In my utmost curiosity, in order for people to have most if not all monsters in a 3D model, I've started learning how to export models and textures from switch games. Luckily, DQM Dark Prince is an Unity Game, so I followed some tutorials and got to results.
This led me to a problem, and is that I've found that textures are swizzled (didn't even know this was a word before), and I tried all google results, and either I'm stupid, which I do not discard, or these tools were made for a different compression that the mix of Unity + Switch was not liked by them.
So I'm asking if anyone here has also arrived to these problems, and how did they fix them. Maybe I've used the tools wrong, so if you can explain me what settings to use and all that, I'd be grateful to you.
As an example, I've attached both .png, and .txt files of Gigantes texture, as always, my first test with DQ are cyclops, I love these guys.
Theres also a .dat file, but the attach files button won't allow me to upload it, so if you might need it, I'll host it in Mediafire or whatever
This led me to a problem, and is that I've found that textures are swizzled (didn't even know this was a word before), and I tried all google results, and either I'm stupid, which I do not discard, or these tools were made for a different compression that the mix of Unity + Switch was not liked by them.
So I'm asking if anyone here has also arrived to these problems, and how did they fix them. Maybe I've used the tools wrong, so if you can explain me what settings to use and all that, I'd be grateful to you.
As an example, I've attached both .png, and .txt files of Gigantes texture, as always, my first test with DQ are cyclops, I love these guys.
Theres also a .dat file, but the attach files button won't allow me to upload it, so if you might need it, I'll host it in Mediafire or whatever