Monster-collector RPG 'Cassette Beasts' gets release date

cassette beasts.jpg

Indie developer Bytten Studio’s retro-styled monster-collector RPG Cassette Beasts has been given a release date today. A brand-new trailer was aired for the occasion:



Cassette Beasts puts a unique spin on monster-collector RPG adventures. On the remote island of New Wirral, people can use cassette tapes to transform into strange creatures and battle. You’ll need to explore the island and record a menagerie of mighty monsters to your trusty cassette tapes to gain their abilities and find a way home!

Discover over 100 awesome monsters to collect and transform into during turn-based battles. You can even combine two creatures together to make powerful new forms with shared elemental types, stats, and move sets using Cassette Beasts’ Fusion System! Some of your opponents have this ability, too, so you’ll need to get creative to win.

Features of Cassette Beasts include:
  • Transform into Monsters…with Cassette Tapes?! Faced with the constant threat of monster attack, the residents of Harbourtown can fight fire with fire. Record a variety of special creatures, then play them back in battle to take on their forms!
  • Fuse Monsters Together: Merge with your companions’ monsters to transform into unique, fully animated fusions combining the strengths of both forms! There are thousands of creature-fusion combos to experiment with and discover.
  • Explore a Rich Open World: Some monster abilities can be used in human form, which you'll need to get around, solve puzzles, and more. Glide, fly, swim, climb, dash or turn magnetic in a colorful land brought to life with beautifully crafted monsters, ‘80s vibes and a synthy soundtrack!
  • Master a Deep Battle System: Use elemental chemistry to apply advantageous buffs or debuffs with your attacks, or even alter your opponent’s elemental type.
  • Travel with a Diverse Cast of Companions: Never fight alone! Forge bonds with your partners and help them complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
  • Play Couch Co-op with Friends: Team up in local multiplayer for up to two players. Explore the open world, transform and battle together as a duo!
Cassette Beasts will launch on PC (Steam, the Microsoft Store and PC Game Pass) this April 26. A Nintendo Switch, Xbox Series X|S, Xbox One and Xbox Game Pass launch is planned for later this spring.

:arrow: SOURCE: GBAtemp Inbox
 

seseiSeki

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I do agree with you. Nothing will take pokemon's throne so soon. What I believe is that with that number of games coming out, eventually one will be big, and maybe will have a chance to have this continuity thing that is so great on pokemon (to take your monster collection to future games is fucking AWESOME and in my mind is the secret of pokemon success).
Really? Interesting. That's not the case for me at all. Back on the GBA, DS and 3DS I did care, but now I just leave Pokémon in the game they're from. Probably partially because of the omission of Pokémon in SwSh, which I actually didn't find as bad. Since there weren't thousands to catch, I was motivated again to complete a Pokedex, since it seemed like something doable.
Hm... Maybe I don't care anymore, because I spend less time with Pokémon games than I used too. Or maybe because the creatures themselves all look the same now anyway, since the switch to full 3D, there's nothing interesting or new to see, when transferring old Pokémon.
Even when transferring, you sometimes have to delete moves or there's better moves available in newer games, so I tend to just breed or catch a new one. That way I can also still go back and look at how the Pokémon were like in the older games.
 
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Maximumbeans

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Pokémon is the biggest franchise on earth.
As much as I'd like to, but to get another game, or rather franchise, to take its spot, you'd need to wipe out everyone's memories and then the Pokémon Company.
This is the crux of my problem with these types of games.
There's irreplaceable time and investment I have with (most of the) Pokemon to the point that nothing else can really interest me in the exact same way. I guess you could say they're fine for a bit of light fun without aiming to completely dethrone the titan, but even so, I'll always be comparing to Pokemon, and I'll always come back to the classic.

Shin Megami Tensei is the only other 'monster collector' kind of game that can stand up separate to Pokemon for me, but I think that's because:
A) It's very different and isn't aiming to do what Pokemon does, and
B) It uses mythological and folklore creatures that are identifiable and interesting, so they're more identifiable than some random made-up creatures that haven't come from Gamefreak.
 
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pedro702

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i remenber people calling Tem Tem the pokemon killer, and then it came out and its an average game that requires always online for the in-game economic reasons or whatever excuse they gave...
 
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jahrs

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Guys just because pokemon is a thing doesn't make every monster training/collector game a clone it's just pokemon has such base mechanics that it's required by most games to even count as games. It's just childish to throw a game under the bus cause it shares the same basic structure. It's like comparing every car to the Model T or Model A and saying they are just clones.

That being said this does remind me of digimon frontier and how they fuse with digimon even the ability to fuse with multiple.
 

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