Ocarina of Time decompilation is nearly finished.

Deleted member 323844

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SM64 took almost a full year, since the end of the decompilation project, to see the first ports of the game, even the PC one.

This will probably be "safer" and more streamlined, but I guess it will take months as well.
 

sith

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oh man sweet projects i didn't know existed, hopefully its not too long to 100%, would love to see the extra time devoted to the minish cap decomp! ~40%!
 

Kwyjor

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oh man sweet projects i didn't know existed, hopefully its not too long to 100%, would love to see the extra time devoted to the minish cap decomp! ~40%!
oh finally, now we can recreate super mario 64 in ocarina of time
can't wait for the goldeneye and smash 64 decomp

Ocarina of Time's engine was derived from that of Mario 64, so with so much work done already the level of difficulty in reverse-engineering it is comparatively low. I see there's been a little work done on those other games already, but I wouldn't expect to see anything finished anytime soon.
 

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Ocarina of Time's engine was derived from that of Mario 64, so with so much work done already the level of difficulty in reverse-engineering it is comparatively low. I see there's been a little work done on those other games already, but I wouldn't expect to see anything finished anytime soon.
i know i was joking, there is a goldeneye, mario kart 64 decomps too, i think there is also one for smash 64, im pretty sure i read about it when i found smash remix
 

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One can hope majora's mask will shortly follow for obvious reasons. 8k internal on a PC with QoL improvements and mods, we certainly live in the future now.
 

FAST6191

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SM64 took almost a full year, since the end of the decompilation project, to see the first ports of the game, even the PC one.

This will probably be "safer" and more streamlined, but I guess it will take months as well.

But the first compiles on the N64 were far before that, and if porting is going to be as relatively easy as it was for Mario 64 (I was thinking it was going to be endless fun with trying to tease out system specific code, turns out was able to be a bit more abstract and not even that much overhead as a result which was nice) then I imagine there are enough people out there willing to get to and do, even without the leg up from Mario 64's efforts.

Re: Goldenye. Nah give me Perfect Dark.
 
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Kwyjor

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i didn't even know there was a decom of minish cap.
That's kind of unexpected, yes. Most of the time something like this would get an "annotated disassembly". Does this mean that they know what language the game was written in and what tools were used to build it? There isn't really much documentation at https://github.com/zeldaret/tmc .
 
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_47iscool

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It will be interesting to see how it would work on the PS2 considering the ROM is the same size as the PS2's RAM at 32MB.

I am guessing the data would have to be streamed. Though I must say it worked well enough on the GameCube on those two emulated releases.
 

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