spayrosam said:kLiNiKaL said:its just a main.dol thats uses Wii_LaunchTitle..blah blah and calls the ID of the VC/WW
pretty simple to be honest
QUOTE(kLiNiKaL @ Sep 24 2009, 06:25 PM) thanks vettacossx
and ohh yeah about the Opera forwarder etc, i'm in the process of learning how to load a channel by its TitleID
as soon as i get a grips with that i'll start making Channel Forwarders Also
kLiNiKaL said:..........................
and giantpune had to TELL YOU how to do it, you didnt learn ok
vettacossx said:you guys are all awesome and talented and everyone brings all the help they can to the table thanks to klinikal,giantpune,wilsoff,dejdynimite,spacejump,spayro,King (killer box art mr!) Timebomb, and everyone else who has contributed to the awesome releases please dont let this thread end on a bad note you guys have done some totally amazing stuff I for one really appreciate it!
" I love you guys"
DaFees said:Wow I love the progress of these iso forwarders. I assume that if we can create isos to boot vc/ww we can then also create isos to boot wii channels like the mii channel and photo channel?
spayrosam said:DaFees said:Wow I love the progress of these iso forwarders. I assume that if we can create isos to boot vc/ww we can then also create isos to boot wii channels like the mii channel and photo channel?
Yes it work, I try to add the sound (Mii channel)
SpaceJump said:I can't get the Super Mario 64 iso to work in Configurable USB Loader. What settings do I have to use?
SpaceJump said:I have it installed on SD. So it has to be on the NAND?
It appears so. roku93 has asked the golden question...
QUOTE(roku93 @ Oct 19 2009, 03:24 PM) Do you think it would be possible to make a version of triiforce to autoboot to a specific title on USB/SD-NAND?
giantpune said:as i said when i sent the stuff to make the dols for these, it would be much smarter to just use the function i have created in usb loader GX to convert all the installed channels into a gamelist that the loader can use than to install a ISO to the HDD. USB loaders all use the same gamelist struct, so just make the loader build that list and you can save all this time making ISOs and putting them on the HDD. The loader can still show the boxart exactly the same as if it is reading the gamelist built from ISO as it can with a gamelist of titles.
spayrosam said:All ISO tested with WiiFlow 1.1
(Unfortunately, the ISOs are without sound..)
Mii Channel-ISO-CMIP00-HACA
Photo Channel-ISO-CPCP00-HAAA
Shopping Channel-ISO-CSCP00-HABA