Space Invaders DS

JPH

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Space Invaders DS
Space Invaders Clone for DS
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Space Invaders DS is basically just a remake/clone of the classic game, Space Invaders, for the Nintendo DS.
The only difference between this version and the original, is that this version has no bunkers.
The author does not plan to release any more updates or add any features to the game.
Seeing as how the author is keeping up with download hits, an off-site link is provided below.

QUOTE(Author's Comment) said:
I made this a couple of months ago but didn't release it because I was planning on adding some more features (bunkers and high scores) and gave up on it. Now that I've completely given up on it and moved on to other things, I've decided to release it without those features.

Other than having no bunkers, its graphics and gameplay are almost exactly the same as the original Space Invaders
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Off-site Download
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Jeremysr

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The only reason I made it was to learn and get more experience with developing actual games (rather than the puzzle games that I've made so many of). The reason I released it was because it's the only non-emulated Space Invaders homebrew for the DS... I'm pretty sure all the others are emulators, and I wanted to give people a non-piracy option for playing Space Invaders on their DS.
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Seina

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Too bad you gave up on it. The bunkers are part of what make original Space Invaders good. Maybe change the name to Galaxian?
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    and be able to fight other players
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    and co op
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
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    or have it start in the virtual world and you are an ai that gained sentience
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    btw gonna wash my face in a bit, my eyes feel tired
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    and you convince your owner to help you break out of the virtual world to real world
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    Eyes - "yawn"
    +1
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    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
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    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
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    i the protagonist
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    human, robot, cyborg
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    human with cyborg enhancements
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    or like terminatior
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    with living tissue
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    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
    Xdqwerty @ Xdqwerty: @BigOnYa, the "greenflatbar" is one of the preset health bars btw