They're not sent automatically, they're sent manually by people who think it's our fault when HBC or the HackMii installer misbehaves under DarkCorp.
Skizzo said:And didn't they, since then, start deciding what apps we 'should' be running by removing certain ones they thought we 'shouldn't' be running from their website? Granted, we can still obtain and run them, but they're sending a very clear fucking message. They'd like to see cIOS's as a thing of the past. And they've taken a small step in pushing that forward. FFS...did you really miss all of that? No, of course not. You're just another perfect example of the type of people I was describing.
You mean people with a clue?
Killing CIOS would be a good thing, even though you don't understand why.
QUOTE(ether2802 @ Aug 18 2010, 11:24 PM) what kind of dumb reports a bug when they know it is their own (and nobody else's) fault...???
WiiPower said:If there's one homebrew software for Wii that is tested a lot and didn't brick any Wii yet, then it's HBC!
It's worth noting that console IDs aren't exactly secret. Nintendo already uses them all over the place, and sharing exported saves also distributes your console ID. It's just a number, roughly increasing sequentially as Wiis are manufactured.leic7 said:marcan_troll, so I take it that the HBC will be indifferent to all apps as long as the integrity of HBC is not technically compromised by the said app. Is that interpretation accurate?
HBC will be indifferent to loading all apps, full stop. If the integrity of HBC is compromised by running an app from it, it's either a bug (exploits when loading, stuff like that) or an app that is messing with the installed HBC (messing with NAND). In the former case it would be fixed (because it's a bug), and in the latter case there's nothing worth doing about it before the fact (i.e. we wouldn't block the app from running in the first place). HBC only cares about what you run it under (what loader you use). Specifically, the only supported loader is an unpatched Nintendo IOS on the whitelist used by the HackMii installer when installing HBC (remember that channels are loaded by their IOS; I'm not talking about whatever app you use that invokes the LaunchTitle that ultimately invokes that IOS and then HBC) and about its own integrity (i.e. no modifying HBC once it's installed - HBC won't prevent you from modifying it, it'll just try to stop working when modified). Oh, and then there's the DRM (an HBC install is tied to the console it was installed on, moving HBC installs or using wads is not supported), but that's benign DRM for your own protection (it's an anti-scam measure, used to attempt to ensure that every HBC user has gone through the installer and the antiscam screen at least once), and no one should care since the HackMii installer is and always will be free to download from our site.
In fact, there have only been two instances where HBC "messed with" apps loaded from it. The first one was the April Fools first "release" of "HBC", which was a port of the twilight hack payload to a channel with a 10-minute time limit that I bet half the people in this thread haven't ever heard about (ancient!). Reloading IOS gets rid of the time limit, so that version attempted to make ES stop working for loaded apps by removing occurrences of "/dev/es". It was a joke. The second instance, which persists to this day, is simply that HBC includes a workaround patch for apps compiled with a very ancient version of libogc's crt0. I can't remember exactly what the issue was, but it probably had something to do with the argv support. Other than this crt0 thing, we don't analyze or patch apps beyond ensuring the ELF and DOL files are valid and the memory ranges are sane.
QUOTE(leic7 @ Aug 18 2010, 11:36 PM) BTW, this is the first time I've heard my console ID is also being reported along the way, so thanks for mentioning it here. I feel that this is something that should've been more explicitly advertised, so please do consider it.
marcan_troll said:It's worth noting that console IDs aren't exactly secret. Nintendo already uses them all over the place, and sharing exported saves also distributes your console ID. It's just a number, roughly increasing sequentially as Wiis are manufactured.
Awesome, sure feels like gbatemp. Anyone else want to send a hilarious PM?eata fat dick fat queer
youre the biggest fat queer douche in the scene, i hope for you to die of drowning. Youre the biggest piece of SHIT ever. nobody gives a fuck about you, or needs you, why dont u leave the scene u fucking jerk. eat a fat dick eat a fat dick.
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So in any other circumstance you could say this information is shared, in a sense, voluntarily.. choosing to play a game online, exporting and distributing a save, etc.? As opposed to it just being taken? Rhetorical quesiton.QUOTE said:It's worth noting that console IDs aren't exactly secret. Nintendo already uses them all over the place, and sharing exported saves also distributes your console ID. It's just a number, roughly increasing sequentially as Wiis are manufactured.
marcan_troll said:The domain used for updates is hbc.hackmii.com, and you're seriously paranoid (not to mention you might miss out on a critical update sometime) if you really want to block it. But sure, that'll do it.
marcan said "The console ID is only used to quantify the number of users (IPs are notoriously unreliable for this, especially in places such as Korea where some ISPs do NAT)"sk0ld said:So in any other circumstance you could say this information is shared, in a sense, voluntarily.. choosing to play a game online, exporting and distributing a save, etc.? As opposed to it just being taken? Rhetorical quesiton.QUOTE said:It's worth noting that console IDs aren't exactly secret. Nintendo already uses them all over the place, and sharing exported saves also distributes your console ID. It's just a number, roughly increasing sequentially as Wiis are manufactured.
I guess I'm just more than a little curious as to why you feel any of this (a little too) specific information, that is being sent every time someone starts your app, is any of your damn business? It's not going to make the HBC any better, it's just data farming. See, I'm a big fan of choice. You ever read A Clockwork Orange?
Make it optional.
marcan_troll said:That's a bit of a stretch, it would take quite a bit to convince a judge to make us hand over private identifying data on a private server related to a private application over to Nintendo. FWIW, the server is in Sweden and under our direct physical control (it's at mha's house, not a datacenter - although his house is probably close to being one)
Yeah in germany all DSL connections change IPs on reconnect and since pretty much every provider here forces a DC after 24h that means IP change every 24h. So getting a number of users from IPs wouldn't exactly work.jefffisher said:marcan said "The console ID is only used to quantify the number of users (IPs are notoriously unreliable for this, especially in places such as Korea where some ISPs do NAT)"
that doesnt really need any dumbing down but to give you an example of why they do that is some users like mine change about once a week some change more or less often than that but pretty much no one has the same ip forever, if they looked at the statistics based solely upon that they'd think they had many times more users than in reality. with your console ID everyone will show up once and only once thus a much better way to do it.
I think gbatemp is a pretty cool guy. Eh eats a fat dick and doesn't afraid of anything!marcan_troll said:Awesome, sure feels like gbatemp. Anyone else want to send a hilarious PM?eata fat dick fat queer
youre the biggest fat queer douche in the scene, i hope for you to die of drowning. Youre the biggest piece of SHIT ever. nobody gives a fuck about you, or needs you, why dont u leave the scene u fucking jerk. eat a fat dick eat a fat dick.
oh and eat a fat dick u fat little queer virgin