Hacking Configurable USB Loader

oggzee

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@anime4ever:
Which version? Is it reproducible?
Can you try with an older version and check if it still crashes?
 

Yamar

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hmm

the one usb loader channel doesnt work, to forward and boots itselfs since ver. 51.
i making something wrong?


there also three forwarder in the 1. post... the one has the cios's integrated... ok...
but y are there 2 other forwarder, that do exactly the same?
 

TyRaNtM

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Dr. Clipper said:
GolfDude said:
oggzee just posted an update on google 5 mins ago.. but it says v50, when the newest is v52. .was that jsut a typo?
oggzee was simply adding the v50 code to the svn. The next release will be v52b2 and will include Wii Message Board/Nintendo Channel Play Log support.

Wii Message Board/Nintendo Channel Play Log support? WOW.
But, i have some question about this:
- Loading CFG USB Loader can be with Homebrew Channel or a Forwarder, but, with that support, Wii will log 2 things at the same time?
- If the the above question is true.. is secure? Because here you work with NAND.
- This feature will be FOR ALL games or you can choose which games you want to log?
 

Dr. Clipper

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TyRaNtM said:
Wii Message Board/Nintendo Channel Play Log support? WOW.
But, i have some question about this:
- Loading CFG USB Loader can be with Homebrew Channel or a Forwarder, but, with that support, Wii will log 2 things at the same time?

The way I have it implemented, it restarts the timer and renames the log during the launch sequence of the game. Thus, when you launch a game, it simply hijacks the Forwarder's log and turns it into a log for the game instead.

- If the the above question is true.. is secure? Because here you work with NAND.

Yes, it does change the NAND. However, this same file is constantly being updated by the game as you play it, so it is a safe change. For these reasons, the write_playlog option has been created, and it is disabled by default. You will need to edit config.txt to get the logging to work.

- This feature will be FOR ALL games or you can choose which games you want to log?

All games or none for now. If there is enough reason, I guess an option could be added to exclude certain games, but is there really much point?
(comments in bold above)
 

TyRaNtM

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Thanks for the reply.
But, you should add the option to select what games you want to log anyway, because I think most people don't want to log ALL games that their have.
For example, logging other regions games, like a NTSC console with JAP or PAL games in there, etc..
I think that a option in the loader, in Game Options will be great.
 

davidw89

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I reckon the only thing annoying with this loader is the fact that only player one wii remote has the on screen cursor, player 2-4 cannot select the games on screen (you know how normally player two has the red cursor, then green cursor). Other than that it's great!
 

digdug3

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@oggzee:

I too have the stack dump (IOS222 v4 / 4.2E / HBC 1.0.6). This is how I can reproduce the problem:
Install a new game (not sure if this is necessary)
Update to 52b2-fat -> return to HBC
Start 52b2-fat
Update WiiTDB
Start scrolling between games -> DSI ex.

Restart after updating WiiTDB and you will have no problem (just like the title.txt update).

Maybe you can add a forced restart of the loader after updating?
 

oggzee

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digdug3 said:
Maybe you can add a forced restart of the loader after updating?
Thanks for the explanation, we'll try to reproduce it.
But it's better that we fix it than require a restart.
 

Dr. Clipper

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cfg v52b2 (beta2)
cfg52b2.dol
cfg52b2-fat.dol
(or online update)

Changes:

cfg v52b2 (beta2)
* File custom-titles.txt in the base directory is searched
for game titles.
* Titles are extracted from wiitdb.zip but can be overridden
with either titles file.
* The titles precedence (highest to lowest) is as follows:
- custom-titles.txt
- titles.txt
- wiitdb.zip
- directory name (FAT & NTFS only)
- game image
* When saving global options, the saved settings are listed.
* Console color fixes (Dr. Clipper)
* Play time logging to message board (marc_max & Dr. Clipper)
When enabled, this option will put the correct title
and play time into the Wii Message Board log and will
also be read by the Nintendo Channel. However, this will
usually fail if you skip the Wii Menu via BootMii or
Priiloader autoboot.
* option: write_playlog = [0],1
Note, it is disabled by default as this fix changes your
Wii's NAND and cannot be used via autoboot methods.
* Disc booting now uses cIOS again (back to v52a2 version)

Older versions:
cfg v52b (beta)
* Gamecube disc loading
Just like Wii discs, only original discs supported!
* Wii disc loading now uses the disc specified IOS.
This should increase game compatibility.
* Console font outline and shadow fix by Dr. Clipper
* Many translatable strings have been improved.
* Cover URLs updated

cfg v52a2 (alpha 2)
* Fixed options.
option: language_path has been removed.
The path is now fixed at /usb-loader/languages/
option: language has been changed to translation to
prevent conflicts with the game language setting.
option: translation = [AUTO], EN, custom, etc

cfg v52a (alpha)
* Translation files now supported.
option: language_path = path to language files
Default: USBLOADER_PATH/languages
option: language = filename without extension
Default: Current the wii language from the following list
JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO
* Fixed crash issue if booting from disc failed
* Database can now be named wiitdb.zip.
The old naming scheme is still supported however.

My first release... I'm so proud
smile.gif
. Oh, and the Configurator was already updated.
 

Blue-K

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Dr. Clipper said:
cfg v52b2 (beta2)

My first release... I'm so proud
smile.gif
Not realy things I need, though, nice work
biggrin.gif
! Going to update now...

Btw: Am I seeing this right that there are now 4 Developers (Ganon, Dr. Clipper, uspectial and oggzee)? Awesome! Here's the hope for more features and maybe faster updates...Fanart xD...keep it going
grog.gif
 

redia

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oggzee said:
We have another developer on board: Dr. Clipper
He's taking care of 52b2 now...
Dr Clipper,

after all the support you have been giving us you are moving to the dev..
great news !

R
 
D

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Indeed, well done Clipper. You've been an inspiration to us all, great to see some of your hard work going into actual development now! The playstats thing is something I've been hoping for, but the way you implemented it? With the message board/Nintendo Channel and all?? BOMB! Totally awesome dude, thanks so much.

I'll be checking out this beta release later today, given there's a foot (and counting) of snow outside my door and we're trapped for the day.

One other quick question for any dev that wants to pick it up...is the font in Config handled by the console output, or is that governed by the theme at all? I only ask because it would be real nifty if we could customize the font to be either larger, or different, or whatever. It's not a huge thing, but the small console-like print has always bugged me slightly with the intent of making Config look as professional as can be (don't get me wrong though; this is a PROfessional piece of work, of the highest order!).
 

Dr. Clipper

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bananaslug79 said:
One other quick question for any dev that wants to pick it up...is the font in Config handled by the console output, or is that governed by the theme at all? I only ask because it would be real nifty if we could customize the font to be either larger, or different, or whatever. It's not a huge thing, but the small console-like print has always bugged me slightly with the intent of making Config look as professional as can be (don't get me wrong though; this is a PROfessional piece of work, of the highest order!).
You can't change the console font, but you can change the GUI font to anything you want. The only real way to do it is with the Configurator. Go to the Install All Files button/menu option and it will give you an option to select an installed font. DO that and install files (no need to fill in other boxes) and it will generate the font_uni.png file you need to put in the theme directory or base directory.
 

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