Hacking New Theme for EZ-Flash Omega!

Arcano_cz

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Awesome CFW buddy, it really works great. I only have one question, do the cheats and thumbnail previews not work with this CFW?

I can't get them to work on my EZ Flash Omega.

Or is there a specific path for the CHEATS and IMGS folders? I have both in the root of the micro SD, but I can't get them to work, I already activated the options in the menu.
 

timdmackey

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Or is there a specific path for the CHEATS and IMGS folders? I have both in the root of the micro SD, but I can't get them to work, I already activated the options in the menu.
If you're using this kernel (Simple or SimpleDE), all of the System files have been moved inside the /SYSTEM folder. You'll need to put the CHEATS and IMGS folders inside the SYSTEM folder so the file paths are like this:

/SYSTEM/CHEATS /SYSTEM/IMGS
 
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epictreedude

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Hey, just a quick queston, but is there any way to make it so that goomba doesn’t auto-start with the SGB frame on? It’s not that I dislike the frames, it’s just that with the few games I do play that support it (mainly just pokémon) seem to make the borders change color (biggest instance for me was the border changing to black when moving in and out of buildings in pokémon red) so if there’s any way to bring it back, I would appreciate it.
Also, one minor thing i’ve noticed is that for some reason, compared to the stock firmware, the new Ez-flash omega screen doesn’t stay on the screen as long as the original does (example: on startup) it shows up for about a second and then takes me straight to the file manager. Besides that, I love the great simplicity of the menu system, along with all the continent features, so keep it up!
 

Shadow#1

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Hey, just a quick queston, but is there any way to make it so that goomba doesn’t auto-start with the SGB frame on? It’s not that I dislike the frames, it’s just that with the few games I do play that support it (mainly just pokémon) seem to make the borders change color (biggest instance for me was the border changing to black when moving in and out of buildings in pokémon red) so if there’s any way to bring it back, I would appreciate it.
Also, one minor thing i’ve noticed is that for some reason, compared to the stock firmware, the new Ez-flash omega screen doesn’t stay on the screen as long as the original does (example: on startup) it shows up for about a second and then takes me straight to the file manager. Besides that, I love the great simplicity of the menu system, along with all the continent features, so keep it up!
If u don't like these nice features go back to stock
 

Localhorst86

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Hey, just a quick queston, but is there any way to make it so that goomba doesn’t auto-start with the SGB frame on?
As far as I understand, sterophonick's skin utilizes a goomba pogoshell plugin for it's GB(C) emulation, specifically jagoomba 0.4a

The default behaviour of the jagoomba emulator is to load the SGB border, according to this post on dwedits forum it should be fairly straightforward to disable the SGB border by default, simply by editing line 31 in the sgb.s file of the emulators source code (located here), then recompile it and use the resulting binary instead of the one @Sterophonick includes in the builds. But I am not certain if @Sterophonick applies any other custom modifications to jagoomba to make it work on the EZFlash Omega/ODE.

EDIT: disregard the above, it looks like jagoomba is not actually implemented as a plugin, but instead built into the kernel. You would need to recompile jagoomba with the changes mentioned above, then bin2c the resulting binary and replace https://github.com/Sterophonick/SimpleLight/blob/master/source/goomba.h and recompile the kernel.
 
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epictreedude

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EDIT: disregard the above, it looks like jagoomba is not actually implemented as a plugin, but instead built into the kernel. You would need to recompile jagoomba with the changes mentioned above, then bin2c the resulting binary and replace and recompile the kernel.
Well thanks. I’ll definitely try to figure it out if I can, and I really appreciate you going back for a double take.
 

epictreedude

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If u don't like these nice features go back to stock
It’s not that I don’t like them, it’s just that they are flawed in the way that they are implemented. I actually like how they look, especially in the pokémon games, it’s just that the issues that they have graphically make me not want to use them.
 

timdmackey

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I wonder if it would be possible to implement some of the goomba settings into the EZ Flash settings menu...Since I don't know of any way to pass arguments to goomba when it is initialized, I'm thinking it might be possible to do this by dynamically patching the goomba rom whenever it's loaded.

Basically, someone would have to:
  1. look at the compiled goomba source
  2. identify the address of each setting option
  3. identify the correct values for setting value
  4. write a patch function to patch the correct values into the rom based on the user's settings.
@Sterophonick do you think this would work? I might take a stab at it myself, but since C isn't my first language it would be great to get a second opinion before trying. Also, when this subject came up before you mentioned that you were worried about breaking save editing tools. Do you think this approach would affect that issue at all?
 

Sterophonick

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I wonder if it would be possible to implement some of the goomba settings into the EZ Flash settings menu...Since I don't know of any way to pass arguments to goomba when it is initialized, I'm thinking it might be possible to do this by dynamically patching the goomba rom whenever it's loaded.

Basically, someone would have to:
  1. look at the compiled goomba source
  2. identify the address of each setting option
  3. identify the correct values for setting value
  4. write a patch function to patch the correct values into the rom based on the user's settings.
@Sterophonick do you think this would work? I might take a stab at it myself, but since C isn't my first language it would be great to get a second opinion before trying. Also, when this subject came up before you mentioned that you were worried about breaking save editing tools. Do you think this approach would affect that issue at all?

I mean it would work in theory. You'd probably be better off patching the individual save files as they're created rather than the executable though.
 

timdmackey

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I mean it would work in theory. You'd probably be better off patching the individual save files as they're created rather than the executable though.
Ah, do save files preserve the "Display:Game Boy:" and "Display:Auro SGB Border" settings? I must admit, I've never been able to figure out whether or not these settings are ever preserved, or when that does happen if in fact they are preserved.

In terms of my proposed method, I was more thinking of being able to set a default for when you load a game for the first time or when it doesn't have a save file yet. Is the save file created when the game first loads?
 

trifalger

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Does anyone know of a way to skip the "checking save data" function when loading a rom? I've got several games I load up for quick break sessions that don't use saves that would be nice to skip the save check for. Totally non-essential but thought I'd ask.
 

pedrocaseiro95

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Tomb Raider: The Prophecy GBC is all glitched when I boot it up. Why do all the games I want to play are the ones with compatibility issues? :(
 

ron2797k

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Hello, is this compatible with revision b of the definitive edition and with its latest software and kernel version? (Sorry if this has already been answered, my english is not good)
 

Sterophonick

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Hello, is this compatible with revision b of the definitive edition and with its latest software and kernel version? (Sorry if this has already been answered, my english is not good)
We had a hiccup regarding what I believe to be revision B, due to a new NORFlash chip that was used, so if that's what you're talking about, then yes, it works with it.
 
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geramonta

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Hello, I love this modified fw. But I have a question. In gb and gbc games can you stretch the image as it would with the original cartridges by pressing R or L to resize?
 

Localhorst86

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Hello, I love this modified fw. But I have a question. In gb and gbc games can you stretch the image as it would with the original cartridges by pressing R or L to resize?
No, that is not possible. The EZ Omega requires software emulation for GB/GBC games and does not have enough power to stretch the image.
 

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