imapterodactyl said:
The backgrounds are all prerendered. In order to make the game widescreen, Capcom would have to not only rerender, but reDESIGN EVERYthing in the entire game. At that point, it would be more financially feasibly to make a whole new game. If it were all rendered in real-time, I'm sure there would be widescreen support (as in the Metroid and Pikmin ports). With prerendered backgrounds, this becomes exponentially more difficult. Why does nobody understand this?
When you pay solid money for a remake are you not in the right to ask for a GOOD port?
Adding widescreen support sould be chief priority if one is to offer a remake of a game in 2009, don't you think?
We, the customers PAY for Capcom work, they're not doing it FOR FREE... they've gone the easy cash-in path...BIG FAIL!