Made this for the vita and since the game also exists on the PS4, I thought some of you guys may want it. So I did a quick port.
Complete readme is in the archive or here
Changelog: v0.91 (Initial English release)
What’s translated:
○ All Story text
○ All Traps text
○ All Abilities/description text
○ All Items/weapons/shield/armor names/description text
○ All Enemy names text
○ 95% of Enemy description text
○ All Menu text
○ 96% of dungeon description
○ All image format text
○ Fake DLC Unlock for special editions DLC’s (Vita only, dunno how to make fake DLC on PS4)
○ Adjusted test to be a bit smaller and adjusted a few text windows
What’s NOT translated:
○ Trophies (Don’t want to be liable if you get a ban on translated trophies, so it’s left as it is)
○ Digital game manual, bubble title, and such.
○ The moans and short phrases the characters say during awakenings/rescue
○ The remaining 5% of the enemy description
○ The remaining 4% of dungeon description (haven’t finished the sage trails yet.)
Known bugs:
○ Let me know if you found one.
Links:
English windows xdelta patcher for rePatch v0.91 for Vita/PS4 (5 MB)
English windows xdelta patcher for rePatch v0.91 for Vita/PS4 (5 MB, Mirror)
PS4 Requirements:
○ Hacked PS4
○ PS4 game dump of your own Title ID: CUSA05668
○ PS4 Patch Builder 1.2 (for easy to make fake game updates)
○ Fake_PKG_Generator_3.38 (for manual fake game updates)
○ gengp4 (for manual fake game updates)
○ Game dump + game update 1.01 (merged or not)
○ This English patch
Video Reference
- Chapter 1: Preparing
01. Install the Game on your Vita and also install the game update v1.01
02. Test the game if it’s working fine.
03. Extract English patch archive to a folder. ex: “OLZ_patcher_v0.91”
- Chapter 2: Dumping Decrypting game files
01. Copy a dump pkg tom your PC, i.e. “OLZ” folder
02. Extract “PS4 Patch Builder 1.2” and run the application
03. Drag n drop you merged game + update on the “Package Extraction” box and wait for it to load the pkg’s details
04. Click “Extract Package”
05. Mark the check box for…
☑ Image/Media/resources.assets
☑ Image/Media/sharedassets0.assets.resS
☑ Image0/sce_module
☑ Image0/sce_sys
☑ Image0/eboot.bin
☑ Sc0
☑ Image/Media/sharedassets0.assets.resS
☑ Image0/sce_module
☑ Image0/sce_sys
☑ Image0/eboot.bin
☑ Sc0
06. Click “Export File(s)” and wait for a minute or two
07. You’ll have a “Image0” and a “Sc0” folder after exporting
07. You’ll have a “Image0” and a “Sc0” folder after exporting
- Chapter 3: Patching decrypted asset
01. Browse the “Image0\Media\” folder extracted by “PS4 Patch Builder 1.2”
02. Copy both resources.assets and sharedassets0.assets.resS and paste them to the OLZ_patcher_v0.91\decrypted_data folder
03. Run [Apply_ENG_patch_v0.91_to_decrypted_asset], follow its instruction and wait for it to finish patching.
04. A folder with the name “CUSA05668-patch” will be created containing the patched files
- Chapter 4: Repacking the Fake game update
01. Browse “OLZ_patcher_v0.91\CUSA05668-patch\Media\” folder
02. Copy both patched resources.assets and sharedassets0.assets.resS and paste them back to “Image0\Media\”
[Optional] Fix game name:
it seems that “PS4 Patch Builder 1.2” does not support Japanese character names when modifying the param.sfo edit the param.sfo using “orbis-pub-sfo” that is bundled with “Fake_PKG_Generator_3.38”
a. Extract “Fake_PKG_Generator_3.38” and run “orbis-pub-sfo”
b. Drag and drop your param.sfo located on the “Sc0” folder to the “Param File Edior for PS4” Window (orbis-pub-sfo)
c. Click “Title Text” tab and Change the game name from “オメガラビリンスZ” to “Omega Labyrinth Z” or whatever
d. Click “File” -> “Save” and exit the application
If you decide to skip this step, the game name will display as オメガラビリンスZ on the PS4
it seems that “PS4 Patch Builder 1.2” does not support Japanese character names when modifying the param.sfo edit the param.sfo using “orbis-pub-sfo” that is bundled with “Fake_PKG_Generator_3.38”
a. Extract “Fake_PKG_Generator_3.38” and run “orbis-pub-sfo”
b. Drag and drop your param.sfo located on the “Sc0” folder to the “Param File Edior for PS4” Window (orbis-pub-sfo)
c. Click “Title Text” tab and Change the game name from “オメガラビリンスZ” to “Omega Labyrinth Z” or whatever
d. Click “File” -> “Save” and exit the application
If you decide to skip this step, the game name will display as オメガラビリンスZ on the PS4
03. Now back to “PS4 Patch Builder 1.2”, close the File Selector window
04. Drag and drop the “Image0” to the “Project Location” box
05. Drag n drop you merged game + update on the “Package Settings” box
06. Change the Update version to “1.02”
07. Click on “Build Package” and wait for a minute or two
08. A JP0367-CUSA05668_00-0000000000000002-A0102-V0100.pkg will be created.
04. Drag and drop the “Image0” to the “Project Location” box
05. Drag n drop you merged game + update on the “Package Settings” box
06. Change the Update version to “1.02”
07. Click on “Build Package” and wait for a minute or two
08. A JP0367-CUSA05668_00-0000000000000002-A0102-V0100.pkg will be created.
- Chapter 5: How to install
01. Copy the JP0367-CUSA05668_00-0000000000000002-A0102-V0100.pkg to your external storage
02. Activate HEN/JB or whatever it is called on your PS4 and install the fake game update pkg
03. Run the game
Video Reference
- Chapter 1: Preparing
01. Install the Game on your Vita and also install the game update v1.01
02. Test the game if it’s working fine.
03. Extract English patch archive to a folder. ex: “OLZ_patcher_v0.91”
- Chapter 2: Dumping Decrypting game files
01. Copy a dump pkg from your PC, i.e. “OLZ” folder
02. Extract “Fake_PKG_Generator_3.38” and run “orbis-pub-chk” application
03. Drag n drop your merged game + update to the “Image Checker for PS4” window (orbis-pub-chk) and wait for it to load the pkg’s details
04. Click “Extract files…”
05. on the passcode enter 32 zero’s and click “Extract”
06. Select your output directory, intis example will use the OLZ\ folder
07. Mark the check box for…
- Chapter 2: Dumping Decrypting game files
01. Copy a dump pkg tom your PC, i.e. “OLZ” folder
02. Extract “Fake_PKG_Generator_3.38” and run “orbis-pub-chk” application
03. Drag n drop you merged game + update to the “Image Checker for PS4” window (orbis-pub-chk) and wait for it to load the pkg’s details
04. Click “Extract files…”
05. on the passcode enter 32 zero’s and click “Extract”
06. Select your output directory, intis example will use the OLZ\ folder
07. Mark the check box for…
☑ Image/Media/resources.assets
☑ Image/Media/sharedassets0.assets.resS
☑ Image0/sce_module and all check-boxes below this
☑ Image/Media/sharedassets0.assets.resS
☑ Image0/sce_module and all check-boxes below this
08. Click “Start” and wait for a minute or two
09. You’ll have a “Image0” and a “Sc0” folder after exporting
10. Rename “Sc0” folder to “sce_sys”
11. Rename “Image0” folder to “CUSA05668-patch”
12. Move “sce_sys” inside the “CUSA05668-patch” folder
09. You’ll have a “Image0” and a “Sc0” folder after exporting
10. Rename “Sc0” folder to “sce_sys”
11. Rename “Image0” folder to “CUSA05668-patch”
12. Move “sce_sys” inside the “CUSA05668-patch” folder
- Chapter 3: Patching decrypted asset
01. Browse the “CUSA05668-patch\Media\” folder extracted by “orbis-pub-chk”
02. Copy both resources.assets and sharedassets0.assets.resS and paste them to the OLZ_patcher_v0.91\decrypted_data folder
03. Run [Apply_ENG_patch_v0.91_to_decrypted_asset], follow its instruction and wait for it to finish patching.
04. A folder with the name “CUSA05668-patch” will be created containing the patched files
- Chapter 4: Repacking the Fake game update
01. Copy the “CUSA05668-patch” folder and overwrite your “OLZ\CUSA05668-patch” folder
02. Extract “gengp4.exe” from “ps4-dumper-vtx” and run the application.
03. Click the “Folder Open button Icon” and brose to your “OLZ\CUSA05668-patch” folder
04. Click “Generate .GP4” and then “Save .GP4” and exit the application
05. Run “orbis-pub-sfo”
06. Drag and drop your param.sfo located on your “OLZ\CUSA05668-patch\sce_sys” folder to the “Param File Edior for PS4” Window (orbis-pub-sfo)
07. Edit the “Application Version (APP_VER)” to “1.02”
08. Click “File” -> “Save” and exit the application
09. Run “orbis-pub-gen” application, click File -> Open -> Browse to the CUSA05668-patch.gp4 you’ve just saved.
10. On “Command(C)” -> “Project Settings(P)” -> “Patch” tab -> Select your merged game + update pkg in this case JP0367-CUSA05668_00-0000000000000002-A0101-V0100.pkg and press “OK”
11. Select “Build”
12. On the Output Path(pkg) Select the folder you want to save the pkg, in this case “OLZ\” folder it will auto name a pkg to JP0367-CUSA05668_00-0000000000000002-A0102-V0101.pkg
13. A JP0367-CUSA05668_00-0000000000000002-A0102-V0101.pkg will be created.
- Chapter 5: How to install
01. Copy the JP0367-CUSA05668_00-0000000000000002-A0102-V0101.pkg to your external storage
02. Activate HEN/JB or whatever it is called on your PS4 and install the fake game update pkg
03. Run the game
Additional Notes:
○ Oh, yeah. This is also my first ever full fan translation project in English, and English is not my native language so please be easy on me.
○ On the Vita patch I was testing out a fog uncensor and add some nipple mods, it was too troublesome to make since I barely know how to use blender
but still manage to make a few nipple mods for normal size breast. Since it’s too troublesome to make and I got too lazy to remove them. So yeah enjoy
your nipples and nipple-less boobs. PS4 patch remains censored.
○ If there are major bugs and you want it to be fixed, contact me and send a screenshot of it or the text before or after the text bug.
Special thanks:
Special thanks to u/MDashK and Rance Super King
Tools used on patcher:
jmacd’s xdelta-gpl
QuickSFV