For the Scena files, this is just a theory, but it would probably be possible to follow what EvilGoku did and just point to where the English script is. In other words, if Geofront's script is longer or shorter than what he put in before, the pointers could be adjusted to specify the new offsets. Of course, that's not the cleanest way to do it (that would be with something like EDDecompiler), but it's still a potential option nonetheless.
I did some searching around and found a curious bit of info.
The scripts for PSP are v1 and Vita uses v2. It's almost the same but they added new, unsupported things to the v2 scripts, which the translation tool can't handle.
It's not a simple copy and paste job. If it were, it would've been done long ago.
Another thing that needs to be addressed is the version 1.01 patch, since EvilGoku chose not to use it for some reason (I'm guessing there was a problem with MaiDump back then). It seems pretty important since it fixes some random crashes and typos in the new game quiz.
The eboot.bin and data.psarc were updated in this patch.
I also solved the issue I was having with the CCLM files, and found out which ones are mandatory for the game to work properly. With this out of the way, there's nothing to prevent inserting the translated images or the PC version's textures anymore. I still need to experiment with the CCLM files in
Data.psarc (for the title screen and Extra Mode), but any images that appear during gameplay are free to mess with now.
In
Data0.psarc, the files we can remove are:
- The entire data\cclm\battle0 folder. This only contains the battle maps, which the game already has in data1.psarc.
- Everything except for the .mc1 and .mcc files in data\cclm\map4
- .mc1 contains basic SFX, the map's .dtm, .ent, and .pre files, as well as an extensionless file with the map name. This might be safe to remove, but I kept them for safety.
- .mcc contains copies of the character sprites that appear in that specific map. If the .mcc files are missing, certain maps like the Entertainment District will crash the game when first visiting during the prologue. Kind of a shame because that's what's making the game take up so much space.
Btw, if anyone has a completed save file, or save points of each chapter, they would be greatly appreciated. I've only played through the Geofront translation, so I don't have any good save files to work with in Evo.
Doesn't help that they removed the debug room, a0000.