Hi guys,
is there a solution for setting memory or execution breakpoints in Switch games?
This would be extremely useful for reverse engineering games and creating cheats or mods.
What I'm looking for is basically a way to set a breakpoint on a specific address in RAM which will stop execution when this address is written to or read from and have some sort of server on my PC to then be able to see which instruction was executed last. Luma does something similar on the 3DS with its GDB stub.
I've found a software called Twili which seems to try and achieve this but judging from the timestamps on its GitHub page it seems like it's not really maintained anymore.
Can anyone shine some light on this for me? Thanks!
is there a solution for setting memory or execution breakpoints in Switch games?
This would be extremely useful for reverse engineering games and creating cheats or mods.
What I'm looking for is basically a way to set a breakpoint on a specific address in RAM which will stop execution when this address is written to or read from and have some sort of server on my PC to then be able to see which instruction was executed last. Luma does something similar on the 3DS with its GDB stub.
I've found a software called Twili which seems to try and achieve this but judging from the timestamps on its GitHub page it seems like it's not really maintained anymore.
Can anyone shine some light on this for me? Thanks!