Transistor (PlayStation 4)
Official GBAtemp Review
Product Information:
- Release Date (NA): May 20, 2014
- Release Date (EU): May 20, 2014
- Release Date (JP): May 20, 2014
- Publisher: Supergiant Games
- Developer: Supergiant Games
- Genres: Action RPG / SciFi
- Also For: Computer
Game Features:
Review Approach:
Transistor is one of the most beautfiful games I have ever played. The art style is gorgeous and the scenary is very subtlety animated. Protagonist Red is a singer who has lost her voice and at the beginning of the game finds the Transistor, a talking great-sword that communicates with Red throughout the adventure. Every time the sword talks, its voice is projected through the Dualshock 4's speaker, an excellent effect that really immerses the player into the experience. For some strange reason this feature is disabled by default, so if you decide to pick up the game on the PS4, be sure to switch the speaker on right away! At one point through the jouney Red enters an empty opera house and as the swords talks, it's voice is echoed from the Dualshock 4 and out of the TV speakers, an amazing effect that brought a real smile to my face as I played.
The story is hard to follow as you have no idea what is going on and it is left to unfold via the Transistor's voice and through terminals you access throughout the game. The information found in these terminals lets you slowly piece together what is happening in the world of Cloudbank, a scifi-esque landscape that like the studios previous title, Bastion, is viewed and played on at an isometric angle. As you level up and progress through the mostly linear adventure, you will come across the souls of defeated NPCs which grant the Transistor new abilties called Functions. There are 16 abilities altogether that can be equipped as a stand-alone attack or buff, an upgrade to another equipped Function or as a passive ability. All of the Functions can be interchanged this way, leading to a ton of customisation allowing the player to find out what works best for them. Playing around with the system and discovering different techinques is extremely satsifying and is perhaps the games best strength.
These abilities can be used in real time or on the field, but Red simply isn't powerful enough to take on most enemies head on, and this is where Transistors hook kicks in. Red is able to freeze combat altogether and activate Turn, a useful feature which allows the player to plan out a range of moves before resuming battle. The mechanic is a lot of fun and planning your movement and attacks then watching Red whiz around the arena destroying the bad guys doesn't get old. I've seen some people describe the combat as being similar to XCOM - Enemy Unknown, not a bad compliment, but not a fair one either. To me the combat plays out like Frozen Synapse. Replace the guns with a great-sword and its abilities and you will have a good idea of what to expect from Transistor.
If you feel like you are steamrolling your way through the game, you can use the special item Limiters. Similar to the Idols found in Bastion, you can turn these on to activate special rule-sets which make the combat and enemies harder in return for extra experience points. This adds replayability to the game and it's been a long time since I have wanted to delve straight into a new game plus and carry on playing after finishing the initial run-through. There is also a training area where you will take on tests such as Speed, Performance and Planning. These tests often require precision and some even have a puzzle like quality to them, such as defeating all of the enemies on screen within one turn with limited Functions available.
Transistor is hard game to not like. Everything about it is heavily stylized from the excellent soundtrack to the beautiful artwork that is consistant throughout the game. My only issue with it is that it's quite a short game considering the genre, but is what it's offering enough? Ultimately, only you can decide that. Personally, I didn't want it to end.
Verdict
- Beautiful world
- Excellent combat
- Robust Function system
- A little on the short side
- Map progression is linear
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