Hello everyone!
I made an icon pack for GBA games launched from TwilightMenu++:
github dot com /Axce/twilightmenu-gba-icons/
(I'm a new member, so no link, sorry)
They are all boxarts from libretro-thumbnails, converted to the 32x32 icon...
For the next version, I suggest contacting @DarkAkuma to integrate his Sfrom Tool with NSUI. Sfrom Tool basically packages and patches SNES games to run as best as they can on 3DS emulator (which is the same as one used by SNES Mini, Wii, Wii U...
Just because we use ISFShax for redNAND and brick protection, doesn't mean we can't use it for more things. Maybe in the future it will also become the way to launch Aroma instead of FailST, we will see...
Aroma is mostly about the PPC side of...
Crash logs would help (https://github.com/wiiu-env/WiiUCrashLogDumper/releases/tag/v0.1), but for me it sounds like a broken plugin thats causing it? Try to remove any plugin beside the base-aroma one and check if that fixes it. If it fixes it...
Interesting.
However, I can't see any real advantages. This setup is way complicated vs a simple usb pendrive. Or, if you care about reliability, an endurance sdcard with an usb adapter.
Has its merits, of course.
Artic Base, an open source tool for broadcasting games from your Nintendo 3DS to an emulator, has been released! Artic Base allows playing your owned collection of 3DS games, physical or digital, on a compatible emulator without having to dump...
Why?
Even though the Wii U has a built in SD slot, it doesn't support using it as a storage expansion to store Wii U games (unlike it's predecessor). USB pen drives are notoriously unreliable and hard drives are bulky and require extra power or a...
You can actually use it with a stylus in the RetroArch version for WiiU. Try the latest version attached to RA thread ;)
Just need to set the RA Settings/Audio Ouput/Sample rate to 44100 and also when scummVM core is started go to Quick Menu/Core...
Just thought I'd throw this out there for you. Here is another implementation of apt: Unwrap, etc. Found on github.
There is a compiled 3dsx file for you to test it out if you'd like to see if it works.
I have not tested this...