Hakaisha
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  • hi!! , HOPE YOU'RE FINE!
    help me on this issue, please.
    I'm trying to load triforce games (.GC) in wiiflow, using standalone nintendont as a "plugin", separated from the gamecube button.
    The problem is I need a compatible Dol for that plugin since, autoboot and back to wiiflow does not work.

    NOTE:Using the gamecube button twice, gives me dump error.

    Am i missing something?

    Hope youre ok
    Just an update I got it to work with gen plus gx. But, the dol I found to replace for 8bit nintendo works but it doesn't automatically load games, kind of defeating the whole purpose of wiiflow. I think based on what I know about emulators this be similar for snes, and vbax but I will test anyway. I will also test wiisx. if you have any solutions let me know.
    • Like
    Reactions: BlazeMasterBM
    Did you ever find an answer to your wii u pro controller for the emulators in wiiflow. I have the same question. I prefer this controller and wiiflow is great but it be even etter to have nwere dols work with it.
    • Like
    Reactions: BlazeMasterBM
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Hakaisha

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Help Users
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
    +1
  • S @ salazarcosplay:
    @Xdqwerty you could
    add alcohol to the game too
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, one of the curative items has the internal name of "beer"
  • Xdqwerty @ Xdqwerty:
    although it looks like a coke can
  • S @ salazarcosplay:
    @Xdqwerty what is the game based on
  • S @ salazarcosplay:
    what was the inspiration
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, based on my ideas i'd say mega man games (probably mega man zero mainly)
  • S @ salazarcosplay:
    I had some ideas for megaman based game
  • S @ salazarcosplay:
    @Xdqwerty make people have their own character
  • S @ salazarcosplay:
    and be able to fight other players
  • S @ salazarcosplay:
    and co op
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
    S @ salazarcosplay: or have it that you don't know you are a cyborg, robot, and you find out and have a existential...