Homebrew Emulator My collection of Single ROM Loaders for some best Wii homebrew emulators :)

grandosegood

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hey there, some of the forwarder wads i made don't work in usb loader gx, such as ones for smash remix (wii64 rice) and a link to the past redux (snes9x tx). they show the mini wii screens and crashes back to wii menu. do SRL forwarder wads not work in usb loader gx?
 
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SaulFabre

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hey there, some of the forwarder wads i made don't work in usb loader gx, such as ones for smash remix (wii64 rice) and a link to the past redux (snes9x tx). they show the mini wii screens and crashes back to wii menu. do SRL forwarder wads not work in usb loader gx?
Since i don't have a Wii/Wii U for test them on USB Loader GX i can't help with that.

Maybe someone i know has the answer.
@YourBoyMrt , @XFlak , @jeannotte , etc., are you there?
 

grandosegood

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hey there, some of the forwarder wads i made don't work in usb loader gx, such as ones for smash remix (wii64 rice) and a link to the past redux (snes9x tx). they show the mini wii screens and crashes back to wii menu. do SRL forwarder wads not work in usb loader gx?
hey there, wanted to thank you once again for all your hard work @SaulFabre . after further research, it turns out to be an incompatibility with usb loader gx. the current dev, blackb0x is aware of it, and may have a potential fix. this issue occurs when the data (rom and dol file) are on usb, error doesn't occur when data is on SD. it's all part of my attempt to have everything game related on usb, since it would be more ideal in terms of speeds/reliability
 
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if you want to use forwarder channels for these SRLs, you have to make a DOL forwarder (a DOL for load the emulator's DOL and read the meta.xml file) that points to the boot.dol and read the meta.xml file of the SRL's folder using @XFlak's ModMii tool, and then insert the resulting DOL in an AHBPROT-enabled homebrew base WAD using @Leathl's CustomizeMii tool. For get an AHBPROT-enabled base WAD, you can go here: https://gbatemp.net/threads/x-flaks-top-wii-channels.205622/

Greetings
Sorry I am kinda new to this, do you have any tutorials you could point me to that would help with making channels for the single rom loaders?

I want to put Duck Hunt NES on one of the loaders, then create a Wii channel using Duck Hunt artwork that points to the loader with it. I sorta unstand what you are saying but if you could maybe write out a more descriptive step by step process that would be super helpful. Thank you!
 
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SaulFabre

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Sorry I am kinda new to this, do you have any tutorials you could point me to that would help with making channels for the single rom loaders?

I want to put Duck Hunt NES on one of the loaders, then create a Wii channel using Duck Hunt artwork that points to the loader with it. I sorta unstand what you are saying but if you could maybe write out a more descriptive step by step process that would be super helpful. Thank you!
Read completely this complete tutorial, maybe you can understand better what i'm saying.
https://gbatemp.net/threads/how-to-...ls-of-your-favorite-retro-games-d-wii.602640/

Cheers :D
 

IceBlueLugia

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I could try looking for a Wiiflow compatible version of jzintvWii emulator so i could make a SRL template.
I'd appreciate it if it's at all possible. If not, no worries at all. These SRLs have been tremendously useful for me and I had no idea any of this stuff was even possible till I saw your threads. The tutorials are very detailed too, appreciate all the time you put into this stuff :)
 
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Hi there, i am redoing a Wii but notice some of my SRLs stopped working. Do you know if the latest version of not64 has the meta.xml loading feature built into it? the latest version is 20221121

https://github.com/extremscorner/not64/releases/download/20221121/mupen64-20221121.zip
This version still supports autoloading N64 games at startup, but its arguments in the meta.xml are different from other SRLs:

Code:
<arguments>
    <arg>rompath="device:/path/to/rom.z64"</arg>
    <arg>SkipMenu=1</arg>
</arguments>

The "rompath" argument is for tell the emulator which ROM file will load the emu at startup. You can change it with the full path of the ROM you want to load.
The "SkipMenu" argument is for make the emu to skip the menu and boot directly the N64 game.
 

grandosegood

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This version still supports autoloading N64 games at startup, but its arguments in the meta.xml are different from other SRLs:

Code:
<arguments>
    <arg>rompath="device:/path/to/rom.z64"</arg>
    <arg>SkipMenu=1</arg>
</arguments>

The "rompath" argument is for tell the emulator which ROM file will load the emu at startup. You can change it with the full path of the ROM you want to load.
The "SkipMenu" argument is for make the emu to skip the menu and boot directly the N64 game.

thanks for your reply, i have those arguments (device has been replaced to say fat for my usb), but the SRL fails to load from either the homebrew channel or the forwarder. they either load the not64 menu with no game autoboot, or just return back to wii menu.
Post automatically merged:

thanks for your reply, i have those arguments (device has been replaced to say fat for my usb), but the SRL fails to load from either the homebrew channel or the forwarder. they either load the not64 menu with no game autoboot, or just return back to wii menu.
i actually just completley redid everything, including the wad and the SRL and the forwarding dol. it works now with the latest not64 and those arguments. thanks again! something must have been corrupted somewhere. and i believe my ps1 games are having issues due to the .cue file not being updated with changed file names.
 
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Nintendo Maniac

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Hey I have a minor request:
Do you think you could simply recompile Not64 but without LZMA2 compression?

As mentioned over on GC-Forever, I was finally looking towards putting into practice the idea of individual per-game configurations, but Not64 in particular supposedly has had LZMA2 compression applied as of build 2016-04-20, making build 2015-02-05 the most recent version usable with my "custom paths via hex-editing" trick:
...unless you could figure out some way to straight-up implement a meta.xml argument specifically for using a custom settings folder that doesn't break the other meta.xml argument functionality (specifically the ability to use any of Not64's settings.cfg arguments as a meta.xml argument). Though, even if you did manage to do that, I'd still like the option of an uncompressed Not64 "boot.dol" file.
 
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grandosegood

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for mame 2003, is there a way to access dipswtiches for free play, etc?

nm, it seems to be core dependant, some have them, some dont
 

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