Well done!Finally managed to get Daytona USA up and running with sounds and full speed!
It was quite the nightmare, so here's the final config file.
Reminder to anyone having troubles that you can look up my previous messages where I share other ini files and detail how to use Ultimate-Switch-Hack-Script .
Really sad to read we had some of these files available and they got removed out of childish reasons, oh well, it was "fun" to figure things out ; )
here
quick question, I have been using markos95 injector and nsp creator. I was able to replace the texture file in the romfs folder when it extracts the nsp before you create the new nsp, but i was wondering if you knew where to place the ini file either before creating the new nsp or post in atmosphere?Finally managed to get Daytona USA up and running with sounds and full speed!
It was quite the nightmare, so here's the final config file.
Reminder to anyone having troubles that you can look up my previous messages where I share other ini files and detail how to use Ultimate-Switch-Hack-Script .
Really sad to read we had some of these files available and they got removed out of childish reasons, oh well, it was "fun" to figure things out ; )
Umm, I actually use the ultimate-switch-hack-scriptquick question, I have been using markos95 injector and nsp creator. I was able to replace the texture file in the romfs folder when it extracts the nsp before you create the new nsp, but i was wondering if you knew where to place the ini file either before creating the new nsp or post in atmosphere?
Title ID is 010077001526E003
Name of NSP is Daytona USA
Thanks!
Anyone tried using FPSLocker to alter the double/triple buffer settings? Maybe that could reduce input lag?
Hi!
I tried to follow your guide but something is not clear for me and it doesn't work, probably my fault!
I found a xci copy of the japan version ID 0100094014BE4000 , it isn't in your list of 3 IDs version, btw...
After installing with atmosphere I created a folder with this ID name into atmosphere /contents of my SD.
But, first of all, since the foder is new I don't have any of the files you showed in the first post.
In every case, what I simply did is: copying the game Magic Knight Rayearth.bin and named its cue file in Cotton2.cue
I launched the game but it opens the collection and not Magic Knight Rayearth. What was wrong? Can you help me and please explain better all the steps? Maybe I missed something but I simply followed the first and second post... Thanks!
very likely is using the same crypto added in every other Saturn Tribute release, though I've considered looking at the possibility of figuring out exactly what is being checked against/verified.With the release of Assault Suit Leynos 2 on Switch, is there a chance this might open up the Saturn compatibility list a bit ?
Thanks a lot, I hope you'll be able to figure it out. There are some games I'm dying to play on the Switch but are currently crashing when injected.very likely is using the same crypto added in every other Saturn Tribute release, though I've considered looking at the possibility of figuring out exactly what is being checked against/verified.
at the very least trying to do some RE on Switch again sounds fun.
Like what games? Have you tried just simply using title romfs method instead of using an injection script nsp thingThanks a lot, I hope you'll be able to figure it out. There are some games I'm dying to play on the Switch but are currently crashing when injected.