whatup777 said:Is Wii Backup manager recommended for CFG USB's NTFS support?
I know i really shouldn't do this, and Oggzee can just never implement it if that's what he wants... but i would really like this feature. soooooo...IxthusTiger said:BONG4002 said:I do not know if it has already been mentioned but i am missing a hooktype function for the Ocarina loader within the CFG loader. Some cheats require a certain hooktype to work correctly and i found no function for that. I know that Ocarina does not stand on oggzee's priority list but i will be very thankful if it could be added in a future version for this very excellent loader!
second
and if you remove the . Wii ??Bloodlust said:Can someone answer my query? I am trying out v50b2-fat on an NTFS partition. My folder structure is :
usb://wbfs/SMNE01_New SUPER MARIO BROS. Wii/SMNE01.wbfs
but cfg loader doesn't seem to see the file? Is wbfs not supported?
Jodiskett said:and if you remove the . Wii ??Bloodlust said:Can someone answer my query? I am trying out v50b2-fat on an NTFS partition. My folder structure is :
usb://wbfs/SMNE01_New SUPER MARIO BROS. Wii/SMNE01.wbfs
but cfg loader doesn't seem to see the file? Is wbfs not supported?
i think jodiskett thought the . Wii was a file extension, not part of the name...Bloodlust said:Jodiskett said:and if you remove the . Wii ??Bloodlust said:Can someone answer my query? I am trying out v50b2-fat on an NTFS partition. My folder structure is :
usb://wbfs/SMNE01_New SUPER MARIO BROS. Wii/SMNE01.wbfs
but cfg loader doesn't seem to see the file? Is wbfs not supported?
I thought the folder structure was compatible? Because when I use FAT32, it sees the game..
Do you have more games on the drive? Does the loader see these games? Did you select the NTFS partition. Everything works fine here with .iso and .wbfs files.Bloodlust said:Jodiskett said:and if you remove the . Wii ??Bloodlust said:Can someone answer my query? I am trying out v50b2-fat on an NTFS partition. My folder structure is :
usb://wbfs/SMNE01_New SUPER MARIO BROS. Wii/SMNE01.wbfs
but cfg loader doesn't seem to see the file? Is wbfs not supported?
I thought the folder structure was compatible? Because when I use FAT32, it sees the game..
Yes, but someone would have to merge the FAT/NTFS changes from cfg50 into a 2.8 ehcmodule and rebuild it.bootsector said:My question: is that possible to use an external ehcmodule.elf when loading games from FAT32/NTFS, making cIOS to recognize my HDD?
oggzee said:Yes, but someone would have to merge the FAT/NTFS changes from cfg50 into a 2.8 ehcmodule and rebuild it.bootsector said:My question: is that possible to use an external ehcmodule.elf when loading games from FAT32/NTFS, making cIOS to recognize my HDD?
Once you have that, you can supply that module as /usb-loader/ehcmodule_frag.elf and the loader will use it.
ehcmodule cfg50 source: cios_mload_cfg50.zip
Yes, both fat and ntfs require changes to ehcmodule.bootsector said:Thanks for the quick reply!
Even if I format the drive as FAT32 (not NTFS) do I still have to merge the sources from ehcmodule from uloader 2.8 and CGF50? Or can I get ehcmodule.elf "as is", rename it to ehcmodule_frag.elf and put it under /usb-loader/ to get FAT32 support on my HDD?
Never then. :>fig2k4 said:I didn't think that sparse files would cause any more fragmentation than writing a normal file, but obviously it does.
It's one of the longstanding problems of using sparse files. Official OS documentation often omits to mention it, but it's been a problem for everyone using them.
QUOTE(GolfDude @ Dec 15 2009, 08:45 PM) and until ntfs catches on with otehr homebrewers,
But CFG Loader faild to show games in Partition 2.Bloodlust said:Am trying out v50b2 using an NTFS partition.
/wbfs/gameid_title/gameid.wbfs doesn't seem to work as the program can't see the game.. what's wrong?
I have the same problem.
NOT ANY ONE game shows in the loader.
I'm using CFG Loader v50 release, or v50b2. And I have 1 FAT32 and 2 NTFS partition.
My wii is 4.2U. cios 249 v14 and cios 222 v4.
But CFG Loader faild to load and show ALL games in the NTFS partition.
The 3 partitions configure as:
No. FS Pri/Sec Boot Size
1 FAT Primary Active 15G
2 NTFS Primary - 435G
3 NTFS Logical In Secondary 16G
While CFG v49, partition 2 is a FAT32, and then CFG v50, I convert it to NTFS, using
Convert G: /FS:NTFS /X
After that, Partition 2 is NTFS, and each unit has 4096 byte. Then I did the batch command.
CODEfor %%I in ("*.wbfs") do (
ÂÂÂÂecho "Converting :" %%~nI
ÂÂÂÂwbfs_file.exe %%I extract_iso %%~nI G:\WBFS
ÂÂÂÂdel %%I
)
No idea maybe it failed to mount the ntfs partition, but in that case it should print an error.kingbrake said:So, does anyone knows why?
you SHOULD be able to use SD-card for everything. But I'm not sure you will succeed, since you're so dumb.brassica said:Can i use usbloaderCFG to load a game from the same SD card where the homebrews are in ?