Bizhawk v2.6.2 was released!

AsPika2219

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BizHawk the multi platform emulator was updated! Change log!

Released May 25th, 2021
Set all cores to update Frame counter post-emulation. NOTE: This is a sync breaking change for MGBA movies using RTC, as the time sent to the core was the pre-incremented time.
mGBA
update to 0.9.1
Gambatte
Fix RTC on Hard Reset
MBC3 Fixes
Support setting inital RTC state during a movie recording
Fix layer masking
Move layer masking to sync settings (these settings affect sync)
Block toggle layer hotkeys when movie recording
Update GBA modeswitch timing and testROM accuracy
Fix autodetection of console mode
Add wisdom tree mapper suport
clarify sync settings (#2688)
GBHawk
Fix OAM DMA Bus Conflict emulation (#2709)
#2715 , still needs vram open bus fix but that's seperate
NesHawk
Add missing mapper variable to state for some pirate games
O2Hawk
Fix PAL time calculation (#2684)
PCE
Fix default PCE gamepad bindings (fixes #2720)
Fix crashes in PCE debugger
N64
Add N64 plugin categories (#2729)
Fix memory.read to allow addresses 0x80000000..0xFFFFFFFF (#1734)
GPGX
Add missing menacer keys (#2718)
Intellivision
Fix aspect ratio (#2670)
SMS
Fix system Id (#2650)
C64
Implement memory hooks (#2726)
EmuHawk
Fix FormatException on startup on certain locales (#2716)
Fix GB Layers not toggling (#2491)
Add utvideo to ffmpeg dumper
Movies - respect LogKey of loaded movie
Firmware Config - don't treat known-but-bad as good (#2224)
Rewinder
Fix bug where nothing happens on the first press when frame interval is 1 (#2667)
Add delta compression option (Good size reduction for some cores, less useful for others)
Ram Watch - fix autoload
Hex Editor - .tbl file loading - clear table before loading a new one, ignore empty lines in file
Debugger - Add rgbds syntax for GB/C disassembly (#2706)
CDL - Fix SNES core crash on load (#2662)
Fix Log Window (#2694)
Lua
Accept all 4 colour formats in all Lua functions (#2602)
Support swapping input using joypad.set() and joypad.get()
client.seekframe - Prevent hangs from trying to go backwards
lua socket fixes (#2194, #2671)
MovieClock.lua - use cycle based time for Gambatte/SubGBHawk (#2708)
TAStudio
Fix auto-restore bug where auto-restore position was not set correctly the first time using it after auto-restore usage earlier in the movie
Fix broken tastudio when selecting "New from the File" menu item and saving changes when asked
Fix autoload
Fix Converting to bk2 resulting in unsaved changes never asterisk appearing (#2583)
Branches
Fix branch loading (#2640)
Fix hotkeys
Fix right-clicking a branch when the contextmenu was already open would throw an exception
Branch view will now scroll to the updated branch when using hotkeys to update a branch
Fix exception, scroll to branch on updating branch and fix #2645
Make load branch hotkey deselect all but one branch
Add initial marker in frame 0 when loading older tasprojs (#2693)

Download it here! :download:https://github.com/TASVideos/BizHawk/releases (available on Windows 64 bit and Linux 64 bit)
 

FAST6191

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Curious to see .tbl files make an appearance in an emulator's hex editor. For others new to it then .tbl is the main extension (though there is not a particular fixed standard - http://transcorp.romhacking.net/scratchpad/Table File Format.txt being one of the attempts at a more unified approach) used by those playing ROM hacker to note what hex values correspond to letters/characters/glyphs/runes/symbols/... for the on screen text. I imagine here it would be quite useful to output text, or have text appearing in RAM that you can happily read/enter rather than being hex values to consider act as a trigger or simple reader for text to speech or hard of sight types.

Anyway speedrunning and multi system emulation is seldom my thing, but if I were to go in for speedrunning then I imagine tool assisted would be where I find myself playing.
 

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