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After what seems like forever, Nutki has released Lameboy 0.10!
"It’s been a long time since last news from Lameboy project. In fact it was not active for some time, but now is back with lots of new features. Actually with so many changes you can consider it beta as certainly there will be problems with some still. So here you go.
Change log:
* changed: updated devkitARM and associated libraries to r21
* fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
* fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
* fixed: another change in interrupt handling to fix Monster Rancher Explorer
* fixed: palette change effects
* fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
* fixed: DAA opcode flags
* added: Super GameBoy borders and coloring support
* added: rumble emulation with slot 2 rumble pak
* added: menu
* added: green color scheme for classic gb
* added: configurable x/y key functions
* added: save states
Save states are in early phase now, but somehow working. As a feature when save state is used game is not saved to regular .sav at the same time. Super Gameboy emulation on the other hand is pretty much done (of course no SNES sounds, as in other emulators)."
Download
Source
(I'd put it up on the GBAtemp download section, but I have no idea how. I'll figure that out another time.
)
"It’s been a long time since last news from Lameboy project. In fact it was not active for some time, but now is back with lots of new features. Actually with so many changes you can consider it beta as certainly there will be problems with some still. So here you go.
Change log:
* changed: updated devkitARM and associated libraries to r21
* fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
* fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
* fixed: another change in interrupt handling to fix Monster Rancher Explorer
* fixed: palette change effects
* fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
* fixed: DAA opcode flags
* added: Super GameBoy borders and coloring support
* added: rumble emulation with slot 2 rumble pak
* added: menu
* added: green color scheme for classic gb
* added: configurable x/y key functions
* added: save states
Save states are in early phase now, but somehow working. As a feature when save state is used game is not saved to regular .sav at the same time. Super Gameboy emulation on the other hand is pretty much done (of course no SNES sounds, as in other emulators)."
Download
Source
(I'd put it up on the GBAtemp download section, but I have no idea how. I'll figure that out another time.