Hacking cMIOS rev5 out now

tj_cool

Site dev
Supervisor
Joined
Jan 7, 2009
Messages
10,064
Trophies
2
Location
This planet
XP
3,109
Country
Belgium
Ultralex said:
I thought it was
Boot2 -> BC -> MIOS ?
No
rolleyes.gif


One more time then:
The first thing that happens is that the BC lowers the clockspeed of the wii to GC speed (162MHz). Then it launches boot2.
Boot2 will see the lower clockspeed and due that, it'll load the MIOS (instead of the system menu at normal clockspeed)
Then the MIOS disables all extra hardware and starts the game
 

tj_cool

Site dev
Supervisor
Joined
Jan 7, 2009
Messages
10,064
Trophies
2
Location
This planet
XP
3,109
Country
Belgium
Supercool330 said:
MIOS doesn't really disable any hardware, it just doesn't support the wii hardware that the GC didn't have.
Then why do the Wiimotes shut down?
If the MIOS doesn't shut down anything, the wiimotes and Bluetooth module would still work, while they don't...

But if you can prove I'm wrong with that, I'll accept it
wink.gif


Edit: or do you mean that the things just shut down by themselves since they're not "supported" anymore? That has a point in it...
 

Royusmc

Well-Known Member
Member
Joined
May 22, 2009
Messages
223
Trophies
0
XP
111
Country
United States
I like the menu and the auto load for non multi game disk. I only wish that this cmios was as good as wiigators gamecube backup luncher 0.2 at playing games like zelda collectors edition. Please someone ask waninkoko to give it another try with the support of the gamecube backup luncher 0.2 but with a better menu wear it dose not show the 0 game like in gamecube backup luncher 0.2 and pressing the video options reload like pressing the start button dose. Well thanks waninkoko for making this cmios for us as I have enjoyed testing it. And I wish to be seeing a new one soon.
 

kirokun

Well-Known Member
Member
Joined
Jan 31, 2008
Messages
200
Trophies
1
XP
336
Country
United States
Omg...

I tried and tried but I can't get my gc games to work...

Here's my problem:

I have installed the cios rev 5 plus the patch v4 and both worked ok.
The problem is that when I go to the GC launcher 0.2 all the DVD does is hang repeatedly, as if it were trying to load the game over and over failing each time.

I had the same problem when I used rev 3 and the mios patcher v4.

I used a sony DVD and a verbatim DVD and both give me the same result, the game doesn't even load like I said it just hangs, fails, repeats on my Wii. It's as if it was reading a disc that it cannot read. I dunno what else to do please help me out
 

icebrg5

Well-Known Member
Member
Joined
Apr 1, 2007
Messages
2,328
Trophies
0
Website
Visit site
XP
412
Country
United States
kirokun said:
Omg...

I tried and tried but I can't get my gc games to work...

Here's my problem:

I have installed the cios rev 5 plus the patch v4 and both worked ok.
The problem is that when I go to the GC launcher 0.2 all the DVD does is hang repeatedly, as if it were trying to load the game over and over failing each time.

I had the same problem when I used rev 3 and the mios patcher v4.

I used a sony DVD and a verbatim DVD and both give me the same result, the game doesn't even load like I said it just hangs, fails, repeats on my Wii. It's as if it was reading a disc that it cannot read. I dunno what else to do please help me out


try using neogamma rc1 instead.

It loaded all the games i tried and multigame discs as well where .2 launcher wouldnt work except for discs that only had one game burnt to the disc.
 

Supercool330

Well-Known Member
Member
Joined
Sep 28, 2008
Messages
752
Trophies
1
XP
1,129
Country
United States
When the Wii calls BC it basically restarts the system (the sysmenu calls BC in much the same way that Boot1 gets called when the system starts). BC is essentially Boot1 but it sets the clock speed slower, and then calls boot2. Boot2 that calls MIOS, which never reinitialize the USB controlled devices, because it doesn't have a usb driver. It isn't that MIOS shuts down the non GC hardware, it is that it never re-enables them after the system "restarts" into GC mode. It would be fairly simple to enable the wii hardware in GC mode if MIOS was explicitly shutting it down, but it is that the hardware is shutdown when the system calls BC (and there is no way to avoid this, since by nature BC can't contain any IO drivers).
 

kirokun

Well-Known Member
Member
Joined
Jan 31, 2008
Messages
200
Trophies
1
XP
336
Country
United States
icpmattj said:
kirokun said:
Omg...

I tried and tried but I can't get my gc games to work...

Here's my problem:

I have installed the cios rev 5 plus the patch v4 and both worked ok.
The problem is that when I go to the GC launcher 0.2 all the DVD does is hang repeatedly, as if it were trying to load the game over and over failing each time.

I had the same problem when I used rev 3 and the mios patcher v4.

I used a sony DVD and a verbatim DVD and both give me the same result, the game doesn't even load like I said it just hangs, fails, repeats on my Wii. It's as if it was reading a disc that it cannot read. I dunno what else to do please help me out


try using neogamma rc1 instead.

It loaded all the games i tried and multigame discs as well where .2 launcher wouldnt work except for discs that only had one game burnt to the disc.

I did, I have rev 15 but regardless of that it still cannot even load the DVD right.
Like I said before, the disc makes this noise reading-->hangs-->fails-->retry
 

techboy

Well-Known Member
Member
Joined
Mar 15, 2009
Messages
1,720
Trophies
0
Age
32
Location
Pennsylvania
Website
Visit site
XP
316
Country
United States
QUOTE said:
never reinitialize the USB controlled devices, because it doesn't have a usb driver. It isn't that MIOS shuts down the non GC hardware, it is that it never re-enables them after the system "restarts" into GC mode.
If this was true, why not hack a USB driver into MIOS, so it reinits them when it comes back up in GC mode. There's got to be more than just MIOS's lack of drivers for wii hardware.
 

WiiPower

Well-Known Member
Member
Joined
Oct 17, 2008
Messages
8,165
Trophies
0
XP
345
Country
Gambia, The
Can't we skip the GC usb loading talk until somebody explains what shuts down usb access on GC gaming. I fear it's the hardware itself, which makes it impossible to access usb hardware if the CPU is running at gc speed.
 

Dispel

Well-Known Member
Member
Joined
Feb 6, 2010
Messages
101
Trophies
0
XP
90
Country
the GC backup launcher compatibility list is kinda small ( http://dmanspokehackland.webs.com/GC_Backu...patibility.html ) .. for those who are using Wiigator's cMIOS v4 + GC launcher 0.2 (or maybe 0.1 Xi from Neogamma) - can you confirm whether the following titles work ?
- Paper Mario: The Thousand-Year Door
- Eternal Darkness: Sanity’s Requiem
- Viewtiful Joe
- Viewtiful Joe 2
- Killer7

thanks


and I'm very happy for the new cMIOS, must not forget good ol' companion cube
ohmy.gif
 

sindrik

Well-Known Member
Member
Joined
Jan 26, 2009
Messages
297
Trophies
1
XP
310
Country
United States
thesund0g said:
I think the only way we will see GC USB loading without a chip is if someone ports Dolphin to Wii. Has anyone looked at the likelihood of this?

dolphin on wii will never happen
 
Last edited by sindrik,

diazao

Well-Known Member
Newcomer
Joined
Apr 15, 2009
Messages
86
Trophies
1
Age
33
Location
RJ
Website
twitter.com
XP
446
Country
Brazil
thesund0g said:
I think the only way we will see GC USB loading without a chip is if someone ports Dolphin to Wii. Has anyone looked at the likelihood of this?
omfg-779425.jpg

If you need a superb computer to get Dolphin emulated, you've got to be kidding me thinking you can emulate Dolphin on Wii
It's like emulate PS3 on GBA
 

resincake

Well-Known Member
Member
Joined
Aug 21, 2009
Messages
164
Trophies
0
XP
53
Country
I have never had a problem running any GC backup, except ikaruga & PSO 1& 2 (which still dont work with this new mios), even those few reported not working on the compatibility matrix (like baten kaidos, sphinx, golden eye, etc..) So i'm sticking with wiigator's.

NOTE: for those problem games reported as not working on the matrix, which I mentioned above, simply rebuild the images with fstfix , they work fine then. Its easy to do (I did post a tutorial on this some time last year, but not sure if it was stickied or what. A search will probably yield results for those that cant figure out fstfix on their own (search for fstfix on google to easily locate the tool).)

my 2 cents .. peace out ppl ..

:>
 

thesund0g

Well-Known Member
Member
Joined
Aug 6, 2009
Messages
452
Trophies
0
Age
44
Location
The Boonies
Website
Visit site
XP
135
Country
diazao said:
thesund0g said:
I think the only way we will see GC USB loading without a chip is if someone ports Dolphin to Wii. Has anyone looked at the likelihood of this?
omfg-779425.jpg

If you need a superb computer to get Dolphin emulated, you've got to be kidding me thinking you can emulate Dolphin on Wii
It's like emulate PS3 on GBA

Except you're not trying to run PPC code on an x86, and you're not having to emulate all the graphics hardware. You're running it on a platform that already supports it, more or less. Maybe emulation isn't even the right term here.

I've never used Dolphin, so I don't know what its hardware requirements are.
 

techfreak713

Member
Newcomer
Joined
Nov 27, 2008
Messages
12
Trophies
0
XP
26
Country
United States
I'm currently thinking that for USB loading, maybe cMIOS isnt the answer...

However i think a best option might just be to modify gamecube games to look like wii games, or be modified in memory to look like one. Because if you look at the files in WiiScrubber, a lot of the same material is present in a Wii game that is in a GC game.

If we were to create a new IOS (use 224 or something) and have it open a Gamecube disc in a modified Wii mode, perhaps we could boot the disc from USB.
And if there were problems with things like CPU speed, this could potentially be modified.



I dont know... just food for thought...
 

Chaz.

Well-Known Member
Member
Joined
Jul 7, 2009
Messages
319
Trophies
1
Location
UK
XP
194
Country
sindrik said:
thesund0g said:
I think the only way we will see GC USB loading without a chip is if someone ports Dolphin to Wii. Has anyone looked at the likelihood of this?

has not happened, will never happen

this GC-USB thing is like the ghost of people wanting to run GBA roms in a Slot1 solution, give up already
DS Iplayer?


Will this play Poke Colloseum? I've tried all CMIOS' and none seem to work with it...
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • light27 @ light27:
    fun fact
  • light27 @ light27:
    the first time i ever played on a wii u EVER was when I was getting my ear tubes removed
  • light27 @ light27:
    i was playing wii party
  • light27 @ light27:
    u*
  • light27 @ light27:
    but i only got to play for like
  • light27 @ light27:
    3 seconds
  • light27 @ light27:
    younger me would've never thought that I would have a wii u now
  • Xdqwerty @ Xdqwerty:
    @light27, i wanted a Wii u as a kid when i watched a Mario kart 8 commercial on tv
  • Psionic Roshambo @ Psionic Roshambo:
    I had a Wii-U it sucked lol
  • Psionic Roshambo @ Psionic Roshambo:
    Even hacked it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    nah the Wii U wasn't bad
    +1
  • The Real Jdbye @ The Real Jdbye:
    the hardware is good
  • Psionic Roshambo @ Psionic Roshambo:
    The controller sucked
  • The Real Jdbye @ The Real Jdbye:
    it has good games, just not enough of them
    +2
  • ColdBlitz @ ColdBlitz:
    the indie games on wii u were amazing though
  • ColdBlitz @ ColdBlitz:
    and also some of nintendo's first party games
  • ColdBlitz @ ColdBlitz:
    some of the best selling games on the switch are wii u ports (that are priced way too high
    like come on 60 for a game thats a decade old??)
    +1
  • Xdqwerty @ Xdqwerty:
    @ColdBlitz, i forgot breath of the wild released for the Wii u
  • The Real Jdbye @ The Real Jdbye:
    $60 for a game that's a decade old might be unheard of on PC but actually is not uncommon on consoles
    +1
  • The Real Jdbye @ The Real Jdbye:
    especially Nintendo because they only ever lower the price of games when they do a greatest hits/platinum hits/players choice re-release
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, and the HD collections released for 7th gen consoles too
  • The Real Jdbye @ The Real Jdbye:
    but they don't seem to have done any of those for the switch yet and maybe never will
  • ColdBlitz @ ColdBlitz:
    I think we all forgot breath of the wild released for the wii u tbh
    +1
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, tbh the HD collections are more justified since they include more than just 1 game per copy
    Xdqwerty @ Xdqwerty: @The Real Jdbye, tbh the HD collections are more justified since they include more than just 1...