ROM Hack Triangle Strategy modding

Rena_to84

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I am familiar with the issue you are describing, I had this in Xenoblade Chronicles 2 where game kept overriding the resolution at points, probably game dynamic res going haywire, I eventually found a fix for that game.

I am not sure if Triangle Strategy has exhibited this issue for me, I am leaning towards not. It is obvious in the worldmap, always looks super sharp and is consistently hugely better compared to default resolution (I am now in Chapter 12, this game is good). What I did is, 3x resolution scale in Ryujinx and then I am using for cheats only the 60 FPS cheat you provided me, but none of the other graphics cheats. Rather than use cheats, I used the configuration file from post #3 in this thread and installed that as a mod file into Ryujinx: mods\contents\0100cc80140f8000\romfs\Newera\Content\Paks\Newera-Switch_p.pak
Hope that helps.
Couldn't make it work...
In the end, I've settled on playing it with Yuzu, which can sustain the beautiful 3x scaling as shown below which hasn't worked with Ryujinx even after trying many different solutions...
TS YUZU.jpg
TS RYU.jpg
 

khuong

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No cheat on recruiting all characters.

There's always a way.. BUT.. it's near impossible, as there's are a lot of flags for having characters unlocked/met, that are tied to the story/game...

It's not as simple as.. setting 01 for having a character and 0 for not having
 

Hayato213

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There's always a way.. BUT.. it's near impossible, as there's are a lot of flags for having characters unlocked/met, that are tied to the story/game...

It's not as simple as.. setting 01 for having a character and 0 for not having

It make sense since without messing up those flags, as for this game certain characters are available in certain playthrough.
 

khuong

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in my codes thread.. i have it outlined how to change control of.. mobs, and to change them to your team/playable..
 

gh0stslayr

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@khuong, mod the game by creating UE4 patch files. Been doing some on and off researching of the game and its data structures since it came out. I have updated the Chapter 1 battle script to have updated boss levels (Travis and Trish starts at Level 3 as opposed to Level 2) and to create an additional unit on the battlefield (the Bandit Archer near Roland).

@MarvinXLII, thanks. Took a while to get it working.

@Dark_Ansem, that would be cool. What ideas you got to make the game harder?

Here's the .pak that I created. Try it out with a new game.
 

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GBJark324

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@khuong, mod the game by creating UE4 patch files. Been doing some on and off researching of the game and its data structures since it came out. I have updated the Chapter 1 battle script to have updated boss levels (Travis and Trish starts at Level 3 as opposed to Level 2) and to create an additional unit on the battlefield (the Bandit Archer near Roland).

@MarvinXLII, thanks. Took a while to get it working.

@Dark_Ansem, that would be cool. What ideas you got to make the game harder?

Here's the .pak that I created. Try it out with a new game.

This is awesome, thanks!
Since you are well versed in UE4, I was wondering can you investigate how to use Switch saves on the PC version? Switch saves seem to crash the PC version for some reason. Thanks!
 

gh0stslayr

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@GBJark324, unfortunately, I don't have the PC version so I can't really help you with this. Maybe you can try instructions from these links that apply for both Octopath Traveler and Bravely Default 2.




@Coolmotif30, I made some initial recruitment script modification with a new game. Hope to have another update on this soon.

TriangleTest3.JPG
TriangleTest4.JPG
 
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