the Retro8 core is indeed on the Switch now -> https://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/I recently bought pico-8 because I admired RGB30. I thought someone would port it to Switch, but I learned that there is currently only a p8 emulator called FAKE-08. I wanted to develop pico-8 games and easily play trending games on Switch over the Internet. If possible, I would like someone to port pico-8 to Switch.
Pico-8 is commercial closed source, so unless the dev ports it himself, it's unlikely, and he hasn't so far. If you can be bothered to install Linux on your Switch, I just tested the official Linux release of Pico-8 on L4T Bionic and it works great, splore and all.I had forgotten about that core. That core does not work well for me and is not well compatible. Also, retro8 was not for me, as my main purpose is to use pico-8 splore with Switch.
Would you be able to make one to disable or prevent the on screen keyboard from popping up?You can do that easily with an overlay but why would you need that? I mean without some more logic, there is nothing you can do with it.
What even is "the keyboard problem"? I feel like if there is a real problem within a port, its the port that should be edited instead of trying to find hacks around it in other places.Would you be able to make one to disable or prevent the on screen keyboard from popping up?
I'm trying to find a solution to the keyboard problem in the OpenMW switch port. The problem is described in the "OpenMW for Switch" thread here on gbatemp.
unable to post the link cause of new account
No, the easiest solution is to go into the soure code and find the one line that pops up the keyboard when an input is focused and just remove that.The keyboard automatically pops up when entering menus with text input, such as the barter menu. There hasn't been much work done with the port in a long time and I'm not knowledgeable enough to do it at the moment. You replied to someone asking if the keyboard could be brought up by overlay and said "it could be done easily." So I feel like if the opposite could be done, this might be the easiest solution.
First, you dont represent everyone who can code. Maybe someone else is interested in making the attempt to help, or at least discuss the issue. Secondly the idea only came from you saying a keyboard overlay "could be done easily" so sorry for assuming it might be. Also you said you didn't know what the keyboard problem is and yet you just simply know the easiest solution is to change one line in the source code, like the people who started the project didnt think of that in the past 5 years since it's been a thing?There are ways around that but they are so overly complicated that no one will ever do it.
Sorry what? No i dont repesent everyone who can code but i know my stuff and it is simply unfeasible.First, you dont represent everyone who can code. Maybe someone else is interested in making the attempt to help, or at least discuss the issue. Secondly the idea only came from you saying a keyboard overlay "could be done easily" so sorry for assuming it might be. Also you said you didn't know what the keyboard problem is and yet you just simply know the easiest solution is to change one line in the source code, like the people who started the project didnt think of that in the past 5 years since it's been a thing?
I thought this was the ideas and suggestions thread, discussing potential solutions to problems shouldn't be met with such resistance and absolutes. I'm only trying to help people who might want to play the port.
As in what is the problem you have ingame. Not what causes it.Also you said you didn't know what the keyboard problem is
Apparently. Because i have looked into the sourcecode and looked at whats triggering the keyboard to pop up.yet you just simply know the easiest solution is to change one line in the source code, like the people who started the project didnt think of that in the past 5 years since it's been a thing?
Its a simple case of the XY problem.discussing potential solutions to problems shouldn't be met with such resistance
Not sure if you noticed but fgsfdsfgs is the same person that does the switch openmw port. The port you linked is WIP and will most likely be out for switch too, so there is no need to post it here.Hopefully one day..
Carmageddon port https://github.com/dethrace-labs/dethrace
Perfect Dark port
https://github.com/fgsfdsfgs/perfect_dark