Review cover Pokemon Scarlet & Violet (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): November 18, 2022
  • Release Date (EU): November 18, 2022
  • Release Date (JP): November 18, 2022
  • Publisher: Nintendo
  • Developer: Game Freak
  • Genres: Pokemon

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
We enter a new era of Pokemon, but are we truly looking at the future of the series, or a regression best left in the past?

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I’ve been playing Pokemon for as long as I can remember. Starting with Yellow in days gone by, I’ve been with the series for all its highs and lows, and I’ve always found something to enjoy. Since the 3DS games in particular, I’ve sunk thousands of hours into catching them all several times, breeding competitive Pokemon and battling with them, as well as exploring the non-official fun that can come from randomizers and an assortment of self-imposed challenges. It’s a series that means a lot to me, and one I continue to look forward to playing as each new release is announced. Do Scarlet and Violet meet the expectations that come with such excitement though?

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Starting out in the Paldea region, you’re given the chance to customise your character before being shown a presentation about your new school: Naranja (Orange) Academy in Scarlet and Uva (Grape) Academy in Violet. Though nothing necessarily revolutionary, the customisation options on offer are the best we’ve seen to date in the series. Outside of the hair styles, which are largely reminiscent of what was on offer in Sword and Shield, you can now customise your character’s facial features. It’s no Mii Maker, but I do appreciate the individuality you’re able to inject from the outset. The presentation that follows your initial setup is a little dull but it does do well in its aim to get the majority of the exposition out of the way before you actually start playing, and ends somewhat strongly by introducing you to your game’s legendary Pokemon and the mysteries surrounding it. And with that, you’re free to start your adventure. Or at least the brief introductory portion of it anyway.

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Unlike other Pokemon games where you’re tasked with becoming the champion right out of the gate and get distracted by evil organisation or football hoodlums on the way, Scarlet and Violet offer you a degree of freedom by laying out exactly what it has in store for you from the start. You can think of the games as five sections: an introduction, three central storylines, and a conclusion.

The introduction serves its purpose well in giving you time to meet the central figures to each of the game’s paths, as well as getting you started with your legendary Pokemon of choice: Koraidon in Scarlet and Miraidon in Violet. Meeting a legendary Pokemon at the start of the game isn’t necessarily anything new, with Pokemon like Tapu Koko being shown in the first hour of Pokemon Sun and Moon. What is new however is that Pokemon joining you from the start and becoming a character that grows as you progress. While at the start of the game you find it weakened and somewhat feeble, it has a personality beyond being a sprite you can interact with at the end of the game to catch. It’s refreshing, even if I still do find it a bit strange that you ride it like a motorbike instead of using it in battle. For your playthrough of the game, the bulk of your time will be spent jumping between the central plots, each offering a different style of gameplay to accompany its narrative.

By far the most traditional of the questlines is Victory Road. Here you face off against eight gym leaders scattered through the region, before challenging the Elite Four for the rank of Champion. Before being able to challenge a gym leader, you have to complete a short gym challenge. I quite like how these challenges have evolved from generation to generation, moving away from just having to fight a given number of trainers before the head honcho steps up. While some of the pre-leader challenges do feel a little lacking, I had a good time with the majority. Your reward for beating each gym is, as you might have guessed, a badge. Like usual, the more badges you have, the more high-levelled Pokemon will obey you. Unlike previous games though, this does include Pokemon you’ve caught yourself. The wording used by the game suggests badge count only impacts the obedience of Pokemon based on the level they were caught. For example, if you have one badge, Pokemon caught up to Level 25 will listen to you. If you catch a Pokemon that’s Level 25 and train it beyond that, it does still listen to you. To put it to an extreme, I trained a Pokemon to Level 100 and it remained disobedient for the remainder of the game, so there are some unseen limits in play. I do like this adjustment as a whole though. With you able to access some high levelled encounters from the start of the game with a wrong turn or three, it does a good job of disincentivising catching and using these in oppose to training your own party.

Next up on the block is Path of Legends. This is a somewhat new aspect to the series where you team up with a companion to challenge larger than life Titan Pokemon for the legendary Herba Mystica spice they just so happen to be guarding. It’s here you connect with Koraidon and Miraidon and see some of their power return as you fell each of the five titans. As you progress, you’re given further movement options while riding them, making the world easier to navigate and unlocking areas you couldn’t access before.

Finally we have Starfall Street, the route where you systematically dismantle the enemy organisation of the games: Team Star. On offer here are five encampments. To take down one of the five leaders, you have to first enter their camp and beat up 30 Pokemon using the new Let’s Go mechanic within a set timeframe. The Let’s Go mechanic lets you send out your Pokemon to fight with others in the overworld without triggering a standard fight. It’s much faster and really useful for some quick training when you’re not in the mood for constant battle transitions.

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In isolation these three plots are fine, but where I think they really excel is in encouraging you to move between them in oppose to just focusing on one route over the others. While the stories don’t really intertwine in any meaningful way, the rewards you get for progressing do. At least if you ignore Starfall Street. With the other two, you find yourself either completing gyms to enable you to catch higher level Pokemon, or defeating Titans to enable you to get to new places to then encounter those higher level Pokemon. It’s a simple relationship but it does work well. I just wish Starfall Street really had a place in it. You don’t really get anything meaningful out of this oddball third route, and I struggle to justify its inclusion outside of it being an obligation of the series to have some bad organisation that needs to be stomped out. To its credit, it’s one of the more down to earth teams we’ve seen from the series, and the story behind it was enjoyable. It just didn’t fit into the larger game well in my eyes.

Unfortunately this encouragement to move between plotlines in the open world is somewhat sullied by the lack of Pokemon level scaling throughout your adventure. Now I can understand certain aspects of the game not scaling to your progression if you’re wanting to have an in-game universe that makes sense. The Titan Pokemon might have their own strengths, and Team Star really has no obligation to use weaker or stronger Pokemon to suit your needs. Where I find flaw is in the fact the gyms don’t scale to your level, more so when the leaders themselves talk about how they have stronger and weaker teams on hand. Not to mention your rival continually picks a new team out for however many gym badges you have. It’s a wasted opportunity to make an open world feel more open. While you can somewhat guess what level things will be by their relative position on the map from where you start your adventure, it just feels like it’s missing that added spice of freedom that really makes an open world thrive. I can applaud the effort of letting you challenge any gym, camp, or Titan Pokemon in whatever order you want, but with a lack of level scaling and little in the way of level indication before going in, you can find yourself frustratedly entering areas too early or accidentally skipping over content that should be to your level. It’s as though an odd middle ground was chosen between a linear path and freedom of choice where the strengths of neither are fully realised.

One of my favourite new features for Scarlet and Violet quite surprisingly comes from the multiplayer components. For the first time in series history, you’re able to open your world in its entirety to up to three friends locally or online. Through the Union Circle you can invite people using a code to just hang out and go about their day with no real restrictions on what they can do. You can progress your story, beat up gyms, and have quick and easy access to trading with those present. Where things get a little weird is in how Pokemon are spawned in for those playing on different versions. When I first went online, I had assumed that if a Violet player was hosting, every person in the Union Circle would only see Violet Pokemon spawn. This wasn’t the case though, with my primary Scarlet save seeing the standard Scarlet spawns. It happened by coincidence when hunting for a shiny Pokemon with a friend that I started to see their Violet Pokemon spawn in. It turns out that no matter who the host is, Pokemon will spawn for each player appropriate to their game, with everybody able to interact with the Pokemon once they’re spawned in. It’s an incredibly odd system but it did end up leading to some fun as we travelled across the region together in search of spots to spawn each other the Pokemon we were missing to complete our Pokedex. This is about as close we’ve seen to an official Pokemon MMO, and while it might be fairly small in scope, we really did have a blast. The in-game camera also let us pull poses and customise our profiles to commemorate the good times.

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The smallest things turn out to be the most fun with online multiplayer.

You can also share picnics with friends, this feature expanding and streamlining the camps from Sword and Shield, as well as integrating a few other features commonly seen elsewhere. When you go for a picnic, you’ll set down a picnic table and send out all the Pokemon in your party to play. You can throw a ball for them to chase around and give them a wash, but the most impactful features come from sandwich making and the new breeding mechanics. The breeding is simple to explain. There’s a basket at the foot of the table, and if you have Pokemon that can breed in your party, you might just find an egg there waiting for you. It’s incredibly convenient to have a traveling daycare with you, and really easy to get what you want by just clearing out your party and leaving in the two Pokemon you want to breed. Instead of eggs being generated after a number of steps, they’re now generated using real time. Without any bonuses, this can take up to a few minutes for just one egg. It sounds worse than the daycare couples of old, but there is a saving grace: sandwiches.

Sandwiches do everything. With the right combination of ingredients you can boost encounter rates for one type of Pokemon, make it easier to catch Pokemon, get more experience, find eggs quicker, and even find more shiny Pokemon. The bonuses you get from eating a sandwich last for 30 minutes, which is often more than enough time to accomplish what you set out to. With Sparkling Power 3, the power that boosts your chances of finding shiny Pokemon, I come away with up to three Pokemon at a time. Going back to breeding, Egg Power 2 boosts the rate eggs appear drastically, with me usually coming out with 60 or so eggs from 30 minutes of periodic checking. It’s a flexible and relatively fun system that can be explored with friends. Assembling a sandwich with four pairs of hands is hectic in all the right ways, with everybody able to contribute ingredients and walk away with the same bonuses; it’s really handy for those recipes that might rely on rarer ingredients.

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I think this counts as a sandwich.

Picnics aren’t the only evolution we’ve seen since Sword and Shield though, with Tera Raids improving on the raid battles that were introduced in Galar. Much is the same here. You have a team of four people against one large Pokemon with an inflated health bar. What’s different this time is that the raid Pokemon is terastalised, this being the new battle twist for Scarlet and Violet. Though it has its intricacies, the important part is that it changes a Pokemon’s defensive typing, and adds an additional type to its offensive typing. What this means for raiding is a certain level of intricacy in planning what’s best to take down a threat in finding what can hit its new defensive type hard without being taken out by the Pokemon’s standard moveset. The raids feel much more dynamic with there being no set turn order, and the additional options in being able to cheer are definitely appreciated in helping keep team members alive. I was also positively surprised at how much a challenge the hardest difficulty can be, and I’m looking forward to future events with even harder opponents.

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When all is said and done and the plots have converged and reached their conclusion, you might wonder what’s left for you in the great region of Paldea. In previous titles we’ve seen battle facilities, additional storylines, and even whole regions in the case of Gold and Silver. Paldea is much less fortunate, with less to do than even Sword and Shield’s base game. Once the curtain has fallen you have the region to explore as you wish, but there isn’t really anything new to do with it. To my resounding disappointment there isn’t even an iteration of the Battle Tower on show, which is to my knowledge a first since its introduction in Pokemon Crystal. In its place you have a reskinned gym leader rebattle rotation in the form of a four-battle tournament that can be replayed. There’s no real competitive aspect here and very little in the way of farmable replayability. I recently went back to Pokemon Omega Ruby and spent hours in Battle Maison customising a competitive team to account for as many of its hijinks as possible. It was a great time that I was hoping to replicate in these new games, but all I’m left with in terms of content is catching Pokemon and participating in online raids to farm for rare items. I enjoy it now, with a chunk of my time being spent shiny hunting, but I just can’t see the longevity here without Game Freak announcing a significant update sooner rather than later.

The last major positive aspect I wanted to mention is the game’s soundtrack. As something I often overlook in reviews, I feel a lot of games fall into the category of having background music that just sits in the background. It’s there, but you don’t really notice it. And that’s not a bad thing. It adds flavour and doesn’t need to stand out, but that isn’t the music of Scarlet and Violet. This music is an absolute series-high, and I encourage you to give it a listen if you haven’t already. From the overworld to the battle themes, everything feels so alive and fitting. I don’t know how much more I can really say on the subject, but I did at least want to give it a mention for how much of a positive impact it had on my overall experience.

And then we have the elephant in the room. Or the Donphan I guess. Performance and visuals. I feel like I barely need to address this point since it’s perhaps what the games are most well known for at this point, but it is definitely not good. The framerate shifts between 30fps at its best and around 20fps at its worst. This part isn’t ideal, but it’s not as bad as games like Arc of Alchemist that actually made me feel nauseous. If it were just this performance as a negative point, I don’t think there’d be half the uproar there currently is. But that isn’t where it ends. The games look bland, the textures are low quality and clearly tiled in many areas, animations run as low as 2fps for NPCs and environmental features. Perhaps the worst offender is the aggressive pop-in of both scenery and NPCs, including the interactable Pokemon in the open world. While the shiny hunter in me can appreciate a quick way to spawn and despawn Pokemon, it doesn’t make for a good experience, especially with Pokemon appropriately scaled in the overworld. I can’t count the times I’ve run into a tiny Floette seconds after it appeared as a speck on my screen. On top of this you have a slurry of bugs that can range from amusing graphical glitch to performance slow-downs and ultimately game crashes. I do want to stress that as a fan of the series, these aspects haven’t been enough to put me off playing. In the week I’ve been playing I have completed the Pokedex, spending around 90 hours playing Scarlet and a further 10 on Violet. My own tolerance to this kind of thing should be no excuse however, and a company like Game Freak should be held to higher standards. Pokemon Scarlet and Violet as a whole are another step in the right direction, but at this point I find myself saying that for every new entry we see. It is a step in the right direction but by no stretch is this the quality of game we should be seeing for a series like Pokemon.

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With some luck we’ll see patches in the coming weeks and months to correct the bugs and smooth over the performance, but whether you’ll enjoy this game will in my opinion come down to your tolerance to such things. I can genuinely say this is the most fun I’ve had with Pokemon in recent years, but whether you’re as willing to accept its flaws as I can is a matter entirely unto itself.

Verdict

What We Liked ...
  • Open world Pokemon game
  • Three storylines are an interesting idea
  • Good character customisation available from the start
  • Fun multiplayer components
  • Several meaningful evolutions from previous titles
  • Fantastic soundtrack
What We Didn't Like ...
  • Performance and visuals are subpar
  • Plagued by a myriad of glitches
  • Very limited post-game offerings
  • Starfall Street feels underutilised in the larger game
9
Gameplay
While the game has its flaws, the underlying gameplay has been some of the most fun I've had with the series in recent memory. Between the open world exploration, playing online with friends, and just catching and battling Pokemon, Scarlet and Violet present a series high.
3
Presentation
With poor graphical quality and a myriad of glitches, these games look bad and perform worse. With some luck this will improve over time, but realistically the game should not have shipped as it did.
-
Lasting Appeal
Lasting appeal is something I struggle to rate for a Pokemon game. If you want to beat the game blind and do nothing else, you'll have 20 to 30 hours of content. If you want to rush through it with no regard for what's happening, you might find yourself finished in 10. If you want to spend time completing the Pokedex, exploring, and catching shiny Pokemon, you might just find yourself at 100 hours as I have. While I'm disappointed in the lack of post-game content, this is still a Pokemon game, and you'll likely get out of it as much as you're willing to put in.
7
out of 10

Overall

Pokemon Scarlet and Violet are games I want to rate higher based on my own experiences, but I can't meaningfully do so given their stark technical flaws. If you're a Pokemon fan and can look past the graphical and performance issues, you'll likely have as good a time as I have. If not though, I'd recommend waiting for an update and picking it up down the line.
My personal opinion is an 8 or 9. Simply because they have made a lot of steps forward towards what everyone wants. I love the game. I emulated it first because i was skeptical but I bought the double pack to support this because it is better than I expected.

Arceus was just boring with a lot needing to be done on it for being open world. This is a good starting point as I believe most issues can be patched to fix glitches and bugs. They definitely need to step it up a notch next time. but as any series, it takes time to get it right, and this is a good start.

Now to everyone else gripes, yes, by now with being in the business so long should all the bugs and issues be there. No absolutely not. And should it be a whole lot farther advance since we fans have been screaming for nearly a decade to get a proper open world Pokémon, of course. BUT they are a Nintendo IP even if it is the "Pokémon Company" so they don't listen.
 
The Switch is struggling. 😬

I seriously hope Nintendo does some magic with BotW2 using five year old hardware.
 
Rest assured Nintendo will almost assuredly release a switch successor next year - my guess is reveal sometime early next year and dual release of Zelda botw 2 with the new console
 
I think the opposite, despite Toby Fox being involved, this game soundtrack is way below pokemon average.

Pokemon music usually feels a call to adventure, but not this time. It's dull, empty.
It sounds like a song coming from a wonder boy game.
Not bad by any mean, just feels out of place in a Pokemon game imho.
 
I don't understand the glitches or performance thing. I've been putting in way too many hours, and I've seen only a few graphical issues here and there, most of which were just humorous. nothing game breaking. it slowed down...once? twice? during normal gameplay. I'm sure i could cause more if i was being intentional about it. which is fun, but not something I'd knock a game for. I've seen compilations of others glitches and i still don't understand the surprise and hate. is it because nintendo games are known for their stability and performance? on a scale of "breath of the wild" to "cyberpunk 2077", this game is far, far, far closer to breath of the wild.

I get wanting a 60fps, massive draw distance, graphical bonanza, I want it too, but that's...well, that's not going to happen with pokemon. especially on the switch. and besides, what's happening under the hood is far more interesting.

the important bit is they're actually doing something really good with pokemon. It still needs to be tweaked and improved, but i definitely like the road they're going down. I was ready to give up on pokemon, but this game has given me a lot of hope for the future of pokemon.
 
7 is way too high. 3 would be more appropriate, maybe.

First, the game's a buggy mess. You can call the glitches amusing, but it doesn't change the fact they're glitches that take you out of the immersion of the game. The game also crashes quite frequently.
The performance is terrible. Running at wildly unstable 30FPS, mostly closer to 20-25 when travelling in the overworld.
The visuals are bad. Compared even to Legends Arceus, this game just looks terrible. Low quality, obviously repeating textures are everywhere. Things in the distance dip down to as low as 2FPS, and that's if they're even rendered at all, as things pop into existence right in front of you. Shadows frequently glitch out and some update at a frame per second.
The music is meh. Probably the weakest Pokemon soundtrack yet, with the main game's leitmotif getting REALLY annoying once you've heard it a few hundred times.

And the gameplay... man.
The main campaign is possibly the worst yet. Divided into three categories, you have titans, Team Star bases and the gyms.

Titans is just the same exact thing five times, down to the nearly identical cutscenes.
Team Star is literally just mashing R and then battling one trainer on a car. The car doesn't even change!
Gyms have the worst challenges since Gen 3. One of them is literally just three textboxes.

I really don't know where people are getting this "great gameplay" from. Other than the above, there is basically nothing to do in the overworld other than exploring, picking up random items and catching Pokemon. The trainers are scattered around haphazardly and pose basically no challenge whatsoever. Most of them are just of the boring "student" class, instead of being really varied, as they have been in the modern titles. The towns' NPCs have some of the most asinine dialogue I've ever seen, and you don't even get to visit the buildings, as most are either locked or just made into menus.

All around unacceptable.
 
7 is way too high. 3 would be more appropriate, maybe.

First, the game's a buggy mess. You can call the glitches amusing, but it doesn't change the fact they're glitches that take you out of the immersion of the game. The game also crashes quite frequently.
The performance is terrible. Running at wildly unstable 30FPS, mostly closer to 20-25 when travelling in the overworld.
The visuals are bad. Compared even to Legends Arceus, this game just looks terrible. Low quality, obviously repeating textures are everywhere. Things in the distance dip down to as low as 2FPS, and that's if they're even rendered at all, as things pop into existence right in front of you. Shadows frequently glitch out and some update at a frame per second.
The music is meh. Probably the weakest Pokemon soundtrack yet, with the main game's leitmotif getting REALLY annoying once you've heard it a few hundred times.

And the gameplay... man.
The main campaign is possibly the worst yet. Divided into three categories, you have titans, Team Star bases and the gyms.

Titans is just the same exact thing five times, down to the nearly identical cutscenes.
Team Star is literally just mashing R and then battling one trainer on a car. The car doesn't even change!
Gyms have the worst challenges since Gen 3. One of them is literally just three textboxes.

I really don't know where people are getting this "great gameplay" from. Other than the above, there is basically nothing to do in the overworld other than exploring, picking up random items and catching Pokemon. The trainers are scattered around haphazardly and pose basically no challenge whatsoever. Most of them are just of the boring "student" class, instead of being really varied, as they have been in the modern titles. The towns' NPCs have some of the most asinine dialogue I've ever seen, and you don't even get to visit the buildings, as most are either locked or just made into menus.

All around unacceptable.
3/10? Even reskinned sports games tend to get higher scores than that. Gaming scores are highly inflated across the board. Generally 7 and below denotes shovelware.
 
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Taking into account that this is a game coming from one the largest gaming franchises ever, I feel 3/10 is very much appropriate. Reskinned sports titles would get a 0.
 
When i first heard of the names, i thought it was some kind of Pokémon romhack or fan-project.

The last Pokémon game i played was Black 2 in 2013. I never played XY, ORAS, SM, USUM, LGPLGE, SWSH, BDSP or LA. So i was excited for this one, since this is the first 3D Pokémon game i would've played and pre-ordered it. When i saw the reviews talking about bugs, glitches and performance issues. I decided to cancel both my pre-orders and i didn't picked them up.

Such a bummer.

4/10 for me (just because i was excited)
 
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Game crashes
Abundance of bugs
Lag galore
Repetitive story beats
Tera Forms are a wasted opportunity
AI Spamming the same two moves
False promises of an open ended story where you can choose your own path
Abysmal draw distance
Forgettable characters
Some of the worst customization the series has seen yet
All of these headaches for $60.00

How this game scored a 7 is actually beyond me...
Honestly feels like people score the game based on what it could have been, rather than the reality of what we've been given.
 
Game crashes
Abundance of bugs
Lag galore
Repetitive story beats
Tera Forms are a wasted opportunity
AI Spamming the same two moves
False promises of an open ended story where you can choose your own path
Abysmal draw distance
Forgettable characters
Some of the worst customization the series has seen yet
All of these headaches for $60.00

How this game scored a 7 is actually beyond me...
Honestly feels like people score the game based on what it could have been, rather than the reality of what we've been given.
Because of brand recognition. You think this reviewer, or any other, has the balls to criticize their beloved childhood trashpile?
 
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In what universe is this horrible game a 7 out of 10? The Switch may be getting old, but it can -- and has -- done far better than this. As a launch game, this would have been very disappointing. As a game this far into the Switch's life? Unacceptable. The Witcher 3 and Crysis run on this, just to cite two obvious examples of games that are more of a technical challenge than Scarlet or Violet.

But mostly I find it hilarious that people are still dumb enough to pre-order a game that has no reliable reviews for it. You deserve to be sucker punched if you buy such a game no matter who the dev or publisher is. And given that they have already made money on it due to the presales, you give them no incentive to not screw you over again next time.

2/10 - for Pokemon addicts only
 
My personal opinion is an 8 or 9. Simply because they have made a lot of steps forward towards what everyone wants. I love the game. I emulated it first because i was skeptical but I bought the double pack to support this because it is better than I expected.

Arceus was just boring with a lot needing to be done on it for being open world. This is a good starting point as I believe most issues can be patched to fix glitches and bugs. They definitely need to step it up a notch next time. but as any series, it takes time to get it right, and this is a good start.

Now to everyone else gripes, yes, by now with being in the business so long should all the bugs and issues be there. No absolutely not. And should it be a whole lot farther advance since we fans have been screaming for nearly a decade to get a proper open world Pokémon, of course. BUT they are a Nintendo IP even if it is the "Pokémon Company" so they don't listen.
Isn't that all generations since gen6? Gen6 brought 3D, gen7 removed gyms, gen8 brought open world to Pokémon, yet I would qualify all of those as terrible at best. Sure they are adding things people want, at a snail pace with 20 years of delay compared to the industry.
 
Correction, Terastallizing doesn't add an additional type, it changes the Pokemon to a single type. It also adds 50% to the STAB damage.

"If you're a [Nintendo] fan and can look past the graphical and performance issues, you'll likely have as good a time"

The switch console in a nutshell, great games and very underwhelming performance
Well yes, but compare this to Zelda BotW for example, which manages to look stunning while also running better, and I certainly didn't notice popin issues with that. The Switch can do so much better than this.
Game crashes
Abundance of bugs
Lag galore
Repetitive story beats
Tera Forms are a wasted opportunity
AI Spamming the same two moves
False promises of an open ended story where you can choose your own path
Abysmal draw distance
Forgettable characters
Some of the worst customization the series has seen yet
All of these headaches for $60.00

How this game scored a 7 is actually beyond me...
Honestly feels like people score the game based on what it could have been, rather than the reality of what we've been given.
Most of these things apply to the series as a whole. They're still the best games the series have had in a long time and a big step in the right direction. They just need to fix the performance issues.
And the gameplay... man.
The main campaign is possibly the worst yet. Divided into three categories, you have titans, Team Star bases and the gyms.

Titans is just the same exact thing five times, down to the nearly identical cutscenes.
Team Star is literally just mashing R and then battling one trainer on a car. The car doesn't even change!
Gyms have the worst challenges since Gen 3. One of them is literally just three textboxes.

I really don't know where people are getting this "great gameplay" from. Other than the above, there is basically nothing to do in the overworld other than exploring, picking up random items and catching Pokemon. The trainers are scattered around haphazardly and pose basically no challenge whatsoever. Most of them are just of the boring "student" class, instead of being really varied, as they have been in the modern titles. The towns' NPCs have some of the most asinine dialogue I've ever seen, and you don't even get to visit the buildings, as most are either locked or just made into menus.

All around unacceptable.
How is this any different from any other Pokemon game though? At least you have more freedom, and the story has some genuinely emotional moments to it. Exploring and catching Pokemon is actually fun without the random encounters. The changes might not affect the core gameplay formula in major ways, but they do present significant quality of life and gameplay improvements, and people would hate it if they changed too much so they have to also be careful to not stray too far from that. I think they changed just enough to make it feel refreshing which is something the series has been sorely lacking since Gen 3.
 
It's not much different from a normal Pokemon game, but I feel it's worse, because the events, especially the gym challenges, have less going for them than usual.

As for it being more fun than random battles; perhaps, but given how small most Pokemon are, you're gonna be running into them basically at the same rate anyway.
 
am I off base in assuming that a few update patches will relieve a good percentage of the frame rate issues? Might take a few weeks or even a month plus, but once the updates occur seems like the game would be a lot more playable.
 
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I haven't played Scarlet that much, maybe about 2-3 hours, but man, constant crashing, more bugs than bug Pokemons, and school's theme music is HORRENDOUS.

But those things aside, these are pretty fun to play with my gf.

She wanted to go to big cities hoping there are clothing shops, so bad that she did discover that you can climb anywhere by jumping backwards while riding your "legendary" Pokemon, only to get dissapointed because you're stuck with your school uniform.

Hopefully I can play some more when there's slower season at work.
 
It's got numerous frustrating nerfs, no Exp. Share, no alternate outfits for the two genders, a bunch of unusable moves, no Battle Tower to give me something to do in the long term (and I like going through these for a bit, after finishing everything else in the game), no way to refight the Pokemon League, performance and graphical issues...

Yeah, this is now the lowest-rated pair of games in my opinion; a solid 1/10. I thought Sword/Shield were awful, but it still had a Battle Tower (though a bad one) and the ability to refight the League, alongside having an expansive movepool for all the Pokemon in the game, and Protean/Libero were fun to use.
XY were also bad games, but waaay better than this. Exp. Share, no removed moves, and Mega Evolution, alongside only a few nerfs (mainly to Steel and special moves, which can be reversed via modding); still far more playable than this.

SV: 1/10. Sword/Shield: 2/10. XY: 4/10. ORAS: 5/10. Ultra Sun/Moon: 6/10.
Platinum: 8/10. HGSS: 8/10. Black/White 2: 9/10.
 
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I have well over 20h (been playing bits here and there since release) and haven't had any major issues aside from a slowdown here and there.

I've been loving the game and I'm not huge on pokemon (I prefer digimon over any pokemon game).
 
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It's got numerous frustrating nerfs, no Exp. Share, no alternate outfits for the two genders, a bunch of unusable moves, no Battle Tower to give me something to do in the long term (and I like going through these for a bit, after finishing everything else in the game), no way to refight the Pokemon League, performance and graphical issues...

Yeah, this is now the lowest-rated pair of games in my opinion; a solid 1/10. I thought Sword/Shield were awful, but it still had a Battle Tower (though a bad one) and the ability to refight the League, alongside having an expansive movepool for all the Pokemon in the game, and Protean/Libero were fun to use.
XY were also bad games, but waaay better than this. Exp. Share, no removed moves, and Mega Evolution, alongside only a few nerfs (mainly to Steel and special moves, which can be reversed via modding); still far more playable than this.

SV: 1/10. Sword/Shield: 2/10. XY: 4/10. ORAS: 5/10. Ultra Sun/Moon: 6/10.
Platinum: 8/10. HGSS: 8/10. Black/White 2: 9/10.
there's exp share in these games.
 
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It's got numerous frustrating nerfs, no Exp. Share, no alternate outfits for the two genders, a bunch of unusable moves, no Battle Tower to give me something to do in the long term (and I like going through these for a bit, after finishing everything else in the game), no way to refight the Pokemon League, performance and graphical issues...

Yeah, this is now the lowest-rated pair of games in my opinion; a solid 1/10. I thought Sword/Shield were awful, but it still had a Battle Tower (though a bad one) and the ability to refight the League, alongside having an expansive movepool for all the Pokemon in the game, and Protean/Libero were fun to use.
XY were also bad games, but waaay better than this. Exp. Share, no removed moves, and Mega Evolution, alongside only a few nerfs (mainly to Steel and special moves, which can be reversed via modding); still far more playable than this.

SV: 1/10. Sword/Shield: 2/10. XY: 4/10. ORAS: 5/10. Ultra Sun/Moon: 6/10.
Platinum: 8/10. HGSS: 8/10. Black/White 2: 9/10.
There's exp share and different outfits for genders.
 
Seems like it has good ideas, but unfortunately I'm skipping this one. This needed another year of work and more people working on it.
 
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I like the new formula and approach to it but the performance just kills it for me. The lack of voice acting with all those cutscenes also just makes it feel incredibly empty and its the one thing I would have really loved to finally see in a pokemon game.
 
How the hell did you complete the Pokedex when the game is missing more than half of the 'dex as is?
 
Even the fun gameplay suffered from the time crunch/lack of money the developers were on.

The gym challenges were sadly short and boring and they all looked the same with no fitting interiors. No real caves or puzzles with rewards in the overworld and finally the same spam R to defeat 30 Pokemon in every Team Star hideout, funny because they waste so much space on the otherwise fun to explore map.

The game could have been so much better if the developers had a little more time, which is heartbreaking because there is something great in this buggy mess.

Edit: I want to add that the story gets pretty good in the final act, I just wish that the danger was a little more teased throughout the game. The way it is now makes Area 0 feel like a DLC.
 
I don't understand the glitches or performance thing. I've been putting in way too many hours, and I've seen only a few graphical issues here and there, most of which were just humorous. nothing game breaking. it slowed down...once? twice? during normal gameplay.
It's possible many people experiencing major issues are running the game off of SD storage, which for many reasons I don't want to list can cause a plethora of problems.
 
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I swear y’all are on drugs. I’ve only encountered one bug in the three weeks of playing. I’ve done 60fps and sped up the game on the switch without any bugs. Y’all need take it easy on your beat up switches.
Xenoblade 3 and Live A Live both came out this year. They're both Switch-exclusive JRPGs which look better and play better than this piece of absolute dogshit. And yet here you all are, simping for this because of brand recognition.
 
I've seen compilations of others glitches and i still don't understand the surprise and hate. is it because nintendo games are known for their stability and performance?
I think the size of Pokemon as an IP is never going to do it any favours when it comes to any imperfections in the games. People see the money that the franchise rakes in and the fact that Nintendo pulls the strings and conclude that every game should be polished to absolute perfection.
Don't get me wrong, it does frustrate me that we can't have better outcomes in certain aspects, but then again Bethesda aren't exactly small and their shit is always bugging out in weird and wonderful ways.
 
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I think the opposite, despite Toby Fox being involved, this game soundtrack is way below pokemon average.

Pokemon music usually feels a call to adventure, but not this time. It's dull, empty.

I didn't say the entire soundtrack was good. In terms of overall, definitely below average. The one from Toby Fox puts some determination life into it
 
Paldean Pokedex, 400 total.
That explains a lot. Still upset that Nintendo nor game freak will come forward and say which Pokemon are banned this generation. Most I could find were some unfamiliar sites claiming results from data mining. Which if accurate, is somehow even worse than the state that Gen 8 launched in.
 
That explains a lot. Still upset that Nintendo nor game freak will come forward and say which Pokemon are banned this generation. Most I could find were some unfamiliar sites claiming results from data mining. Which if accurate, is somehow even worse than the state that Gen 8 launched in.
last gen they started with a given pokedex and then sold two DLCs with hundreds of monsters more. I believe they will do that this gen too, after all they have their families to feed, that's why they need an extra half billion dollars or so on their bank account.
 
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Hot take, I guess (wouldn't have imagined this is actually a hot take but judging by previous comments):
I think the soundtrack is actually pretty good, and the sound design in general is really good overall as far as other sounds than music go, too.
 
last gen they started with a given pokedex and then sold two DLCs with hundreds of monsters more. I believe they will do that this gen too, after all they have their families to feed, that's why they need an extra half billion dollars or so on their bank account.
With as much as nintendo makes, they could afford to outsource all of Disney, or Studio Gibli, or any famous animation house to contract to blitz through that modeling work and actually have them all proper. And they know they'll make it back in a week, at most. Especially with the fact that even this broken mess sold 10 million copies on the first effing day.
 
With as much as nintendo makes, they could afford to outsource all of Disney, or Studio Gibli, or any famous animation house to contract to blitz through that modeling work and actually have them all proper. And they know they'll make it back in a week, at most. Especially with the fact that even this broken mess sold 10 million copies on the first effing day.
thing is there is zero incentive. How many people would even take advantage of >1000 pokemon? Most people don't even complete the relatively small dex included in each game. It would mostly be a waste of resources and either way they make the same money in the end.
 
thing is there is zero incentive. How many people would even take advantage of >1000 pokemon? Most people don't even complete the relatively small dex included in each game. It would mostly be a waste of resources and either way they make the same money in the end.
Gen 7 didn't have a national dex in any sense, but it did allow me to import them all at least. And too many I do give a damn about are flat out banned because GF is being lazy and awful and greedy. And the big modeling project in question could then be spec'd to give them something they could reuse for the future, instead of still giving us n64 graphics even into the year 2030 and crap. :angry:
 
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Gen 7 didn't have a national dex in any sense, but it did allow me to import them all at least. And too many I do give a damn about are flat out banned because GF is being lazy and awful and greedy. And the big modeling project in question could then be spec'd to give them something they could reuse for the future, instead of still giving us n64 graphics even into the year 2030 and crap. :angry:
I totally understand your frustration, but again you gotta think of it from a business standpoint. They gain nothing by doing that extra work except incur extra costs. It wouldn't affect sales in the slightest if they brought back Aipom or Nosepass.
 
I totally understand your frustration, but again you gotta think of it from a business standpoint. They gain nothing by doing that extra work except incur extra costs. It wouldn't affect sales in the slightest if they brought back Aipom or Nosepass.
Why is mew banned, but not mewtwo?
Why are none of the prior gen starters allowed?
Why are so many legendaries straight up blocked?

Even with the lore to the species suggesting they are normally bad news, I've had unnaturally good luck regarding Darkrai. Hell, I even got a custom plate for my car after the being. but I can't have it in any newer game. That's bolshevik :hateit:

I get that they wanted to use the meme of "britain is a godless nation" In gen 8 by blocking Arceus because of Henry VIII booting out the church, but there's no excuse for why I can't have them even with the dlc in gen 8, or in 9 for that matter.

The segmentation makes no effing sense, and there's no valid excuse for it, either, since those skilled enough in data mining basically confirmed that GF has been reusing the same models since the n64, even. They had it all done already, ffs. There's 'mons in the Let's go games that are straight up blocked from Gen 8 and 9. Why?! It's stupid and they know it.

And going from $30~40 to $60 per game, $20/month for home, $50/month for NSO? To hell with that.
 
I swear y’all are on drugs. I’ve only encountered one bug in the three weeks of playing. I’ve done 60fps and sped up the game on the switch without any bugs. Y’all need take it easy on your beat up switches.

Trolls gonna troll.
 
Id like to see the % of how many people actually like these games, i find them to be pretty dreadful, and im not even talking about the laughably bad performance and visuals or missing Pokemon. When i reached the first gym all 6 of my Pokemon where 10-15 levels above the Gym leaders Pokemon without me fighting more than ~5 trainers, all of them with one (which is a bad joke on its own ever since X/Y) Pokemon and catching ~40 Pokemon. I dared to explore and catch Pokemon and got punished for it... You cant turn off exp share and just overlevel so hard you oneshot everything after 30 minutes of gameplay just by catching Pokemon (this shouldnt even give exp in my opinion -.-), you cant even artificially make the games harder anymore because they removed the set mode. Not playing on set mode is literally cheating/easy mode for three year olds who cant read. The fact that they show you on the screen what is super effective etc since Sun and Moon makes all of this even worse. How do people enjoy this spam A simulator thats not even pretty to look at? The only nice thigs is the raids kinda, the attempt of an RPG story with niceish cutscenes/scripted events and the pvp which got even more convenient. But to be honest even breeding Pokemon is starting to become a Joke, they are removing one or two mechanics that used to be mandatory to get a competetive Pokemon with every Generation now, i wouldnt be shocked if iv/ev and egg moves would be gone with gen 10/11.
My conclusion is that the only way in these games to have any kind of challenge is to pick the weakest Pokemon you can find and sprint from map marker to map marker without ever touching a Pokemon you come across and only fight trainers on the street. Man i really hoped we had left open world nonsense behind us at Ubisoft after Battle Royals became a thing but since Nintendo has been 5-15 years behind the industry for some time now i guess we have to suffer through this phase of absolutely soulless, broken and ugly games for at least two or three more titles now. Oh god i hope a Pokemon battle Royal will never be a thing.
 
Id like to see the % of how many people actually like these games, i find them to be pretty dreadful, and im not even talking about the laughably bad performance and visuals or missing Pokemon.
About 10 million copies worth of people likes it
 
Id like to see the % of how many people actually like these games, i find them to be pretty dreadful, and im not even talking about the laughably bad performance and visuals or missing Pokemon. When i reached the first gym all 6 of my Pokemon where 10-15 levels above the Gym leaders Pokemon without me fighting more than ~5 trainers, all of them with one (which is a bad joke on its own ever since X/Y) Pokemon and catching ~40 Pokemon. I dared to explore and catch Pokemon and got punished for it... You cant turn off exp share and just overlevel so hard you oneshot everything after 30 minutes of gameplay just by catching Pokemon (this shouldnt even give exp in my opinion -.-), you cant even artificially make the games harder anymore because they removed the set mode. Not playing on set mode is literally cheating/easy mode for three year olds who cant read. The fact that they show you on the screen what is super effective etc since Sun and Moon makes all of this even worse. How do people enjoy this spam A simulator thats not even pretty to look at? The only nice thigs is the raids kinda, the attempt of an RPG story with niceish cutscenes/scripted events and the pvp which got even more convenient. But to be honest even breeding Pokemon is starting to become a Joke, they are removing one or two mechanics that used to be mandatory to get a competetive Pokemon with every Generation now, i wouldnt be shocked if iv/ev and egg moves would be gone with gen 10/11.
My conclusion is that the only way in these games to have any kind of challenge is to pick the weakest Pokemon you can find and sprint from map marker to map marker without ever touching a Pokemon you come across and only fight trainers on the street. Man i really hoped we had left open world nonsense behind us at Ubisoft after Battle Royals became a thing but since Nintendo has been 5-15 years behind the industry for some time now i guess we have to suffer through this phase of absolutely soulless, broken and ugly games for at least two or three more titles now. Oh god i hope a Pokemon battle Royal will never be a thing.

The percentage will probably be way higher than you think.
The game is enjoyable, it's fun.
 
scarlet and violet are the best pokemon games they've ever produced in spite of the game's best attempts to kneecap itself with poor performance
absolute masterpieces with anvils around their necks
 
Typical.. Pokémon S/V needed atleast another 6 months in the oven, but GF followed the release deadline made by TPC/Nintendo? instead.. The poor optimization won't be fixed with patches. Maybe until they make the third version perhaps?
 
These have been the most disappointing games in the series. Pokémon was on a roll with Gen 8. They dropped the ball HARD with these games. The fact that GF refuses to acknowledge the glitches and release a patch is absurd. And no, it’s not because of console limitations, it’s because GF has terrible developers
 
Xenoblade 3 and Live A Live both came out this year. They're both Switch-exclusive JRPGs which look better and play better than this piece of absolute dogshit. And yet here you all are, simping for this because of brand recognition.
Not at all, I really don’t care. Personally sword and shield were crap. I love how you think you know what’s going on here boo. The game plays fine, and looks good for what it is and the console it’s on. Don’t jrpgs get extra love? You’re talking about simping here. Grow up and stop d riding those rehashed jrpg crap.
 
Not at all, I really don’t care. Personally sword and shield were crap. I love how you think you know what’s going on here boo. The game plays fine, and looks good for what it is and the console it’s on. Don’t jrpgs get extra love? You’re talking about simping here. Grow up and stop d riding those rehashed jrpg crap.
the audacity to call Live A Live, one of the most unique JRPGs to have ever come out in the history of gaming, "rehashed crap" while dickriding pokemon which is the most rehashed, shitty franchise of all JRPGs lmfao holy shit this guy has the critical thinking ability of a fucking lemming.
 
Why is mew banned, but not mewtwo?
Why are none of the prior gen starters allowed?
Why are so many legendaries straight up blocked?

Even with the lore to the species suggesting they are normally bad news, I've had unnaturally good luck regarding Darkrai. Hell, I even got a custom plate for my car after the being. but I can't have it in any newer game. That's bolshevik :hateit:

I get that they wanted to use the meme of "britain is a godless nation" In gen 8 by blocking Arceus because of Henry VIII booting out the church, but there's no excuse for why I can't have them even with the dlc in gen 8, or in 9 for that matter.

The segmentation makes no effing sense, and there's no valid excuse for it, either, since those skilled enough in data mining basically confirmed that GF has been reusing the same models since the n64, even. They had it all done already, ffs. There's 'mons in the Let's go games that are straight up blocked from Gen 8 and 9. Why?! It's stupid and they know it.

And going from $30~40 to $60 per game, $20/month for home, $50/month for NSO? To hell with that.
as far as i can tell, they're trying to create a unique meta like magic the gathering does
by resurrecting old pokemon to complement the new ones, they can control the online metagame
terastallizing would be broken with pokemon like shedinja, for example
 
For what I can say after two weeks, those games have been fun to play (playing Scarlet on my docked Switch and Purple on my Lite). Nobody can deny the technical issues, especially after seeing what can be done on this console.

It's quite a shame the Nintendo didn't send a small detachment from Monolith Soft. to lend a hand for these games (especially since the helped on both the last Smash Bros and Animal Crossing, and the Xenoblade series are running pretty good, if not perfectly for the third one).

Like others pointed out, I feel the series is still going in the right way by going "3D open-world" although Scarlet and Purple certainly don't reach the quality standard we could await from a first party title. I still have far more fun with them than with Sword and Shield that were straight corridors and literal fun-killers.

As for the Dex complains, I understand that it's sometimes frustrating to not see your favorite Pokémon included, but I've learned to enjoy it. In fact, I enjoy it as much as when I was I had new and limited options in BW, only able to choose new creatures I never seen before. In fact, I tend to follow that line since then and composing teams only using the newly introduced species.
It also bring back some fun having only a few hundreds creatures to catch, better than redoing everything all the time. I prefer to catch 400 Pokémon than 1.000+ creatures I've seen too many times. I think the choice of not including everything is smart and meaningful (could be dubbed lazy too, but if they follow the same path as before, we'll see more Pokémon added with future updates AND remember that there's a big North-East border that is just waiting to be open on the world map 😉).

But back on the topic... 7/10, if you do a raw addition of the technical qualities is clearly too high, but I had so much fun playing with my friends, organizing the raid teams, sharing Pokémon and hints/tips, etc. that I could never give it less than that. I've seen many games (mostly third-party) on the Switch, especially on its early days, that were having far more issues than these games that I can forgive two crashes in 60 hours of play.

I understand the hate, but also the love, for these games. But in my opinion, they are worth the try (and hiring Toby FOX clearly brought some good to the games 🥳).
 
Undertale and his works as a whole are a pretentious load of suck. His music isn't that good either.
pretentious?

undertale: killing people is bad, being friends is better
commandercool: what is this arthouse shit

for real, though, even if you don't care for his music, i don't see how younger, fresh faces getting involved in the creation of pokémon can be anything but good
indicative of a shift towards the new, certainly not worthy of disgust
 
lol, 7 0ut of 10 score is okay-ish, for a good working game, but this one is well, meh (for now) unless nintendo relases many, many small or big patches that;ll hopefully fix all the game 's current issues, if they can. until they do im not buying this one for sure. plus the battle music isn't that catchy, Legends's is way better, not sure on sword's. but i think Gen VIII's game is better than Gen IX's Pokemon for switch?

most people that i have asked on whther is game (violet) or sword is better, most have said violet over sword.

i still haven
t gotten sword yet, but if this game (voilet) sucks this bad then i might go for sword over gen ix. & also get legends too.
 
I honestly quite enjoyed this game, best Pokemon game in the past 10 or so years imo. Technical issues are definitely an issue, but in terms of the actual gameplay I thought it good. Parts I had an issue with include the weaker OST (Area Zero themes are all good though and a few other various themes) and the removal of a lot of buildings, it makes the game feel a bit more "shallow" I suppose. But the overworld was pretty cool and it definitely captured those adventuring vibes that the series is so beloved for. Will be interesting to see how/if they build upon this.
 
Review cover
Product Information:
  • Release Date (NA): November 18, 2022
  • Release Date (EU): November 18, 2022
  • Release Date (JP): November 18, 2022
  • Publisher: Nintendo
  • Developer: Game Freak
  • Genres: Pokemon
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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