Hacking QuakeGX Channel

Cyber-T

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<img src="http://i34.tinypic.com/fm7xg3.jpg" border="0" class="linked-image" />

<!--sizeo:14--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:red--><span style="color:red"><!--/coloro--><b>Current Version 0.03</b>
Since: 25.08.2008<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->

<b>ReadMe:</b>
Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.

General notes

* You can freely change button bindings on the Wiimote without affecting the GC pad bindings, except for the D-Pad on both controllers and Start/Plus. These are paired and changing one's binding will change the other
* There is still no music support, but expect it for future releases. (Probably you will have to rip your original quake music from your CD.)
* There is a menu option for adjusting the size of the screen to adjust for your TV's overscan.

Software rendering notes

* All of the original dosquake rendering features are supported.
* Unfortunately, the original palette is converted from RGB8 to RGB565. The best way to correct this is writing a full 24-bit software renderer, but don't expect it soon.
* Framerate may be a bit choppy and there is still no support for going back to the old 320x200 resolution.
* Software rendering is only available through svn, if you are brave enough to correct the compile errors! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hardware rendering notes

* Full speed, fully implemented GX port of the original glquake, with some new features being added gradually.
* Supports all of the original glquake features: dynamic lightmaps, water transparency, and more.
* To make the water correctly transparent, you will need water-vised maps. Please do not use r_novis 1. It wasn't meant to be this way, r_novis 1 disables all visibility testing and draws the entire map every frame.

Default controls

* Gamecube PAD
o Attack: R
o Jump: A
o Run/Walk: B
o Lock View: L
o Previous Weapon: D-Pad Left or Y
o Next Weapon: D-Pad Right or X
o Swim Up: D-Pad Up
o Swim Down: D-Pad Down
o Show Scores: Z
o Pause/Menu: Start/Pause
o Select (in menu): A
o Back (in menu): B
* Wiimote
o Attack: B
o Jump: A
o Run/Walk: C
o Lock View: Z
o Previous Weapon: D-Pad Left
o Next Weapon: D-Pad Right
o Swim Up: D-Pad Up
o Swim Down: D-Pad Down
o Show Scores: 1
o Pause/Menu: Plus
o Select (in menu): A
o Back (in menu): B
* On-screen keyboard (Wiimote only)
o Activate OSK: Minus
o Shift: Z
o Select: B
* If "Previous Weapon" doesn't work, probably you're using Quake's version 1.01 PAK0.PAK, you should really upgrade to version 1.06's PAK0.PAK. It is available at this project's page as the shareware version. (Will work for the full version too.)

Contact

You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones. By default only open issues are shown, you will have to select "All Issues" in the search field to see if your issue has already been fixed on svn.

Be sure to keep checking the Google project page for new versions and other info. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Source code

The original Quake code was released under the GNU General Public License (GPL). This port's source code is available at the Google project page.

<b>NFO:</b>
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±۳ Game Name: QuakeGX V0.03 ³Û±
±۳ System: Homebrew ³Û±
±۳ Publisher: Eluan ³Û±
±۳ Genre: Quake playing ³Û±
±۳ Language: English³۱
±۳³۱
±۳³۱
±۳ Filename: QuakeGX_V0.03-CBT.wad³Û±
±۳³۱
±۳³۱
±۳³۱
±۳³۱
±۳ Greetz to PaRaDoX & DNM1983³۱
±۳ & Ceuse & Kevka & Jan777 ³Û±
±۳ & Hermes & Nuke & Wii94³۱
±۳ & OSW ³Û±
±۳  ³Û±
±۳ CBT is one of the best!;) ³Û±
±۳³۱
±۳³۱
±۳ If you like my work, or not³۱
±۳ let me know! ³Û±
±۳³۱
±۳ Or do you only want to write?³۱
±۳³۱
±۳ Mail at: ³Û±
±۳ [email protected] ³Û±
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<b>ChangeLog:</b>
- V0.03
* New features: view locking, tv overscan adjustment, simple brightness control, on-screen keyboard.
* To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file.

<b>Download:</b>
<a href="http://rapidshare.com/files/140040098/QuakeGX_V0.03_PAL-CBT.rar" target="_blank">http://rapidshare.com/files/140040098/Quak....03_PAL-CBT.rar</a>

Where you can get the demo or the fullversion, I can't tell, because of the copyright!
But if you use google, maybe this can help you!
 

Jacobeian

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if Quake FULLVersion is what I think it is then you should quickly remove the link because:

1/ this is copyrighted content
2/ it is illegal to distribute the Quake port with copyrighted/hacked .pak files
 

Gaisuto

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Thanks for the notice that this is out, but due to the fact you cannot link to copyrighted material here, everyone is on their own on obtaining it.
smile.gif
 

priapism

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does this version use IR for aiming?

also, if i download this using the HomeBrew Browser will it be the full version?
 

AshuraZro

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About including the full version of Quake. NO!

If you want the full version, you must provide it. This is true of pretty much any implementation of quake on a console or handheld. It is not even remotely hard to find.

Infact, here's a nice read:

"Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card."

Want to know where that's from? The very first line of the readme provided in the spoiler tag in this topic.
 

priapism

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AshuraZro said:
About including the full version of Quake. NO!

If you want the full version, you must provide it. This is true of pretty much any implementation of quake on a console or handheld. It is not even remotely hard to find.

Infact, here's a nice read:

"Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card."

Want to know where that's from? The very first line of the readme provided in the spoiler tag in this topic.

that doesn't say where to get the .pak files though
 

AshuraZro

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priapism said:
AshuraZro said:
About including the full version of Quake. NO!

If you want the full version, you must provide it. This is true of pretty much any implementation of quake on a console or handheld. It is not even remotely hard to find.

Infact, here's a nice read:

"Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card."

Want to know where that's from? The very first line of the readme provided in the spoiler tag in this topic.

that doesn't say where to get the .pak files though
One would think that the .pak files come with the demo and full version of the original Quake PC game. One would be correct if they made that assumption.
 

priapism

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AshuraZro said:
priapism said:
AshuraZro said:
About including the full version of Quake. NO!

If you want the full version, you must provide it. This is true of pretty much any implementation of quake on a console or handheld. It is not even remotely hard to find.

Infact, here's a nice read:

"Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card."

Want to know where that's from? The very first line of the readme provided in the spoiler tag in this topic.

that doesn't say where to get the .pak files though
One would think that the .pak files come with the demo and full version of the original Quake PC game. One would be correct if they made that assumption.

you are correct. i missed the part that said "if you own the full version".


so if i have the pak0.pak and pak1.pak files in my ID1 folder how can i be sure that i am playing the full version? is it something really obvious?
 

Cyber-T

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priapism said:
AshuraZro said:
priapism said:
AshuraZro said:
About including the full version of Quake. NO!

If you want the full version, you must provide it. This is true of pretty much any implementation of quake on a console or handheld. It is not even remotely hard to find.

Infact, here's a nice read:

"Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card."

Want to know where that's from? The very first line of the readme provided in the spoiler tag in this topic.

that doesn't say where to get the .pak files though
One would think that the .pak files come with the demo and full version of the original Quake PC game. One would be correct if they made that assumption.

you are correct. i missed the part that said "if you own the full version".


so if i have the pak0.pak and pak1.pak files in my ID1 folder how can i be sure that i am playing the full version? is it something really obvious?

You know it, because only in the full version there's a "pak1.pak". The demo only include pak0.pak!

So if you have both files, you have the full version!
 

priapism

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Cyber-T said:
priapism said:
AshuraZro said:
priapism said:
AshuraZro said:
About including the full version of Quake. NO!

If you want the full version, you must provide it. This is true of pretty much any implementation of quake on a console or handheld. It is not even remotely hard to find.

Infact, here's a nice read:

"Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card."

Want to know where that's from? The very first line of the readme provided in the spoiler tag in this topic.

that doesn't say where to get the .pak files though
One would think that the .pak files come with the demo and full version of the original Quake PC game. One would be correct if they made that assumption.

you are correct. i missed the part that said "if you own the full version".


so if i have the pak0.pak and pak1.pak files in my ID1 folder how can i be sure that i am playing the full version? is it something really obvious?

You know it, because only in the full version there's a "pak1.pak". The demo only include pak0.pak!

So if you have both files, you have the full version!

yeah but in game how do i know if i am playing the full version? i have pak0.pak and pak1.pak in my ID1 folder. i just want to make sure i am playing the full version. how do i know?
 

Jacobeian

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from WIkipedia:

QUOTE said:
Shareware and Final release

On June 22, 1996, id Software released the shareware version of Quake. This consisted of the first episode of the game, roughly one-quarter of the single-player content. It became the downloadable demo version of the game. At that time, despite Assembly language optimizations, there were few computers that could run the game at acceptable performance levels without having to disable some of the more advanced graphical features in the game (such as lighting effects).[citation needed]

On July 22, 1996, id Software released the full version of Quake. Upon registration, players who already had the shareware version could unlock three additional episodes and a series of deathmatch-only maps. id supported the release of Quake with multiple patches, the mod source code (QuakeC), the tools source code, and frequent plan updates. The shrinkwrapped retail version was distributed by GT Interactive.
 

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