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The Devil maps are the Legacy maps.mastersord said:Devil maps are weird. I suspect they are legacy Boss maps. They are compatible with any location number. There is a "monster level" parameter that goes from 0-255 and an "unknown" parameter below that goes from 0-999. In addition, there is a "monster" combo box with 13 options. Further testing is needed and I'm anxious for Yumil to finish translating this section of the editor.
I have no idea how to get anything more useful than this out of the editor as it stands. Since all we have access to are the seed parameters of the map, the only thing this is good for is for copying a map from another save file if you find a good one, and possibly studying the result patterns of the RNG.
When you're done editing, save the file and run it through the converter. This time set the target format to "Action replay Max DS" and the source format to "AceKard 2| CycloDS|...". The result should work on your AR Max.
I've restarted working on it, but had a scare yesterday when my machine had a massive hardware failure(cooling problem, my fan for my hard drives went out and fried one drive and nearly fried another). I had everything backed up, but it was still a big scare. I'm still getting all my tools re-situated and what not, but it may be a little bit before .7 due to that big hiccup.
Pretty much this is just good for manipulating the rng, but I may be able to reverse how he's figuring out what the rng produces and may be able to give us something a little more. This is a big if though as I don't know if I have that much time to invest in it and it's going to be more in depth than just translating stuff or the string hack I did.
EDIT: I don't know why everyone keeps talking about redoing AR saves, it allows for duc files. If you click the file type drop down while in the open dialog it has an option for .duc files and you can use that for your AR save, I do