Hacking Android on Wii U?

TeamScriptKiddies

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What I mean is that fully porting Android to PowerPC, along with the VM, would still not make it a fully operational Android distribution, much like it's the case with Android for x86 - sometimes emulation just works out better. As for the tricore Linux, it's available, but it runs in Wii Mode and does not utilize the full potential of the system. I'm well-aware of Maxternal's work, but a native Wii U version would be heaps and bounds better. ;)


Goku Junior let me clarify this a bit. Essentially the state Trinux is currently in, is very limited atm, for one we don't have real graphics drivers yet, two no gui yet and three while those additional cores of the espresso processor are technically available to use, we haven't figured out how to utilize them just yet. Ninja_Carver and I are currently working to get a GUI up and running. Only after that can we really focus on actual graphics drivers and utilizing those additional cores. Once we get all that done (assuming there's a full blown kernel exploit out to the masses for Wii U mode, by then) this "could" be ported over to Wii U mode to fully utilize ALL of the Wii U's hardware.

The way we're running Trinux now is under whats known as a "hardware sandbox" where essentially all of the Wii U's hardware is disabled (with the exception of its main CPU, the Espresso Processor). Thanks to the brilliant work of Maxternal and Team F0F, we are actually able to access the Espresso processor. So basically, in a nutshell we're running this in altered vWii state. Think of Trinux as running on a suped up Wii instead of a full blown Wii U. Again, in its current state, its very limited, but as we get more things up and running and learn more about the Espresso processor, things will get better and better. And like I said before, once we're able to fully utilize all of the hardware that we DO have access to in this altered vWii mode, this could be ported over to Wii U mode to unlock its full potential :).
 
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Foxi4

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I personally prefer a resistive screen, at least on the 3DS. It's better for drawing/handwriting. A cap touchscreen has little benefit for this purpose.
You can do that just as easily on a cap screen with a stylus, plus you get the benefit of multitouch if you choose to use your hands.
 

shinkodachi

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imo xbmc would be a better option than installing android.
Would it? Don't even dream of having the Wii U decode MPEG-4 video (H.264) in 720p, let alone 1080p. The hardware may be good enough for SD content, but it'd require serious reworking of current ffmpeg/libavcodec implementations just to fit the Wii U. No way you can use the Wii U as a media center in any good capacity.

You'd be better off getting a Chromecast, Apple TV, whatever, and stream from your iPhone/Android.
 

shinkodachi

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You can do that just as easily on a cap screen with a stylus, plus you get the benefit of multitouch if you choose to use your hands.
You do know multitouch enabled resistive screens have been implemented for many years now? There's just little benefit to them in the applications where a resistive touch screen is preferred, such as on 3DS and Wii U.
 

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You do know multitouch enabled resistive screens have been implemented for many years now? There's just little benefit to them in the applications where a resistive touch screen is preferred, such as on 3DS and Wii U.
Multitouch resistive screens are few and far between, they're difficult to implement and the 3DS or the Wii U certainly don't have one - capacitive screens are a better and more cost-effective choice for multitouch and that's just a fact. There's as much benefit in their application as there is on mobile phones and tablets, programs like Art Academy or KORG as well as many games could benefit greatly from multitouch support, don't defend the choice of obsolete technology.
 

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I personally prefer a resistive screen, at least on the 3DS. It's better for drawing/handwriting. A cap touchscreen has little benefit for this purpose.

They could have easily switched to a far superior wacom digitizer instead, but its nintendo, they like to use extremely outdated hardware then charge a premium for it
 

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Multitouch resistive screens are few and far between, they're difficult to implement and the 3DS or the Wii U certainly don't have one - capacitive screens are a better and more cost-effective choice for multitouch and that's just a fact. There's as much benefit in their application as there is on mobile phones and tablets, programs like Art Academy or KORG as well as many games could benefit greatly from multitouch support, don't defend the choice of obsolete technology.
Not defending anyone/anything here. Capacitive screens (with or without a pen digitizer) require styluses made specifically for them. Even the most expensive styluses for the iPad are no good. Wacom/N-trig pen digitizers are very good, but come at a premium and their use on a 3DS / Wii U would be very limited. Further, you can use anything as a "stylus" on a 3DS / Wii U, including your fingernails. That in itself is a top reason in my opinion to use a resistive touch screen. As of yet, there haven't been any good games for the iOS/Android devices that really make use of multitouch, so your examples of the KORG music applications and Art Academy really doesn't hold my interest. They're a tiny minority in a sea of great many games that use the touch screen for simple inventory systems and puzzle solving. For that purpose, saving costs with a resistive touch screen that is adequate for the job sounds like a good call from Nintendo. Of course, I can't deny the 3DS was priced high at launch, but at its current price it's actually good value for the money. Just look at the quality of the games (and I'm not talking about graphics) and compare them to something like the Vita, which has a capacitive touch screen and much better technical specs. Still, it doesn't mean the Vita is the better handheld system. Just my 20 cents.
 

Goku Junior

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Goku Junior let me clarify this a bit. Essentially the state Trinux is currently in, is very limited atm, for one we don't have real graphics drivers yet, two no gui yet and three while those additional cores of the espresso processor are technically available to use, we haven't figured out how to utilize them just yet. Ninja_Carver and I are currently working to get a GUI up and running. Only after that can we really focus on actual graphics drivers and utilizing those additional cores. Once we get all that done (assuming there's a full blown kernel exploit out to the masses for Wii U mode, by then) this "could" be ported over to Wii U mode to fully utilize ALL of the Wii U's hardware.

The way we're running Trinux now is under whats known as a "hardware sandbox" where essentially all of the Wii U's hardware is disabled (with the exception of its main CPU, the Espresso Processor). Thanks to the brilliant work of Maxternal and Team F0F, we are actually able to access the Espresso processor. So basically, in a nutshell we're running this in altered vWii state. Think of Trinux as running on a suped up Wii instead of a full blown Wii U. Again, in its current state, its very limited, but as we get more things up and running and learn more about the Espresso processor, things will get better and better. And like I said before, once we're able to fully utilize all of the hardware that we DO have access to in this altered vWii mode, this could be ported over to Wii U mode to unlock its full potential :).

OK, thanks for the explanation!, so Trinux it's very limited, the only part of the system that we can use it's the CPU? running Linux with only 91MB it's terrible I think, I was hoping installing Trinux in my Wii U, but I better wait for a Full hardware use version, you say that it don't have GPU drivers yet so for now it isn't very useful, but it's something!.
 
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Foxi4

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I guess we'll have to agree to disagree, partially because I think multitouch is the future and resistive screens are a relict of the past that's only useful for perhaps drawing pads, partially because I actually like a lot of PSVita games and I think they hold up perfectly fine against 3DS ones. Styluses for capacitive screens work perfectly fine and if you think that you really need pixel-perfect precision on a 320x240 screen then that's okay by me.
 

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