It'd be nice to be able to store games on the 3DS. Although it's pretty unlikely, because Nintendo wouldn't allow us to install games to prevent people from buying one cart and installing the game on many 3DS's. I came up with an idea to fix that...
Here's the deal: Nintendo doesn't want us to buy one copy of a game and have two or more working copies of the game (the cartridge copy and the one in our system). But what if only one could work at the same time? This system would allow gamers to copy their games to their 3DS and buy games from the internet (like the PSP Go)! Read on for a mock-up explanation of this system in a mock-up article (it's kinda long, so go get some soda if you want to. Or a beer)
EDIT: I came up with a better, faster, andstronger shorter idea, so now I have two ideas yay
Idea 1 - Nintendo Transfer Kiosks
So basically, you can buy a game on retail in a cartridge, or buy the game on the 3DS Shop and download it through the internet or from select Nintendo stores (dubbed 3DS Transfer Kiosks) directly into your 3DS for around 3/4 of the original price. Getting a game from a Nintendo Store should take around 10 minutes, while doing it online would depend on your connection. If you have a cartridge and want to put your game in your 3DS, you can't do it yourself, you need to go to a Kiosk and have them remove the license from your cart and basically they'll mark the game as Bought on your Shop, allowing you to download it later at home or at that same Nintendo store. You'll need to keep the cart in case you ever want Nintendo to restore its license in exchange of removing your rights over the game on the 3DS Store. If you only have the game in your 3DS and not the cartridge, you can buy a new game cart and give away your buying rights for it on the 3DS Store as part of the payment.
Pretty straightforward, right? Now, for the longer plan that's too complex for it's own good...
Idea 2 - Enter the GameTicket System
Many game copies, one playable game
When you buy a 3DS game, your cartridge will contain two things: the "GameData", and a "GameTicket". You can install the GameData (the game itself, which contains the graphics and sounds of the game) in as many 3DS's as you want, but you only get one GameTicket per cartridge. Only a game with a GameTicket can be played, but you can transfer the GameTicket from the game cart to a 3DS with the GameData for that game and vice-versa. When the copy of the game in your 3DS is playable because it has the GameTicket, the actual cart won't work, because it lacks the GameTicket; and when the cart has a GameTicket, you can't use the copy in your 3DS because it doesn't have a GameTicket. That way, even if you can have as many copies of a game as you want, only one game can work at the same time. You get to choose if you keep your games in their respective carts, or if you copy the GameData's to your 3DS and transfer your GameTickets to said 3DS.
Getting extra tickets
Nintendo would sell GameTickets online in the 3DS Shop Channel, for a lower price than the actual cartridge. Each GameTicket would cost about 3/4 of what the full game costs (say, a GameTicket for a $30 game would cost around $22). This would be useful if a friend lends you a game and you really like it (it'd be cheaper than buying the entire game), or if you lose your cartridge and you had your GameTicket in there, but you still kept the GameData in your 3DS. It would also be useful for...
Buying games online, PSP Go style
You can get the GameData of any game without a ticket for free from the 3DS Shop Channel (or from select Nintendo Stores, if you have a slow internet connection) So if you choose to do so, you can get the GameData for any game for free (or at least for something cheap, like $5) from somewhere and buy the GameTicket for that game for a discounted price and OWN the game without ever getting the cart! It is not only cheaper than getting carts, it's more eco-friendly than buying your game in a plastic-made cart.
Finally, we get accounts
Anyone that has played a 360 or a PS3 knows that having an account for each person is the most useful thing ever. For one, you don't have to worry about not having enough save slots in a game for a new player, since each player gets as many slots as they want. It also allows people to keep all their downloaded games even if they switch to another console, as long as they log in using their old accounts. And I won't even mention the awesomeness of Achievements/Trophies. This would be really useful with the 3DS, because if something happened to your 3DS (if it gets stolen or if it breaks), you would still have all the GameTickets you bought online, ready to be downloaded in any other 3DS (as long as you accept an agreement where all GameTickets will be deleted from your old 3DS the next time it goes online, if it was stolen. And the 3DS gets online in any spot it finds, so it would have to be taken to a pretty deserted place with no Wi-Fi hotspots for the GameTickets to not be deleted). Plus, it'd make it easier to transfer everything to the next-gen handheld when it comes out.
Nintendo going 2.0
Remember how a guy from Sony (or was it that Pachter analyst?) said that retail games were doomed, and that downloadable games are the future? Well, with the GameTicket system, Nintendo would get the best of both worlds: they allow users to get their games online right into their 3DS by letting them buy just the GameTicket and download the GameData for free (this would be cheaper for the buyer since the GameTicket is only 3/4 the price of the entire cartridge), they still sell games in actual physical cartridges for those that don't like paying for untangible things, AND they allow gamers that bought cartridges to "transfer" their game into their 3DS (copy the GameData, move the GameTicket) and forget that their cartridge ever existed. The GameTicket system would be one heck of a move for Nintendo, whether it be on the 3DS or the next Nintendo system.
Now, this system could eventually be circumvented with hacks (say, being able to play installed games that don't have a GameTicket), but this method is for people that actually buy their games but want to have all of them on the go. People that don't buy their games legally will be able to play them from flashcarts anyway, so having all their games on the go isn't a problem for them
So what do you think of this idea? I actually thought about it a lot, and I think it would work out pretty well. If you find any flaws or exploitable loopholes, I'll try to fix them!
Here's the deal: Nintendo doesn't want us to buy one copy of a game and have two or more working copies of the game (the cartridge copy and the one in our system). But what if only one could work at the same time? This system would allow gamers to copy their games to their 3DS and buy games from the internet (like the PSP Go)! Read on for a mock-up explanation of this system in a mock-up article (it's kinda long, so go get some soda if you want to. Or a beer)
EDIT: I came up with a better, faster, and
Idea 1 - Nintendo Transfer Kiosks
So basically, you can buy a game on retail in a cartridge, or buy the game on the 3DS Shop and download it through the internet or from select Nintendo stores (dubbed 3DS Transfer Kiosks) directly into your 3DS for around 3/4 of the original price. Getting a game from a Nintendo Store should take around 10 minutes, while doing it online would depend on your connection. If you have a cartridge and want to put your game in your 3DS, you can't do it yourself, you need to go to a Kiosk and have them remove the license from your cart and basically they'll mark the game as Bought on your Shop, allowing you to download it later at home or at that same Nintendo store. You'll need to keep the cart in case you ever want Nintendo to restore its license in exchange of removing your rights over the game on the 3DS Store. If you only have the game in your 3DS and not the cartridge, you can buy a new game cart and give away your buying rights for it on the 3DS Store as part of the payment.
Pretty straightforward, right? Now, for the longer plan that's too complex for it's own good...
Idea 2 - Enter the GameTicket System
Many game copies, one playable game
When you buy a 3DS game, your cartridge will contain two things: the "GameData", and a "GameTicket". You can install the GameData (the game itself, which contains the graphics and sounds of the game) in as many 3DS's as you want, but you only get one GameTicket per cartridge. Only a game with a GameTicket can be played, but you can transfer the GameTicket from the game cart to a 3DS with the GameData for that game and vice-versa. When the copy of the game in your 3DS is playable because it has the GameTicket, the actual cart won't work, because it lacks the GameTicket; and when the cart has a GameTicket, you can't use the copy in your 3DS because it doesn't have a GameTicket. That way, even if you can have as many copies of a game as you want, only one game can work at the same time. You get to choose if you keep your games in their respective carts, or if you copy the GameData's to your 3DS and transfer your GameTickets to said 3DS.
Getting extra tickets
Nintendo would sell GameTickets online in the 3DS Shop Channel, for a lower price than the actual cartridge. Each GameTicket would cost about 3/4 of what the full game costs (say, a GameTicket for a $30 game would cost around $22). This would be useful if a friend lends you a game and you really like it (it'd be cheaper than buying the entire game), or if you lose your cartridge and you had your GameTicket in there, but you still kept the GameData in your 3DS. It would also be useful for...
Buying games online, PSP Go style
You can get the GameData of any game without a ticket for free from the 3DS Shop Channel (or from select Nintendo Stores, if you have a slow internet connection) So if you choose to do so, you can get the GameData for any game for free (or at least for something cheap, like $5) from somewhere and buy the GameTicket for that game for a discounted price and OWN the game without ever getting the cart! It is not only cheaper than getting carts, it's more eco-friendly than buying your game in a plastic-made cart.
Finally, we get accounts
Anyone that has played a 360 or a PS3 knows that having an account for each person is the most useful thing ever. For one, you don't have to worry about not having enough save slots in a game for a new player, since each player gets as many slots as they want. It also allows people to keep all their downloaded games even if they switch to another console, as long as they log in using their old accounts. And I won't even mention the awesomeness of Achievements/Trophies. This would be really useful with the 3DS, because if something happened to your 3DS (if it gets stolen or if it breaks), you would still have all the GameTickets you bought online, ready to be downloaded in any other 3DS (as long as you accept an agreement where all GameTickets will be deleted from your old 3DS the next time it goes online, if it was stolen. And the 3DS gets online in any spot it finds, so it would have to be taken to a pretty deserted place with no Wi-Fi hotspots for the GameTickets to not be deleted). Plus, it'd make it easier to transfer everything to the next-gen handheld when it comes out.
Nintendo going 2.0
Remember how a guy from Sony (or was it that Pachter analyst?) said that retail games were doomed, and that downloadable games are the future? Well, with the GameTicket system, Nintendo would get the best of both worlds: they allow users to get their games online right into their 3DS by letting them buy just the GameTicket and download the GameData for free (this would be cheaper for the buyer since the GameTicket is only 3/4 the price of the entire cartridge), they still sell games in actual physical cartridges for those that don't like paying for untangible things, AND they allow gamers that bought cartridges to "transfer" their game into their 3DS (copy the GameData, move the GameTicket) and forget that their cartridge ever existed. The GameTicket system would be one heck of a move for Nintendo, whether it be on the 3DS or the next Nintendo system.
Now, this system could eventually be circumvented with hacks (say, being able to play installed games that don't have a GameTicket), but this method is for people that actually buy their games but want to have all of them on the go. People that don't buy their games legally will be able to play them from flashcarts anyway, so having all their games on the go isn't a problem for them
So what do you think of this idea? I actually thought about it a lot, and I think it would work out pretty well. If you find any flaws or exploitable loopholes, I'll try to fix them!