GameCube Backup Manager [Official Post]

Alexander1970

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Hello.:)

First,I wish you all the Best and please get well.💖💖




Hey guys, I heard you like .. no.. we're not doing that.

2.6.1.2 More Languages thanks to DeepL

190935319-ca37d9c5-1213-49af-b585-2a5df1667556.png

What's Changed
  • [Localization] Added DeepL as an AI-driven translation agent for localization.
  • [Localization] Added 5 new Languages, translated via DeepL.
  • [Localization] Hopefully improved existing German, French, Japanese, and French translations.
  • [Localization] Credits to @CDreamer for assisting with localization for es-MX [Spanish (Mexico)]. *Not yet active
New build should be dropping today if not. Only noticeable improvement would be the addition of a FileNotFoundException handler that will ask you to re-locate any 'missing' files. Especially useful during large batches of installations.

Thank you,awesome,German Language is near perfect.💖😉👌

Ohne Titel-1.jpg

"Update der GameTDB" or "GameTDB updaten"


Thank you very much.😉
 
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coolspot

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This app is really buggy - anyone have issues it? i.e. even just loading up the game list on a drive... it immediately throws an error:

[2022-10-25 13:35:00] gcbm.log is created.
[2022-10-25 13:35:00] OS Version: Microsoft Windows NT 6.2.9200.0
[2022-10-25 13:35:00] CLR Version: 4.0.30319.42000
[2022-10-25 13:35:00] Working Set: 53485568
[2022-10-25 13:35:00] Logical Units: C:\, D:\, E:\, G:\
[2022-10-25 13:35:00] Program Name: GameCube Backup Manager
[2022-10-25 13:35:00] Application Version: GCBM, Version=2.6.1.2, Culture=neutral, PublicKeyToken=null
[2022-10-25 13:35:00] [INFO] Current program directory: C:\gamecube
[2022-10-25 13:35:00] [INFO] Default temporary directory already exists... ignoring creation!
[2022-10-25 13:35:00] [INFO] Cover directories already exist... ignoring creation!
[2022-10-25 13:35:04] [INFO] Found 49 file(s) with extension .ISO
[2022-10-25 13:35:08] [INFO] Sequence contains no elementsSequence contains no elements
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at GCBM.frmMain.<ReloadDataGridViewGameList>d__16.MoveNext()
 

impeeza

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This app is really buggy - anyone have issues it? i.e. even just loading up the game list on a drive... it immediately throws an error:

[2022-10-25 13:35:00] gcbm.log is created.
[2022-10-25 13:35:00] OS Version: Microsoft Windows NT 6.2.9200.0
[2022-10-25 13:35:00] CLR Version: 4.0.30319.42000
[2022-10-25 13:35:00] Working Set: 53485568
[2022-10-25 13:35:00] Logical Units: C:\, D:\, E:\, G:\
[2022-10-25 13:35:00] Program Name: GameCube Backup Manager
[2022-10-25 13:35:00] Application Version: GCBM, Version=2.6.1.2, Culture=neutral, PublicKeyToken=null
[2022-10-25 13:35:00] [INFO] Current program directory: C:\gamecube
[2022-10-25 13:35:00] [INFO] Default temporary directory already exists... ignoring creation!
[2022-10-25 13:35:00] [INFO] Cover directories already exist... ignoring creation!
[2022-10-25 13:35:04] [INFO] Found 49 file(s) with extension .ISO
[2022-10-25 13:35:08] [INFO] Sequence contains no elementsSequence contains no elements
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at GCBM.frmMain.<ReloadDataGridViewGameList>d__16.MoveNext()
buddy, please be polite, remember, the developers do it for free, you can report the bugs here or on the github page following the etiquette.
 
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Sjohnson1021

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Hey all, I'm still here.​

Sorry I've been gone, I've been in the hospital.(basically dying.. Body giving up)​

But I am coming back to this with renewed vitality. (literally 🤣 ) and a brand new PC build. The next few days I'll spend putting together my machine , and get right back to work addressing bugs, and moving forward with development. It's been _BUGGING_me that I've been unable to keep my commitments to this project.

I will do my best once I get back into the swing of things, to push updates .. at a healthy rhythm, and do better about support.

Thanks for understanding.

Sean.
Post automatically merged:

This app is really buggy - anyone have issues it? i.e. even just loading up the game list on a drive... it immediately throws an error:

[2022-10-25 13:35:00] gcbm.log is created.
[2022-10-25 13:35:00] OS Version: Microsoft Windows NT 6.2.9200.0
[2022-10-25 13:35:00] CLR Version: 4.0.30319.42000
[2022-10-25 13:35:00] Working Set: 53485568
[2022-10-25 13:35:00] Logical Units: C:\, D:\, E:\, G:\
[2022-10-25 13:35:00] Program Name: GameCube Backup Manager
[2022-10-25 13:35:00] Application Version: GCBM, Version=2.6.1.2, Culture=neutral, PublicKeyToken=null
[2022-10-25 13:35:00] [INFO] Current program directory: C:\gamecube
[2022-10-25 13:35:00] [INFO] Default temporary directory already exists... ignoring creation!
[2022-10-25 13:35:00] [INFO] Cover directories already exist... ignoring creation!
[2022-10-25 13:35:04] [INFO] Found 49 file(s) with extension .ISO
[2022-10-25 13:35:08] [INFO] Sequence contains no elementsSequence contains no elements
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at GCBM.frmMain.<ReloadDataGridViewGameList>d__16.MoveNext()
I'm terribly sorry, about this. I've addressed my absence above.. but in the mean time: i might suggest this build:
https://github.com/AxionDrak/GameCube-Backup-Manager/releases/tag/2.6.0.10
Post automatically merged:

this 'error' is because there is no target drive. Yes this is a bug. but only visual in logging... nothing is actually broken. Thank you for pointing it out.
 

morning_glory

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Well - If nobody's gonna ask, I will.
Are you ok ? I'm missing your enthusiasm :)

I've not used this app, but when I get my priorities sorted, I will give it shot.

Can you please show a sign ? Really hope you are well & healed :)
 
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Sjohnson1021

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hey all, how do i add the boxart covers to my gamecube games? i'm clicking both options from covers, but nothing happens
I haven't really been able to get back to this properly sadly, but I didn't change any code relating to cover art.. So, gametdb may have changed something on their end that I need to account for.. as of now, the download attempts are resulting in 404's . I'm not entirely sure why it would suddenly break. The images are still technically there on the server, and the links work in browsers, but for whatever reason the way it was coded to download results in 404.. Top of my list... sorry.
 

impeeza

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I haven't really been able to get back to this properly sadly, but I didn't change any code relating to cover art.. So, gametdb may have changed something on their end that I need to account for.. as of now, the download attempts are resulting in 404's . I'm not entirely sure why it would suddenly break. The images are still technically there on the server, and the links work in browsers, but for whatever reason the way it was coded to download results in 404.. Top of my list... sorry.
Thank you buddy for your time.
 

Sjohnson1021

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2.6.1.3 - Cover art fix, and better Chinese translation

Sorry for my absence. Long overdue, but I fixed the issue with cover artwork not downloading, and finally added fei0316's Chinese simplified and traditional translations he kindly worked on at the end of last year.

Let me know if there is anything else broken that needs fixed.. I know someone said something about having issues with the second disks. Its.. just been a while, need to hook up my old hard drive to test. But that'll be next if it isn't working now.

hey all, how do i add the boxart covers to my gamecube games? i'm clicking both options from covers, but nothing happens
Downloading is fixed, sorry about that. Make sure to go through the settings for covers if you're wanting to transfer them to USB Loader or Wiiflow, etc.

Note: The directory covers are downloaded to is [install directory]\covers\cache\. Kind of wanting to polish/re-work the Cover transfer dialogue, but.. it's not broken, so not fixing it right now.
GitHub Release 2.6.1.3
 
Last edited by Sjohnson1021,

Sjohnson1021

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Great to hear from you! I hope your health has improved. Stay strong brother!

And thanks for the update! I just used my private\beta version of ModMii to quickly update my local installation of your awesome tool, lol :)

How're you linking to the release if I might ask, so that I can avoid breaking it. IIRC I started to use the 'latest' tag, but apparently thought better of it.. Did you find a static URL that directs to the setup of the latest numbered release or? I could probably go back to using the 'latest' tag, but .. the setup would be numbered still.. unless I break/change that standard going forward on GitHub, and just have it under release/download/latest/setup.exe.. Would want to make sure that's cool with @Laete_Meireles
 
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XFlak

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No problem, it was actually one of the first posts in this thread, and Laete_Meireles is okay with it (see below quotes for more info)

Basically so long as you keep pushing your releases in the same fashion as you have been it will continue to work on my end.

To get into the details, I am using this link: https://github.com/AxionDrak/GameCube-Backup-Manager/releases/latest/download/gcbm.zip

So long as each of your future releases includes gcbm.zip in a similar format (i.e. please don't all of a sudden introduce a subfolder to the zip). Current structure of the zip should ideally be maintained as per the pic below. Worst case scenario if something breaks on my end and I'll eventually fix it up.

1677188961462.png


Can you change the release zip names to remove version numbers so that the zip is always named the same for each release? Doing so will allow us to always get the latest version by following this link

https://github.com/AxionDrak/GameCube-Backup-Manager/releases/latest/download/gcbm.zip

Currently that link won't work, but this one does for example https://github.com/AxionDrak/GameCube-Backup-Manager/releases/latest/download/gcbm_2.2.0.0.zip
I finished fixing the links, for all versions already released.

You can always download the latest version of the program (zip format - no installer) directly from the link: https://github.com/AxionDrak/GameCube-Backup-Manager/releases/latest/download/gcbm.zip

I chose to package the installerless version as many people prefer it that way.
 

Sjohnson1021

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No problem, it was actually one of the first posts in this thread, and Laete_Meireles is okay with it (see below quotes for more info)

Basically so long as you keep pushing your releases in the same fashion as you have been it will continue to work on my end.

To get into the details, I am using this link: https://github.com/AxionDrak/GameCube-Backup-Manager/releases/latest/download/gcbm.zip

So long as each of your future releases includes gcbm.zip in a similar format (i.e. please don't all of a sudden introduce a subfolder to the zip). Current structure of the zip should ideally be maintained as per the pic below. Worst case scenario if something breaks on my end and I'll eventually fix it up.

View attachment 355111
See.. I knew that... really. ugh. Been away too long and too much has gone on. There is a 'latest' tag, so when publishing releases it gives the option to tag it as such. But, we've been using numbered releases as the tags.. currently what's tagged as 'latest' is from last summer. Got confused.. that's /releases/tags/latest/. not /releases/latest/ (redirects to the newest numbered release, because.. github. duh).. Blonde moment..
Thanks for the well-wishes, still have some recovering to do, but overall doing much better.

 
Last edited by Sjohnson1021,

XFlak

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Thanks for the well-wishes, still have some recovering to do, but overall doing much better.
I feel your pain man. I was recently in the hospital for awhile and still have a long road to recovery as well and in the meantime I am not independent in a lot of ways. But the community has been super supportive, I even have A get well soon XFlak thread here at gbatemp describing my surgery and stuff. Don't feel obligated to share personal details, but know that if you do, the community here will support you, and not use that kind of personal info against you.
 

Sjohnson1021

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v2.6.1.4- Destination file details working again - February 23, 2023

Not sure when this got unhooked, but it's working once more..
Also fixed an issue with drop down list for destination drives becoming disabled, and or causing errors.

Fairly positive the last time I touched this code I was in a fever dream.. Oof.


-- Update

v2.6.1.5- Disc 2 properly named again - February 23, 2023

Removed duplicate logic that was incorrectly assuming first disc after being correctly identified as the second.

The second disc is now properly named disc2.iso when transferring, instead of incorrectly overwriting game.iso.

-- Update Feb 25 :

v2.6.1.6 - Es-MX fix, minor UI tweaks

Fixed es-MX (Spanish-Mexican) translation (Sorry it took so long @CDreamer) , and tweaked the details pane of the destination tab to better match the source tab.
 
Last edited by Sjohnson1021,

Volga163

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Greetings!

I've found a weird bug in the app. When I try to use the "Install game (Scrub)" option, the program throws a .NET Framework unhandled exception error. "File not found" and then this large piece of explaining the error (sorry, I'm not even close to a coder :-) )

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): Не удается найти указанный файл
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at GCBM.frmMain.<InstallGameScrub>d__116.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at GCBM.frmMain.<StartScrub>d__114.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
GCBM
Assembly Version: 2.6.1.6
Win32 Version: 2.6.1.6
CodeBase: file:///C:/gcbm/GCBM.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
GCBM.resources
Assembly Version: 2.6.1.6
Win32 Version: 2.6.1.6
CodeBase: file:///C:/gcbm/en-US/GCBM.resources.DLL
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4435.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4584.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

The .NET Framework is up to date on this machine, using version 4.8... What am I doing wrong? Thanks!
Oh, I guess, I found what's wrong. It's the installer messing up the bin folder, I think. Everything is fine with the zipped version.
 

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Last edited by Volga163,

Sjohnson1021

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Greetings!

I've found a weird bug in the app. When I try to use the "Install game (Scrub)" option, the program throws a .NET Framework unhandled exception error. "File not found" and then this large piece of explaining the error (sorry, I'm not even close to a coder :-) )

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): Не удается найти указанный файл
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at GCBM.frmMain.<InstallGameScrub>d__116.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at GCBM.frmMain.<StartScrub>d__114.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
GCBM
Assembly Version: 2.6.1.6
Win32 Version: 2.6.1.6
CodeBase: file:///C:/gcbm/GCBM.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
GCBM.resources
Assembly Version: 2.6.1.6
Win32 Version: 2.6.1.6
CodeBase: file:///C:/gcbm/en-US/GCBM.resources.DLL
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4435.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4584.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

The .NET Framework is up to date on this machine, using version 4.8... What am I doing wrong? Thanks!
Oh, I guess, I found what's wrong. It's the installer messing up the bin folder, I think. Everything is fine with the zipped version.
Looking into this, thank you, not sure why the Cyrillic shows up... are you using Russian anywhere? Scrubbing currently passes arguments to gcit and runs it in a hidden shell essentially, so something about the arguments getting passed must be getting screwy somehow.
 
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Volga163

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Looking into this, thank you, not sure why the Cyrillic shows up... are you using Russian anywhere? Scrubbing currently passes arguments to gcit and runs it in a hidden shell essentially, so something about the arguments getting passed must be getting screwy somehow.
Yeah, I use Russian Windows. Switched to English localisation just to check if there is a problem regarding enconding incompatibilty or something like that. Then I just noticed a bunch of duplicating folders in "bin" folder with gcit exe missing.
 
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