Atmosphère 0.17.0 released; Fusée now supports Mariko units

atmos.png
The 42nd official version for Atmosphère, version 0.17.0, is now available from @SciresM . While it comes with several updates, the most significant one is the Fusée support for Mariko units. The developer notes that Fusée was heavily rewritten in order to add support this hardware but also points out that Mariko hardware currently have no software exploits. Fusée works when loaded from bootloader context with the right keys in the security engine. Fusée-primary was also updated in the 0.17.0 version.

This update also fixes an issue with Erista hardware in the way shutdown is performed and reduces power drain on these consoles from within Atmosphère. The full changelog since the last release can be found below:

  • fusee was heavily rewritten in order to add support for Mariko hardware.
    • Please Note: Mariko hardware currently has no (and may not ever have any) software exploits; fusee works when loaded from bootloader context with the right keys in the security engine. No means of getting the system into this state is provided.
  • An issue was fixed in the way shutdown was performed on Erista hardware.
    • This fixes an issue that caused OFW to black screen on boot after power off from atmosphere without first doing a reboot.
    • This also substantially improves power drain when the system is shut off; consoles powered off from Atmosphere should now drain battery at the same reduced rate as original firmware.
  • A number of minor changes were made, including:
    • A number of inconsistencies in the build system were fixed.
      • For those building atmosphère at home, the boot sysmodule will no longer rebuild every time make is invoked.
      • This substantially improves build times during development iteration.
    • sm was updated to more accurately reflect how official code manages request deferral.
    • mesosphère was updated to more accurately reflect official kernel management of the trace buffer.
    • mesosphère was updated to improve kernel loader's logic by taking advantage of the assumption that we only boot our kernel, not Nintendo's.
  • As it has been a few months with zero reported issues, mesosphère is now opt-out.
    • Users who wish to begin using or continue using mesosphere should use the standard/cool kids zip ("atmosphere-").
    • Users who wish to opt-out of mesosphere should download and extract the opt-out zip ("atmosphere-WITHOUT_MESOSPHERE-").
  • Several issues were fixed, and usability and stability were improved.

You can grab Atmosphère 0.17.0 via the official GitHub page linked below.

:arrow: Atmosphère GitHub Page
 

codezer0

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Okay, good to know Atmosphere can support a Mariko switch. but considering Nintendo went ballistic and arrested all of team xecuter, how the hell am I expected to get an SX Core to install on it? never mind that micro-soldering is beyond my skill levels and I'd just as likely fry my Switch trying to install it.
 
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Kioku

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so for patched units, you'd need two modchips, the sx core, and a m0 chip, unless i use one of those payload jigs?

yeah i'ma just wait till i find a deal on an unpatched one

man the switch scene seems like a giant flame war:

633797175805438070-flamewars.jpg
No. For a patched unit, all you'd need is the SX core..
 

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Spacecraft NX. Requires you to remove your backplate and plug in your modchip to your PC to write to the chip. Afterward you just put Hekate or fusee-primary on the root of your SD card named "payload.bin"
oh like the little USB part? And can I do this before I install the core?
 

Kioku

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oh like the little USB part? And can I do this before I install the core?
I want to say yes..You can try. I had someone else install my SX Core.

If I'm honest though? I'd install it like normal. Then once you know the chip works, flash Spacecraft.

--------------------- MERGED ---------------------------

i'd rather just get an unpatched switch, and chip it, and not have to spend 80-100 bucks extra to do the same, unless a newer chip comes out...
Understandable. I do hope that they push out a newer chip.
 
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ClickCLK

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You mean stealing Atmos (and Nintendo) code and charge for it when you can download it for free? Or maybe release a chip that ruined hundreds of consoles around the world?

Sorry for offtopic, but how does sx modchips ruined consoles?. Not defending/judging, just really interested.
 
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Quarions

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You mean stealing Atmos (and Nintendo) code and charge for it when you can download it for free? Or maybe release a chip that ruined hundreds of consoles around the world?
Nice straw man.
Not only a straw man but also making up obvious lies. What a genius.

Your IQ is even lower than what I initially thought that’s crazy.
 
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You mean stealing Atmos (and Nintendo) code and charge for it when you can download it for free? Or maybe release a chip that ruined hundreds of consoles around the world?

Wtf? Why does it matter, you're using code to run stolen and pirated/unlicensed software, whether the code is made by one unlicensed dev or another, either way in the end all (99%) people care about is pirating, it's not even about homebrew anymore


If you don't like it, make your own cfw and functioning mod chip, and give it away for free....
 
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ahan

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I want to say yes..You can try. I had someone else install my SX Core.

If I'm honest though? I'd install it like normal. Then once you know the chip works, flash Spacecraft.

--------------------- MERGED ---------------------------


Understandable. I do hope that they push out a newer chip.
would it be easier to boot atmosphere on the clones when they come out
 

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