CitraVR emulator port for Meta Quest headsets launched

citravr.jpg

VR developer Amanda Watson has launched a new emulator for Meta Quest VR headsets: CitraVR. It is a Quest-native (no third-party game engine) port of the Citra 3DS emulator that allows you to play homebrew and backup games on a VR headset in 3D.


The emulator, currently in Beta stage, is compatible with the Meta Quest 2, Quest Pro and Quest 3 headsets and has the following features:
  • Stereoscopic rendering
  • Broad controller support
  • Large, moveable/resizeable screen
  • Playable in mixed reality
  • Low-overhead port
  • Fully GPL-licensed, 100% independent of the Meta SDK
The developer has provided an installation guide over on the GitHub release as well as a WIP games compatibility list. CitraVR is also available via SideQuest as of today.

:arrow: SOURCE
:download: CitraVR GitHub Page
 

TheStonedModder

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it sucks on the quest 2, just sucks.
I suspect you need a quest 3 to run it reasonably.
I used the normal citra app on my quest 2 for months, and didn't have any issues. It actually ran better than my AMD "gaming laptop"

Unless they changed something huge, I don't see why their normal Citra APK would run great on a quest 2 but a dedicated quest version runs worse

Even with Multi tasking I was getting full FPS
image0.jpg
 

Thejax

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I used the normal citra app on my quest 2 for months, and didn't have any issues. It actually ran better than my AMD "gaming laptop"

Unless they changed something huge, I don't see why their normal Citra APK would run great on a quest 2 but a dedicated quest version runs worse


I don’t know yet as I can’t unzip files on my quest directly and couldn’t grab my laptop ether but.

This isn’t Citra’s project, a third party did it
 

TheStonedModder

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I don’t know yet as I can’t unzip files on my quest directly and couldn’t grab my laptop ether but.

This isn’t Citra’s project, a third party did it
AFAIK it got retweeted by the official citra team. So while it might be third party it seems at least partially supported

But I even tried both the official and unofficial citra apps on my Quest 2 with full multi tasking mode enabled and had no issues
 

GengarsGhostlyGiggles

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I used the normal citra app on my quest 2 for months, and didn't have any issues. It actually ran better than my AMD "gaming laptop"

Unless they changed something huge, I don't see why their normal Citra APK would run great on a quest 2 but a dedicated quest version runs worse

Even with Multi tasking I was getting full FPS
image0.jpg
have you tried citra vr ?
also what are your settings ?
I'll try it again later today.
 

VashTS

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works decent! im on the quest 2 still. its not perfect, but i tested mario 3d world, mario kart 7 and nsmb2. very cool application and im excited to see if it improves over time!!
 

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I used the normal citra app on my quest 2 for months, and didn't have any issues. It actually ran better than my AMD "gaming laptop"

Unless they changed something huge, I don't see why their normal Citra APK would run great on a quest 2 but a dedicated quest version runs worse

Even with Multi tasking I was getting full FPS
image0.jpg
I could be wrong, but my take from the post is that this (Citra VR) could render the top screen in stereoscopic mode? (As in, 3D), while playing with the normal Citra in a screen doesn't allow that?
 

xbmcuser

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Citra mainly works at full speef on a Switch under Android or Linux. not under Hos

the quest2 is more powerful that the Switch so should run fine especially with Vulkan and MMJ jits
 
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Nincompoopdo

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I run Citra on my computer and use Bigscreen to stream it to my Quest 2. Games run flawlessly and have nice 3d Stereoscopic effect. Running it natively in the headset will be more convenient though.

Edit: The original Citra has built-in 3d output, you need to enable it in the setting.
 
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TheStonedModder

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Hopefully Yuzu gets this same treatment soon. I’d love to play “new” pokemon snap in VR. That would be the most relaxing game ever
 

TheNerdWIzard

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They should work on getting the emulator at playable speeds on Android before even thinking about adding VR support. Backward-ass priorities right there.
The person who made the VR port isn't part of the Citra team. It's open source, anyone can modify it and make their own version.
 

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So does Citra's demise mean this project is dead in the water too?
Doesn't seem like the same devs, so that probably depends on whether or not the CitraVR developer wants to continue with it.
 

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