Bunie said:I'm fairly sure GTA4 on PS3 rendered at 480p Lol. i may be wrong though. =/ would need to look into it.
j103 said:From what I know, the only thing actually holding it back is the VRAM. It takes something like 7 megs of VRAM to buffer HD images at 720p, while the Wii is running somewhere between 1.5 and 3 megs.
Nonsense.
The Wii has more than enough video memory to display at 720p. It sounds to me like you're getting mixed up with the buffer needed for "free" Antialiasing on the Xbox 360 at it's maximum resolution. the Wii has wayyyyy more than 1.3-3mb of video memory lol
Actually, there are no proof the Wii video hardware can output 720p.Knyaz Vladimir said:j103 said:From what I know, the only thing actually holding it back is the VRAM. It takes something like 7 megs of VRAM to buffer HD images at 720p, while the Wii is running somewhere between 1.5 and 3 megs.
Considering that if the Wii could output 720p, then it'd be the first HD console (as 360 and PS3 go between 576 and 720)
PS3\Xbox 360 can both render AND\OR upscale to 1080p
Posts merged
Knyaz Vladimir said:pepxl said:Knyaz Vladimir said:j103 said:From what I know, the only thing actually holding it back is the VRAM. It takes something like 7 megs of VRAM to buffer HD images at 720p, while the Wii is running somewhere between 1.5 and 3 megs.
Considering that if the Wii could output 720p, then it'd be the first HD console (as 360 and PS3 go between 576 and 720)
the PS3 and 360 can output 1080P, they are HD consoles the wii isnt
Output? Yes. Render? Far from it.
Go do some research smartypants. Games vary from 540p-1080p - RENDERED resolution on the Xbox 360. Most games on the PS3 are rendered at a lower resolution than the Xbox 360, except exclusives which generally look better.
ravagetalon said:Games on 360 at a minimum render at 720p(a restriction set by Microsoft) with a few exceptions. (MW2 rendered at 600p, Gears of War was, if I'm not mistaken rendered out at full 1080p). As far as I know *everything* is 720p on the PS3. The Wii, however, hardware wise could potentially output at 720p, but it's GPU is far too weak to render at 720p.
This restriction was relaxed about 1000 years ago.
You're wrong about the PS3. Multiplatform games on the PS3 are generally rendered at a slightly lower resolution than the Xbox 360 version. People were brainwashed by sony hype about the PS3 only outputting at 720p\1080p. Most games that people call "1080p" or "720p" on the PS3 are actually not at all technically, the PS3 has an atrocious scaling chip that can only scale certain resolutions to it's output resolution. So for 1080p output you have to have strange rendered resolution like 1024x1080...and so on. The Xbox 360 doesn't have this limitation and can pretty much scale any resolution to 720p\1080p without a performance hit. This is why when you play some games on a PS3 certain output resolutions aren't supported. This further pushes the myth that the PS3 is actually rendering at your selected resolution.
Posts mergedRender means that the game creates an image at 720p. Output means the quality of the image seen on your screen. The Wii renders a few games at near-720p quality, but it can only output at 576i, having lower quality than what the Wii makes.Knyaz Vladimir said:What's the difference between render and output? I don't get itpepxl said:QUOTE(davidsl_128 @ Dec 2 2010, 09:52 AM)Knyaz Vladimir said:j103 said:What's the difference between render and output? I don't get itravagetalon said:
QUOTE(davidsl_128 @ Dec 2 2010, 04:52 PM)
Render is when the geometry of a scene has it's textures and maps processed to make an image. Turning calculations into an image.
The output resolution can be different by using the GPU itself or a seperate chip to change the output resolution. It doesn't actually improve the image techbically but a good chip can perform tricks to smooth out jaggies etc. A bit like an expensive Plasma\LCD brand will have a better image than a pants one often due to the performance of the scaling chip. It can't work miracles but it can definately help.
QUOTE(Knyaz Vladimir @ Dec 2 2010, 04:58 PM)
Nonsense, read above.
QUOTE(Jacobeian @ Dec 2 2010, 05:29 PM)
On the contrary, since it's a custom video chip, it's very likely they cutted-off features for saving money. What's the point of having hardware supporting something but no way to use it in software ?
It seems very unlikely since 720p does not only require more GPU memory but also the Video Encoder working at a faster clock.
Well, taking a superficial look at this, it does seem you are wrong here. According to WiiBrew the Wii's GPU has only 3MBs of embedded ram. Hauling out the oldschool 2D equations we get:robo989 said:j103 said:From what I know, the only thing actually holding it back is the VRAM. It takes something like 7 megs of VRAM to buffer HD images at 720p, while the Wii is running somewhere between 1.5 and 3 megs.
Nonsense.
The Wii has more than enough video memory to display at 720p. It sounds to me like you're getting mixed up with the buffer needed for "free" Antialiasing on the Xbox 360 at it's maximum resolution. the Wii has wayyyyy more than 1.3-3mb of video memory lol.....
robo989 said:j103 said:From what I know, the only thing actually holding it back is the VRAM. It takes something like 7 megs of VRAM to buffer HD images at 720p, while the Wii is running somewhere between 1.5 and 3 megs.
Nonsense.
The Wii has more than enough video memory to display at 720p. It sounds to me like you're getting mixed up with the buffer needed for "free" Antialiasing on the Xbox 360 at it's maximum resolution. the Wii has wayyyyy more than 1.3-3mb of video memory lol
he refers to the GPU internal memory, also called EFB (embedded frame buffer). It is limited for rendering 640*528 pixels. maybe you can store larger scenes in main memory by rendering multiple scenes but I'mnot sure it's used or even possible. That's said, SDK documentation about the Video Interface clearly says that the video range is limited to 720x480 (720x574 for PAL).
Actually, there are no proof the Wii video hardware can output 720p.robo989 said:QUOTE(Jacobeian @ Dec 2 2010, 05:29 PM)
On the contrary, since it's a custom video chip, it's very likely they cutted-off features for saving money. What's the point of having hardware supporting something but no way to use it in software ?
It seems very unlikely since 720p does not only require more GPU memory but also the Video Encoder working at a faster clock.
Faster clock!? You're referring to RAMDACs aren't you which has nothing to do with the processing power of the Wii. Outputting 720p (1280x720) has been possible on even basic video cards from 13-15 years in terms of the RAMDAC being able to support this resolution at an acceptable refresh rate.
Hope this has cleared some misinformation up people, who would have thought so many people could be so wrong!?
they don't work it still displays in 480ptrumpet-205 said:Only way to output 720p would be to buy a converter box that converts 480i/p into 720p.
Bladexdsl said:they don't work it still displays in 480ptrumpet-205 said:Only way to output 720p would be to buy a converter box that converts 480i/p into 720p.