Homebrew Homebrew app GCMM v1.5 - A GameCube Memory Card Backup Tool for the GameCube/Wii

Alexander1970

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https://github.com/suloku/gcmm

Version 1.5
suloku released this 14 hours ago

[What's New 1.5 - april 21, 2021 - By suloku]

  • Merged carstene1ns changes to compile with latest libraries
  • Adopted libogc's latest changes to card.c, no longer needs system.h. Thanks tueidj for your patches all these years!
  • Fixed bug in card.c which prevented some saves sharing filename characters not being restored (paper mario)
  • Improved SD2SP2 boot sequence:
    • By default SD2SP2 will be used. If there is none GCMM will ask for SD Gecko location (slot A or B)
    • Holding A or Z while booting will prompt if you want to use SD2SP2 or SD Gecko. If SD Gecko is selected then it's slot can be selected.
  • Fixed GC rebooting:
    Gamecube mode exit secuence:
    1.- If there is a reboot stub (PSOLOAD/SDLOADER), GCMM will return to it
    2.- If not, GCMM will try to load autoexec.dol in fat device used in GCMM
    3.- If not, restart.
Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work. It is adviced to have an autoexec.dol available (swiss recommended). This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior.

By the way, check out https://github.com/GerbilSoft/mcrecover in case you need to recover any lost savegames!
 

Alexander1970

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The latest Version from November 2021:

Version 1.5.2​

  • Added device selector (Press 1/R button to access it): you can now change fat devices without rebooting
  • SD Gecko support for Wii mode
  • GCLoader support for gamecube mode
  • Support for command line paramenters in both wii and gamecube (use Swiis cli files for gamecube, read more in cli_readme.txt)
  • Added Dark mode themed dol files
https://github.com/suloku/gcmm/releases/tag/1.5.2
 

JuanMena

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The latest Version from November 2021:

Version 1.5.2​

  • Added device selector (Press 1/R button to access it): you can now change fat devices without rebooting
  • SD Gecko support for Wii mode
  • GCLoader support for gamecube mode
  • Support for command line paramenters in both wii and gamecube (use Swiis cli files for gamecube, read more in cli_readme.txt)
  • Added Dark mode themed dol files
https://github.com/suloku/gcmm/releases/tag/1.5.2
Nice. Yesterday downloaded previous v1.5.
But the Dark Mode it's been there since previous release!?

🤔?
 

Qeality

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Hello, I’m trying to figure out corruption issues I am facing. Can someone help me please.

I’m trying to figure out why after I use GCMM it shows my memory card as corrupted? I extracted my original save file for WW from my authentic GC memory card and restored the file onto my 3rd party memory card. I am able to load the game and save but in GC BIOS it shows as corrupted.

That’s one issue, the other issue which might be related is I switch back and fourth from my WiiU/Nintendont. I use dolphin to export and import save file for WW. I keep my GC at home and my WiiU for when I am traveling. Last night I converted back to .gci from .raw and was playing last night and today and saved multiple times then later in the evening I saved to continue playing after dinner and when I returned to Home Screen to see the data it showed that the memory card was corrupted and I lost hours of gameplay. I am wondering what is causing this issue and wonder if it relates to the first issue listed. So I tested it with what I said up top. Pictures show the mem card accesible in bios but after GCMM it’s shows as corrupted but I am able to load and overwrite and keep playing but it’ll corrupt like it did in the evening. Someone please explain and help sort this issue out. Thank you..
 

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