use the search, or ask in the Switch noob forums.
    +1
  • Larsenv @ Larsenv:
    @Xdqwerty I'm not sure if there was a 13 or over rule back in 2013
    +1
  • BigOnYa @ BigOnYa:
    @ATEMVEGETA here's a few comments, but know ive seen more in the threads. Post in thread 'Pokemon Scarlet save file' https://gbatemp.net/threads/pokemon-scarlet-save-file.646217/post-10403348
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, im still afraid of coming out irl tho
  • A @ ATEMVEGETA:
    @BigOnYa,
    Well, I had read that thread already, it does not mention moving saves from Emulator to OFW. Also I am not planning to edit/modify a save file. Just play a save file on an emulator, and then move it to OFW and play it on my switch.
  • BigOnYa @ BigOnYa:
    I wouldn't risk it, but do what you want. A console ban is loss of all online play, of any games.
  • K3Nv2 @ K3Nv2:
    Not my online Mario kart races!
    +2
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I try to do a gdevelop event to make an enemy fire bullets if it is on screen and its in colision with a platform, but it doesnt work (and yes i downloaded the "is on screen" condition extension)
  • Xdqwerty @ Xdqwerty:
    and the enemy has the fire bullet behavior
  • BigOnYa @ BigOnYa:
    You can try in code, if player distance <1000
    then enemy fire bullets at player.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, lemme try
  • BigOnYa @ BigOnYa:
    Or use the ray casting behavior for the enemies
    BigOnYa @ BigOnYa: Or use the ray casting behavior for the enemies