Is it possible to add gamecube support? Or is there a way to make wads for gamecube games? I've seen videos showing that is possible but can't find any tutorial or any info
This is slightly off-topic from this thread, but what you're asking for can be done without FriishProduce. I have channels with a custom GameCube VC banner that forward to Nintendon't via USBLoaderGX on my NAND right now. I've been meaning to write a blog post about it for a while (about three months, apparently) and just haven't had the time.
In short, here's how I did it:
- Add the desired game to your USB drive. Make sure that your Nintendon't settings are configured correctly in USBLoaderGX, since that's what will be handling the loading process rather than Nintendon't directly.
- Grab a copy of GXForwarder.dol. WiiGSC comes with it, so check Wiidewii\WiiGSC\loaders if you have that already. By diffing that with a game shortcut produced by WiiGSC in HxD, I was able to find the following changes from the base DOL:
- 0003EA15 (0x50 -> 0x00)
- 0003EA17 (0x41 -> 0x30)
- 0003EA98 - 0003EA9D (AnsiChar CRAPPY -> game ID)
- In effect, this means that addresses 0003EA98 to 0003EA9D indicate the game that the forwarder will load. Shockingly enough, swapping those out with the plaintext ID of a GC game (e.g. GALE01 for SSBM) works just fine. WiiGSC won't let you do that natively, but USBLoaderGX doesn't seem to care.
- From there it's really just a matter of swapping out the assets of the VC banner. I used a tool called "VC brylt editor" (can't recall who made it off the top of my head) to get the layout right, CustomizeMii to swap some assets, ShowMiiWads to swap the DOL, and Wii Layout Editor to analyze some things. This was hands-down the most intensive part of the process and took several late nights to get right.
Again, I'll probably get around to making a proper write-up/guide on how everything came together at some point, but the ideas are all there if you'd like to get a head-start on tackling it yourself.
I have just released
v1.1 preliminary version, this one now includes a project format similar to NSUI and custom VC manual support.
I've been considering adding such a thing, but I would most likely need to create a custom banner (brlyt + images) for GameCube games if it happens. I may look into it eventually though. Thank you for the suggestion
Referring to that last part there, I would be happy to provide my shortcut WADs with their modified brylt if it would help move the project forward. I do have two concerns though:
- if you choose to forward to USBLoaderGX in the manner that I described above, what you're doing technically isn't injection anymore. You're more in the realm of shortcut creation, a la WiiGSC. IMO you'd be better off creating a new tool specifically for it and reusing the FriishProduce UI. Having an all-in-one tool would be nice, but it would probably be a huge pain to maintain two very different codebases in one product.
- To redistribute the custom VC banner, you'd need to redistribute the GameCube logo as an asset, which could technically venture into the realm of legal liability. Is it likely that anyone on Nintendo's legal team would care? No, but it's one of the main things that's been holding me back from outright distributing what I've made. Maybe someone with more experience in the area could weigh in, but I figured it was at least worth mentioning ahead of time.
See below for a screenshot of what my banner looks like. Bear in mind that the background logos move in the same way as other VC banners. Iirc I fixed the sizing of the purple strip at the top to better fit the "GAMECUBE" text, but I don't have a screenshot of that on hand unfortunately. I'll try to remember to get one later tonight.
ETA:
As promised, here are a few screenshots from my current nand image, freshly imported into Dolphin:
Unfortunately I'm now realizing that the alignment of the top line isn't quite right when widescreen is enabled, so I'll have to fix that at some point. Things slip under the radar when you test on a CRT, I guess.