Gaming devkitPro on Ubuntu Error

Blue-K

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First: No idea if this is the right section. I don't think it's related to devkitpro, so I thought I'll post it here. I searched around one hour, but didn't found anything, so I hope you can help me.

Ok, today I've had enough of always switching my PC for compiling revs. So, I read this awesome Guide, followed it Step-by-Step, and it seems that I've done everything right. Sadly, it only seems...I always get the same Error:
CODEblue-k@blue-ks-laptop:~$ cd '/home/blue-k/dop-iosmod-read-only'
blue-k@blue-ks-laptop:~/dop-iosmod-read-only$ make
Makefile:10: /opt/devkitPro/devkitPPC/wii_rules: No such file or directory
make: *** Keine Regel, um »/opt/devkitPro/devkitPPC/wii_rules« zu erstellen.ÂÂSchluss.
blue-k@blue-ks-laptop:~/dop-iosmod-read-only$ sudo make
Makefile:7: *** "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC".ÂÂSchluss.
blue-k@blue-ks-laptop:~/dop-iosmod-read-only$
What's wrong? It seems that during the first try, it hasn't any rights to create a file, so I used sudo, but then it won't work even more. I think the added
Code:
export DEVKITPRO=/opt/devkitPro
export DEVKITPPC=$DEVKITPRO/devkitPPC
in .bashrc won't work for root, that's my guess. But I have no clue how to fix this now...

Thanks in advance!
 

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  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
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